Jogo com acesso antecipado

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O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"I’ve involved the community in development since the initial Pre-Alpha release, and it’s been both encouraging and invaluable. Feedback from players—whether bug reports, feature suggestions, or general impressions—has helped shape the game’s direction. Knowing people are actively playing the game also motivates me to keep improving it."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"The game will remain in Early Access throughout its Alpha and Beta stages. While it’s hard to predict exactly when it will reach a fully polished state, I plan to maintain consistent development. My current estimate is a few months up to a year."

Como a versão completa será diferente da versão de acesso antecipado?

"The full version of the game (leaving Early Access) may include:
  • A playable content timeline from 1910-1920, focused on World War I.
  • A Europe-only map (Ottoman Empire included; Russia east of the Urals excluded).
  • Provinces designed along historical ethnic and geographic lines (e.g. the disputed regions of Trieste and Trentino-Alto Adige).
  • Expanded warfare mechanics: trench warfare, logistics, air, and naval combat.
  • Playable leaders, with a simple delegation system to non-player characters (commanders, etc.) at the cost of lower legitimacy.
  • Diplomacy & dynamic peace conferences.
  • Deep economic and political systems presented through a clean and understandable interface.
  • Population system with age, gender, fertility, and ethnic distribution.
  • Technology system (universities, research facilities).
  • Formables (nation or union type) and achievements.
I plan to continue development on the game after it leaves Early Access. Further content may come as paid DLCs or expansions alongside free updates to the base game."

Qual é o estado atual da versão de acesso antecipado?

"The game is currently in early Alpha, a playable but in-progress version. The store page's About This Game and CURRENT FEATURES section represents all of the features currently implemented in the game."

O preço do jogo será alterado após o fim do acesso antecipado?

"Yes. The price will increase with major milestones. Players who purchase the game early will receive all future updates to the base game at no additional cost."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"Players can share feedback, bug reports, and feature ideas through the official Discord server, which has dedicated channels for each. I also interact with the community through TikTok and YouTube, responding to comments and incorporating community feedback into development wherever possible."
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Sobre este jogo

Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth (albeit simplistic at the moment). Lead a nation of your choice in January 1910 and influence the course of your nation as time marches onwards.

IMPORTANT NOTE FROM THE DEVELOPER

Since the game is currently in early Alpha, you may encounter bugs, optimization issues, and limited content (currently lacks navy system, save/load system, economy system, etc). If you're not prepared to encounter these challenges and wait for patches/updates, please hold off on purchasing until the game transitions from Early Access to Full Release.

CURRENT FEATURES

  • Sphere World & Accurate Landmass – No flat-map distortion on a spherical globe. Landmasses are generated from real-world geospatial data; highly accurate coastlines and islands.

  • Tile Density Modes – Procedurally generated tiles covers only Europe for now (including Ottoman Empire, excluding Russia east of the Urals). You can select tile density mode upon starting a New Game (no restart required). Historical states and provinces are not yet implemented; only procedural tiles for now.

    • The Low tile density mode features around 7,000 tiles across Europe:

    • The Medium tile density mode features around 22,000 tiles across Europe:

    • The High tile density mode features around 42,000 tiles across Europe:

  • Nation Selection – Choose any nation currently available, from the British Empire to the Ottoman Empire or the microstates of San Marino and Liechtenstein.

  • National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the upkeep costs of your divisions.

  • Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile.

  • Combat System – Battles can last for weeks under certain conditions. There are three hidden phases of combat—Skirmish, Assault, and Breach. Divisions get exhausted during combat and newly captured tiles must be consolidated.

  • Dynamic Population & Manpower – Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible. Demographic change is simulated realistically in backend code (infant mortality, fertility rates, gender imbalance). These hidden variables will be displayed to the player and integrated further as the game develops.

  • Wars, Ceasefires & Limited Alliances – Occupy tiles and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated. Alliances cannot be negotiated yet (only historical alliances are active on game start).

Divulgação de conteúdo gerado por IA

Descrição dos desenvolvedores sobre como o jogo usa conteúdo gerado por IA:

AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).

Descrição do conteúdo adulto

Descrição dos desenvolvedores sobre o conteúdo:

Gameplay depicts a globe representation of the Earth populated by nations potentially disputing territory. Army units are shown as 2D icons that capture enemy tiles and engage in combat with enemy units. Combat is represented by 2D icons frozen together with animated shapes as battle intensity indicators. No blood, gore, realistic violence, or personal harm is shown (only icons disappearing and color-coded tiles changing ownership/occupation). Realistic war effects on demographics (e.g. casualties distributed across military-aged pops) are presented as statistics (population pyramid, numbers) that impact demographic change.

Requisitos de sistema

Windows
macOS
SteamOS + Linux
    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 10, 64-bit or newer
    • Processador: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600 3.4 GHz
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
    • Armazenamento: 3 GB de espaço disponível
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    Mínimos:
    • SO: macOS 11 "Big Sur" or newer
    • Processador: Apple M2 or Intel Core i5-1038NG7 2.8 GHz
    • Memória: 8 GB de RAM
    • Placa de vídeo: Apple M2 Integrated GPU or Intel Iris Plus Graphics 655 (Integrated)
    • Armazenamento: 3 GB de espaço disponível
    Recomendados:
      Mínimos:
      • SO: Ubuntu 20.04 LTS 64-bit or later
      • Processador: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600
      • Memória: 8 GB de RAM
      • Placa de vídeo: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
      • Armazenamento: 3 GB de espaço disponível
      Recomendados:

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