A tense, procedurally generated dungeon crawler where your only advantage is the dark. Face relentless enemies and find a way to reclaim the light that was stolen.

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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“The core systems are in place, but several regions, items, enemies, and story events are still being added. Early Access lets players dive in now while helping shape the game’s balance, content, and progression. Your feedback directly impacts development, and new content updates are planned regularly throughout the Early Access period.”

Hvor lang tid vil dette spil være i tidlig adgang?

“The goal is to leave Early Access within a year. Most of the foundation is finished, so the focus now is on expanding content with new floors, enemies, gear, and integrating the story. If all goes as planned, there should be a steady flow of updates leading to the full release.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full release is planned to include several major regions, each with unique visuals, gear, and gameplay focus. Visual improvements are also expected over time, especially for NPCs and enemies. The goal is to deliver a more polished and complete experience, though development plans may evolve based on feedback and testing.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access as of now contains a mostly complete Labyrinths and the first couple floors of the Buried Desert and Green Valleys. The Facility will be omitted until full release for story purposes. The current version has some lore, but as of now, has no major cutscenes or plotlines.”

Ændrer spillets pris sig under og efter tidlig adgang?

“The price during Early Access is planned to stay the same. Upon leaving Early Access, the price is likely to increase to better reflect the amount of content offered.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“All feedback from socials or the Discord server is heard through every step of development. Suggestions are taken to heart, and directly impact stats, visuals, and progression.”
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Om dette spil

A tense, procedurally generated dungeon crawler where the only source of light is you. Trade concealment for visibility, exchange light for strength, or lose speed for endurance. Regardless of what you choose, survival isn't guaranteed.

FEATURES

  • Master specialized "Light Aura" items

    • Each revealing the room in different ways: soft light, LiDAR, scanlines, echolocation

    • Every attack counts. With every magical power you use, you pay with light

  • Wield a wide arsenal of hand-crafted & unique weapons

    • Melee, ranged, and magic, each with their own strengths & playstyles

  • Juggle between hundreds of items, ranging from swords to trinkets for passive stat boosts

  • Conquer three distinct, playable regions

    • Each with exclusive items, enemies, and styles

  • Battle a large variety of enemies

  • Explore numerous randomized rooms

  • Speak to a multitude of NPCs

    • Upgrade your gear, learn secrets, and even gamble in-game currency

  • Dance on the edge of life and death with the Permadeath option

LIGHT AURA

They said gods didn't exist. They were wrong, and the most vicious took the very resource needed to survive: light. Now, you're left to channel whatever magic you have into a fragile glow to guide your path. The more you shine, the more you can see, but the easier they can find you. Look for a good balance and use the darkness to your advantage.

Magic is costly. Every spell you cast temporarily spends Light Aura. Too much at once, and you could go blind.

ITEMS

Chests and crates litter the place, each containing money or a weapon. Everything you find has its own use, strengthening you in various ways. Some will let you conjure magic, others will cut deep into the flesh of your foes, and a few might even keep you breathing. Find 250+ items to fight and survive with. 

THE LABYRINTHS

A gray, abandoned maze of brick walls and tiles. With no landmarks, it can be easy to lose your way. Cursed souls drift eternally while rogue machines lurk around every corner, forcing a dangerous environment. Weapons here are plentiful, but the lack of magic is suffocating. The darkness ascends from below. Something has to be down here...

THE BURIED DESERT

Buried in old, forgotten temples lie weapons charged with a magical force, though traversing the region may prove difficult. Otherworldly beings are constantly on the hunt as sections get locked down, and one turn could lead to certain death. The ghost of a civilization waits to be found. There's no telling how deep these ruins go.

THE GREEN VALLEYS

Once full of life, the valleys now conceal hidden traps and small creatures under the thick foliage. Deadly predators stalk through the tall grass, using the rugged terrain to their advantage. Even in the darkness, life radiates through the forest, burning itself into equipment left to be found.

THE VILLAGE

An endangered sanctuary at the heart of chaos; the residents just don't know it yet. Here, upgrade your weapons, refill your supplies, and recuperate before facing the horrors ahead. The four paths surrounding the village all lead into the unknown that grows restless.

Systemkrav

    Minimum:
    • Styresystem: Windows 10
    • Processor: Intel Celeron N4120
    • Hukommelse: 8 GB RAM
    • Grafik: Intel UHD Graphics 600
    • Diskplads: 600 MB tilgængelig plads
    • Lydkort: you should probably have one
    Anbefalet:
    • Styresystem: Windows 10
    • Diskplads: 600 MB tilgængelig plads
    • Lydkort: you should probably have one

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