A loner's journey by foot is about to get lonelier and lengthier! Liminal Salvation puts you in a vast labyrinth of pools where finding the exit route will require absolute patience & zeal. Can you make it to the very end... or out of deep conflict, give up the ghost?

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關於此遊戲

GAMEPLAY NOTE:  This is NOT a stupefying horror game with monster's scaring your wits out. Minimal use of user-interface, minimal dialogue. Under graphics, the game is best played with Ultra Settings.

STORY & CHALLENGES:

Relish the artistic yet unsettling world of Liminal Salvation where true fear comes out of sheer tranquillity, ever-present in the air and a worrying instinct that behind closed quarters, you are being watched by unseen forces.

The game puts to test your 'navigation skills' because finding the exit from a very irrational world need's a still mind. Since there is no easy escape, freedom from oppressive space is possible should you use 'intuitive skills' correctly.

GAME MECHANICS & CHARACTER PROGRESSION:

Game mechanics involve the players ability to run quicker, walk through shallow water's as well as dive deep inside any given waterbody. One can slide and literally jump over launchpads instead of climbing traditional ladders. 

Since the game is an amalgamation of random pool levels, your progress is determined by moving forward. You first explore of what resembles a school, perhaps a reminisce of the good old days where one was carefree at best and having fun was the only motto in life. Later, you must deal with an pool based labyrinth where pin drop silence exists' in every nook and corner!

USP: Welcome to an eerie ambiance where you explore sublime craftsmanship & unique variation of pool room's. In addition, there is a huge catalogue of tiled wall's as well as floorings, that show-off reflections. Decent focus has been put on choosing the right combinations of indoor-outdoor lighting

INSPIRATIONS: Built by solo developer using Unreal engine 5, my faith and inspiration came by case-studying 'Pools by Tensori', 'Anemoiapolis: Chapter 1 by Andrew Quist' and 'Dreamcore by Montraluz', the backroom's lure. 

PLAYTIME: Min. 1 Hour 20 Minutes up to 2 hours 45 minutes

SOUNDTRACK: Just the sound of distant water drip's and footstep echo's are heard through and through. The project uses AI generated sound for hardly twenty seconds at the end of the gameplay.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

The developer has certainly used eleven labs voice tool or AI Audio, for very minimal dialogues' between characters. The duration is barely 20 seconds.

成人內容說明

開發者表示產品內容如下:

Paranormal situations, a glance of demons from the eastern or middle eastern traditions.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 or newer
    • 處理器: Intel i5 or AMD Ryzen 5 from around 2016 or later
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 1060 or AMD Radeon RX 580 or newer
    • DirectX: 版本:12
    • 儲存空間: 3 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 or newer
    • 處理器: Intel i5 or AMD Ryzen 7 from 2018 or later
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6700 XT or newer
    • DirectX: 版本:12
    • 儲存空間: 3 GB 可用空間

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