Frame Sense Trainer is a software to help build Frame Sense, or Temporal Frame Estimation if you're wordy. Basically, counting frames, assuming a video or game is playing at 60FPS

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About This Game

So I'm looking at, what exactly?

Establishing some useful terminology and expanding on ideas covered in Masahiro Sakurai's video explanation of this topic, Frame Sense Trainer is a game with exercises, tutorials, examples, and tools useful to honing what this software will refer to as “Frame Sense”, or rather, “Temporal Frame Estimation” (TFE) if technical terms are preferred.

What does Frame Sense Trainer have to offer?

  • Tools for frame duration visualization

  • Tutorials for learning to hone TFE

  • A ranked leader board for exercises of various difficulty

Okay but like, who asked?

I did! I couldn't find software for doing this so I decided to make it myself.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7,10, or 11
    • Processor: 64 Bit
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics with full OpenGL 3.3 support, monitor resolution of at least 1920x1080
    • DirectX: Version 11
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7, 10, or 11
    • Processor: 64 Bit
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 660, AMD Radeon HD 7750
    • DirectX: Version 11
    • Storage: 300 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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