An evolving game designed by players that started out with just a button and a leaderboard. Compete with your highscore or win the community's favor with your idea to define the next update's features. Watch all of it take shape live on stream as your designs are developed interactively with chat.

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抢先体验游戏

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Because the premise of the game is for players to decide its future with every update. Since the initial game was just be a blank slate with a button, Early Access allows me to set expectations and answer the question "Is this a Game yet?" with "No" in the beginning.”

这款游戏的抢先体验状态大约持续多久?

“Given the nature of the game, it is difficult to estimate how quickly the game will evolve because it heavily depends on the players design choices. I would like stay in Early Access until the majority can answer the question "Is this a Game yet?" with a satisfied "Yes". If I had to give an estimate I would like to believe that the game will start feeling like a standalone experience in about 3-6 months. However, I want to emphasize that the development journey, even during Early Access, is quite literally a part of the game.”

计划中的完整版本和抢先体验版本到底有多少不同?

“This is an impossible question to answer due to the unique premise of the game. Players design every update with their submissions on the leaderboard. By the time we leave Early Access it might be a platformer, a story-driven horror game, a top-down cozy farming simulator, or an action roguelike. No one could predict the outcome. Every update shapes a new experience directed by the players. But no matter where we end up, the full version is planned to be a feature-complete game that can stand on its own, although the game might still drastically change even after Early Access.”

抢先体验版本的现状如何?

“The game currently is a roguelite-style arcade game with randomized mini-challenges, including a rhythm game. The main game loop consists of attacking a blue and red bubble in turns to increase your combo and score, a multi-stage boss fight against MEGANOM, ocean themed graphics and visual effects, with several music tracks and sound design that drives some animations and game mechanics. The character is a WASD-controlled cursor unique fish-like movement and dash attack. There is also a hub world with meta upgrades for the cursor and an arcade mode to play all past iterations of the game. The player-driven design concept is tied together with a submission screen and guidelines for players to define their design directive, which are then part of the global leaderboard and upvote system to decide what the next update will be.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes. As the game evolves, the price will increase accordingly. However, there are no plans for paid DLC, so your initial purchase includes all future updates. The final price will also stay on the lower end, given that it is still a solo developer indie project.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“The entire premise of the game is that players decide everything the game will be with every update. On top of that it will be developed live on stream, so players can give real-time feedback on everything.”
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关于此游戏

ABOUT THIS GAME

Is this a Game yet? (ItaGy) is an open invitation: you and me, building a game live, one update at a time. In the beginning there was exactly one button and a global leaderboard. No tutorials, no roadmaps. Every click, every idea, every vote shaped what the game is now and what it will be in the future.

THE JOURNEY SO FAR

After the initial button in Cycle 0, the game changed to a twin button system with challenges, decoys and cursor upgrades in Cycle 1.

Cycle 2 added a new rhythm challenge, dark mode and hub world overhaul while Cycle 3 completely changed the core gameplay to WASD controls, aquatic-themed graphics, a new swarm challenge and a multi-stage boss fight against MEGANOM.

What will Cycle 4 bring to the game?

HOW IT WORKS

  • Blank Canvas Start

One button, one counter, zero instructions. Your clicks fill an empty leaderboard.

  • Player-Driven Updates

At the end of each cycle, the top 3 global scorers and top 2 most liked submissions will be chosen and implemented in the very next update cycle.

  • Live Co-Development

All development happens live on stream. Jump into chat, suggest features on the fly, watch your ideas take shape in real time.

  • Endless Possibilities

Today it’s a clicker, tomorrow a platformer, puzzle, RPG, or something entirely new.

WHY JUMP IN NOW?

  • No paid Expansions. Purchase early and enjoy all future updates forever.

  • You’re not just playing, you’re designing.

  • Real-time feedback via development live streams.

  • Frequent update cycles mean the game never feels the same twice.

  • Join a tight-knit community where every vote matters.

EARLY ACCESS

Click, climb, design! Let's find out together if we can turn the answer to "Is this a Game yet?" from a No into a resounding Yes.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10+
    • 处理器: 2+ GHz dual-core
    • 内存: 4 GB RAM
    • 显卡: OpenGL 3+
    • 网络: 宽带互联网连接
    • 存储空间: 需要 200 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统

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