Drop balls, choose upgrades, and build powerful synergies in this plinko-inspired roguelite.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Scorefall is a systems-driven game with a wide range of upgrades, relics, and synergies, and I want players to be part of the process as those systems evolve. Early Access allows me to involve the community in shaping the balance, meta progression, content variety, and long-term game feel.

While the core loop is playable, the overall design is far from locked. I'm looking to expand on the number of ball, peg, and bucket types, add more relics and meta upgrades, improve pacing, and refine difficulty scaling based on real player data and feedback. Early Access will be a collaborative phase where players help guide those decisions.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Ideally just a few months and that's it. I want to keep the deadline tight to both force me to limit my scope but also put pressure on me to stay on top of it. I'm a dad of two young kids that works full time and I just have a short time this summer with some extra free time to work on this.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version of Scorefall is planned to expand on the core systems by introducing more content, more variety, and deeper progression. This may include additional ball, peg, bucket, and relic types, more meta upgrades, and new challenge modes to extend replayability.

One area of ongoing exploration is the use of multiple visual "themes" or art styles to give the game a fresh look and feel across runs. The idea is to collaborate with different artists to create distinct visual themes that change how the game looks while preserving the core gameplay. This will depend on how development progresses and on community interest.

Overall, the full version is intended to be a more polished and content-rich experience shaped by player feedback during Early Access. The goal is to refine balance, improve UI and UX, and add meaningful options and systems that give players more ways to engage with the game.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version of Scorefall includes the complete core gameplay loop: dropping balls, bouncing through pegs, landing in buckets, and scoring to beat a target each round. Players can currently complete full runs across 50 rounds with scaling difficulty and a variety of strategic upgrade choices between rounds.

Implemented features include:

A working upgrade system with ball, peg, and bucket upgrades of various rarities

Dozens of unique upgrade types that affect ball physics, peg behavior, bucket scoring, coin generation, and more

A relic system with global effects that can be purchased every five rounds

A full meta progression system, allowing players to spend earned Meta Balls to unlock permanent global upgrades

An in-game run info panel that tracks chosen upgrades, stats, and timers

A functioning collection and achievement system

Full audio implementation with lo-fi-inspired music and sound effects

A complete user interface with animations, run feedback, and settings options

A working settings menu with volume sliders and control toggles

While the foundation is solid, balance tuning, upgrade variety, art theme flexibility, and overall polish are still in development. The Early Access version is stable and fully playable, and players can complete full runs, experiment with strategies, and contribute feedback to shape the game’s future content and systems.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„I do not plan on increasing the price after early access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I plan on engaging with them directly on Steam, social media as well as various forums, asking for feedback on design and art decisions and notifying the community of updates/announcements. I also plan on implementing some sort of "Theme competition" in the future where I would ask the community to mockup ideas of their ideal theme and have them voted on publicly and winners are included in the game.“
Weiterlesen

Scorefall Demo herunterladen

Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 1. Quartal 2026

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Rezensionen

“Well it's addicting as hell. One night I was up after 1 am playing!”
10/10 – My Dad

“I lost in the first round multiple times.”
A+ – Brian

“I played it and loved it.”
1 downvote – Random Redditor

Infos zum Spiel

Scorefall is a calm plinko-inspired roguelite where you drop balls into a chaotic field of pegs, chase high scores, and build powerful upgrade combos as you progress through 50 increasingly challenging rounds. Deep progression systems, strategic choices, and a relaxed lo-fi aesthetic. Chill out and drop some balls.

Drop. Bounce. Score.

Each ball you drop has a multiplier. Each bucket has a point value. When a ball lands in a bucket, its multiplier is applied to that bucket's score. Hit your target score each round to advance.

Choose Upgrades After Every Round

After completing a round, you’ll choose one of three upgrades that modify your balls, pegs, or buckets. Each upgrade has a rarity that affects its power.

Visit the Relic Shop

After every five rounds, you’ll enter the Relic Shop where you can purchase powerful relics using coins collected during your run. Relics provide global effects that can dramatically shift your strategy.

Meta Progression

Every ball you use during a run contributes to your Meta Ball total. These Meta Balls can be spent to unlock permanent upgrades that make future runs easier and more customizable. Increase your chances of finding rare upgrades, reduce your drop randomness, unlock Rerolls and more.

Challenges

Challenges are unlocked after successfully completing Round 50. Challenges increase the difficulty of each run significantly; a larger drop zone, higher score requirements, more expensive relics and less upgrade choices are just some of the obstacles you will face. Completing Round 50 with a Challenge activated will unlock a new Challenge, with 10 in total to overcome.

A local artist and musician created ALL the art and music for Scorefall.

Generative AI was not and will NEVER be used for any art, video or music!

Systemanforderungen

Windows
macOS
SteamOS + Linux
    Mindestanforderungen:
    • Betriebssystem: Windows 10, 11 x64
    • Prozessor: Intel Core i3
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: OpenGL 2.1 compatible graphics card, integrated graphics
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    Mindestanforderungen:
    • Betriebssystem: macOS 11 (Big Sur) or later
    • Prozessor: Apple M1 or Intel Core M or later
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: 2 GB RAM
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    Mindestanforderungen:
    • Betriebssystem: Ubuntu 20.04 LYS (64-bit) or newer
    • Prozessor: Intel Core i3 or AMD equivalent
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: OpenGL 3.2+ / Vulkan compatible GPU with 1 GB VRAM
    • Speicherplatz: 100 MB verfügbarer Speicherplatz
    • Soundkarte: Any
    • Zusätzliche Anmerkungen: Tested on Ubuntu and SteamOS. Other modern 64-bit distros may work but are not officially supported.
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