The 11 vs 1 online murder mystery that offers a ground-breaking take on the Survival Horror genre. Enter the Crawley Mansion for the annual Halloween scavenger hunt atop the infamous Devil’s Bluff. Mystery, deception, betrayal, and mayhem are the order of the day. Let the hunt begin!
All Reviews:
Mixed (83) - 49% of the 83 user reviews for this game are positive.
Release Date:
29 Oct, 2015
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Reviews

“One of my favorite mechanics that is prevalent in tabletop games but not so much in videogames is having hidden roles. Battlestar Galactica's concealed Cylons and Werewolf's bloodthirsty lycanthropes induce real paranoia because they could be anybody. Devil's Bluff wants to take that mechanic and bring it online.”
Destructoid

“The game will play like a real time, action version of Clue set in a wonderfully retro mansion that's filled with traps, peepholes, hiding places, secrets and concealed passages.”
Indie Games

“Devil’s Bluff is exactly what I have been waiting for in terms of an entertaining murder mystery.”
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About This Game

Have you ever watched a Friday the 13th film and thought you could have avoided a moronic death? Have you ever played a game of Clue and wanted to solve the mystery in a real-life mansion? Have you ever watched an episode of Scooby-Doo! and wished that, just once, those meddling kids didn’t get in the bad guy’s way? Well, then, you're in luck!

Devil's Bluff is a highly social online murder-mystery where a group of friends are invited to the exclusive annual Halloween tradition of the Crawley Mansion, high atop the infamous Devil’s Bluff. Each year, guests are invited to take part in a costumed scavenger hunt on the expansive grounds of the reportedly haunted estate. The catch? There's a killer in your midst, and if you can't finish the Hunt, they've made a promise to finish all of you.

  • Master the Mansion

    Explore the massive Crawley mansion, discovering secret rooms, doors, and passageways filled with interactive objects like trap doors, deadly spikes, teleportation devices, and clever hiding places.
  • Be the Hunter or the Hunted

    Each game, one player will be randomly chosen to be the Devil, a killer in disguise as one of the dinner guests. Only the killer can attack, so players must push to finish the scavenger hunt before they are eliminated.
  • Fun With Backstabbing

    Devil's Bluff is all about betrayal, backstabbing, and occasionally b****-slapping a rival to gain the upper hand. You can cooperate to distract, evade or capture the killer, but who can you trust? Form alliances, turn on each other, or go it alone - wit and wisdom are crucial to survival.
  • Catch the Killer

    Players can team up to capture the Devil, but they have to uncover their identity first. Use audio chat to work together with nearby survivors to expose the secret identity of the killer, then team up to take down Devil and win the game.
  • Communication is Key

    The game features proximity-based audio. Sound is only heard if players are close to the source, which means that every conversation, every footstep, and every random household sound can be a clue or the thing that leads the killer to your location.
  • Terrifying Tunes

    The game's interactive 16-bit style soundtrack from Jake "Virt" Kaufman sets the tone for each area of the Mansion, with a special evil undertone that interrupts whenever the killer is close.

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System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows Vista/Windows 7/Windows 8
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 600 MB available space MB available space
    • Additional Notes: Requires headset with microphone
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Mac OS X 10.4
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 600 MB available space MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

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