1931-1945: Their Childhood - Tunnel Warfare/地道战
1931-1945,the chinese Tunnel Warfare. Customizable map WWII RTS simulation with player-designed tunnels, dynamic difficulty, and enemy AI. Base strategies and tech choices shape unique combat styles. Experience authentic WWII tactics, not fantasy.
Release Date:
Sep 23, 2025
Developer:
Publisher:
Gameplay | 地道战demo8月1日版英文版
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that co-creating with our player community is the best way to build a deep strategy game. We are adopting Early Access to meticulously calibrate the game's difficulty levels, optimize the controls, and fine-tune the overall pacing based on the actual experiences of our players. Our goal is to ensure the final release offers the smoothest, most challenging, and most satisfying experience that meets player expectations. Every piece of your feedback will directly shape the final game.”

Approximately how long will this game be in Early Access?

“We currently estimate that the Early Access phase will last until around September 2026. During this period, our development will be phased. The initial plan is to finalize core features and content, then pivot to iterating and optimizing based on community feedback. We will continually enrich the game world with new weapons, equipment, mechanics, and maps. Ultimately, we will focus on deepening the strategic dimension of the game, notably through advanced AI training to significantly enhance its replay value.”

How is the full version planned to differ from the Early Access version?

“The goal for the full version is to deliver a fully polished and content-expanded final experience. Compared to the Early Access version, we are committed to implementing a more user-friendly interface with assist features, and a more finely balanced difficulty curve. One of our primary goals is to introduce a sophisticated dynamic enemy AI system, designed to ensure that every encounter—even when reloading a save—presents intelligent and varied tactical challenges, moving far beyond predictable enemy behavior patterns.”

What is the current state of the Early Access version?

“Currently, all core game mechanics are fully developed and playable. This version provides a complete foundational gameplay loop. Throughout Early Access, our work will focus on gathering player data and feedback to rapidly optimize numerical balance, fix various issues, and continuously polish and improve the art assets.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to gradually increase the game's price as we add new content and features throughout the Early Access period.”

How are you planning on involving the Community in your development process?

“Active player participation is core to our development process. We will encourage and facilitate communication, feedback, and bug reports by creating dedicated sections on the game's Steam Forum (e.g., 【BUG Reports】 and 【Feature Suggestions】) and by maintaining an official Discord community. We are committed to regularly reviewing and responding to the community's contributions. Your collective wisdom will directly help us steadily achieve the game's optimization goals.”
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Download 1931-1945: Their Childhood - Tunnel Warfare/地道战 Demo

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Feature List

Current EA Version Features (As of 20250923):

1. Hero Upgrade Mechanism: Heroes gain experience points for each hit, repulse, kill, or headshot. Upon reaching a threshold, they automatically level up. Leveling increases key attributes that affect accuracy, carrying capacity, movement speed, attack speed, health points, and significantly enhances offensive capability.

2. Enemy Escape Mechanism: Individual enemy units possess a morale value. Injuries or deaths to themselves or other squad members reduce this individual morale. When morale drops to zero, it triggers a desertion. Enemy units also gradually lose morale and may eventually flee if they fail to locate player heroes or shelters during prolonged searches.

3. Overall Enemy Morale Mechanism: The enemy force has an overall morale value, which is key to winning each engagement. Every enemy unit killed or that flees reduces this overall morale. When it reaches zero, the entire enemy force retreats.

4. Provocation Mechanism: Feel like the enemy is retreating too easily while you still have fight left? Use the Taunt function. It will enrage the enemy, increasing their overall morale and causing them to launch attacks again.

5. Friendly Reputation Mechanism: Each enemy kill or repulse increases the village's Reputation. This leads to better side quests and rewards, but also attracts stronger and more numerous enemy attacks.

 

Planned Features for Next Version (Target Release: October):

1. Proactive side quests during strategic phases.

2. A revamped and more effective tech tree.

3. Enemy reinforcement calling and assembly mechanisms.

4. Optimization of enemy search and entry mechanics into tunnel openings.

5. More realistic linkage for weapon consumption/durability.

6. Improvements to weapon production and loot drop mechanisms.

 

20250913 DEMO Version Feature Overview:​​

1. Double-click the ground or a target while controlling the hero to activate sprint mode, increasing movement speed by 1.5x but generating noise within a certain range that attracts enemy attention.

2. Added behavioral sound mechanisms: enemies will track the player’s team based on sounds generated from actions, including sprinting, shooting, and melee kills.

3. Hero auto-counterattack can be enabled in the main menu. When activated, heroes will automatically return fire when attacked by enemies.

4. helters: Building underground shelters allows hiding population and food during combat phases, providing better protection against enemy attacks.

5. Medical Rooms: Constructing medical rooms unlocks jobs for producing health potions. These potions can be used in the warehouse hero interface during the strategy phase to heal injured heroes.

6. Armories: Building armories unlocks jobs for producing weapon parts, mines, bullets, caltrops, and heavy machine guns. Defensive structures can only be built after producing these resources, unlike previous versions where resources were unlimited.

7. Command Centers: Building command centers unlocks research jobs to generate tech points for upgrading the tech tree (though the tech tree is not fully implemented yet).

8. Mini-map improvements: Real-time synchronization between the main and mini-map camera positions, clearer mini-map icons, enemy survival count statistics, and visibility of shelter locations and statuses.

9. Strategy-phase passive side missions: Resource income is calculated each time the phase advances, but various disasters and incidents may affect earnings, reflecting the harsh setting.

10. Ammo reloading: Heroes and enemies are limited by weapon magazine capacity. Automatic reloading occurs when ammo is depleted, though players can manually reload.

11. Hit probability pie chart: When selecting a hero and switching weapons with keys 1 or 2, aiming at an enemy displays a pie chart showing hit probability (orange) and critical hit rate (red), helping players decide whether to attack or move closer.

12. More realistic grenade mechanics: Pressing G initiates grenade aiming, which can currently only be canceled by pressing Esc.

13. Tunnel entrance numbering: Ground and underground tunnel entrances are now numbered, making it easier for players to locate positions and design their underground networks.

14. New failure condition: Game over if all population in shelters is destroyed.

15. New critical mechanics: During the strategy phase, population will starve if food is insufficient. Additionally, before each battle, the system checks player resources. If the total food capacity across all shelters is less than the current food stock, the excess will be removed. Build more shelters underground to avoid losses!

16. Enemy patrols: Enemies patrol courtyards in squads and will enter tunnels if they discover entrances. Hope players can hold out!

 

20250804 DEMO Version Feature Overview:​​

1、Allows players to freely configure pre-game settings: adjust game difficulty (max enemy squad size), number of player-controlled heroes (1-3), and total enemy count (1-100) to facilitate understanding of game mechanics.

2、Supports unlimited-resource DIY tunnel and trap construction for testing underground systems.

3、Players can equip weapons and ammunition in the warehouse.

4、Hotkeys: 1/2 switch primary/secondary weapons; 3activates Provocation skill to lure enemies.

5、Shelters are available for housing populations and food supplies—must protect them from enemy discovery/attacks during battles.

6、Victory: Eliminate all enemies. Defeat: All player units perish.

7、Discover more details through gameplay or refer to tutorial videos.

8、Welcome to playtest and share valuable feedback!

 

Demo20250707 version game function introduction

1、Allows real-time DIY tunnels and traps during combat with no resource limits, enabling players to test the tunnel system freely.

2、Lets players freely set the number of hero characters (1-3) and enemy units (1-100) before battle, helping players experience the core combat mechanics.

3、Introduces hero luring skills, weapon noise attraction, enemy pursuit mechanics, and cone-shaped vision for players to explore key combat systems.

4、Simplified win/lose conditions: Victory by eliminating all enemies, defeat if all allies are wiped out.

Enemy auto-pathfinding AI.

About This Game

1931-1945: Their Childhood - Tunnel Warfare  

——Build Your Underground Great Wall in a Dynamic WWII Sandbox, Experience Historically Inspired Strategic Survival  

 

[V] Freely Construct Tunnel Networks  

[V] Realistic Enemy AI Launching Dynamic Raids  

[V] Village Management × Tech Tree Evolution  

[V] Data-Driven Combat Systems  

 

As an underground resistance commander, you'll defend against escalating enemy sweeps through tunnel engineering, resource allocation, and guerrilla tactics. Each assault dynamically adapts to your threat level - your tech choices unlock diverse combat styles from Trap Masters to Sniper Specialists. When invaders come, calmly direct your militia: split enemy forces using tunnel networks, protect civilians and food supplies, and repel brutal aggressors until final victory... Remember, every decision determines your village's survival!  

 

▌Core Experience  

• Infinite Tactical Combinations: Connect underground nodes to build unique defense systems  • Dynamic War Sandbox: Enemies adapt troop composition and strategy to your strength  

• Historical Immersion: Authentic 1940s Street fighting battleground  

• Multi-Dimensional Development: Train militia classes (Engineer/Sniper/Demolition Expert)  

• Endurance Challenge: Protect villagers and granaries through seasonal cycles until 1945  

 

"This is more than combat—it's the legacy of wisdom and perseverance. Can you keep the flame of hope alive through the raids?"  

 

Join us to build your own Underground Great Wall!  

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some UI elements in the game are generated or modified using AI.

Mature Content Description

The developers describe the content like this:

The game contains frequent depictions of:
Firearms combat with lethal outcomes
Explosive takedowns
Melee weapon eliminations
Additionally, protagonists regularly use improvised medical items for healing.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 or later versions
    • Processor: 2.8GHz Intel dual-core processor or AMD processor
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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