Blast and dodge asteroids while trying to collect fuel and ammunition to continue the onslaught, while your ship is slowed and damaged by the various shrapnel of the very combat you engage in!

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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I want to polish the AI, gameplay, and the physics to match with the original aim of the project, while being able to show and improve it with the help of a community. I have included the ability to modify levels and spawnable items via a scripting system, described in the game's description.」

這款遊戲的搶先體驗時間大約會持續多久?

「Two months, while the AI design and the sound and gameplay elements are finalized, along with polishing off the physics engine.」

正式版預計會與搶先體驗版有何不同?

「I plan to continue to work to extend the scripting system and the levels to improve gameplay length.」

搶先體驗版目前的開發進度如何?

「You can fly around, break your spaceship on the asteroids that are spawned in, and gain ammo by allowing your ship's nanites to touch the fragmented asteroids. You can shoot.

You get notified by spawning in of new asteroids, and their direction. This shows up on the player's screen.

Sounds play when shooting and when the ship's node is damaged.

As described previously, the modification and spawning system is implemented so far that you can spawn in asteroids, custom image/level geometries, and modify the timing of the script execution. You can spawn in zones that repel or push the player horizontally or vertically to keep them in the play zone, or choose a more open and wide arena shape. This is all modifiable in the .txt and .png level script files.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I plan to gradually raise the price as I ship new content and features, to match the offered value of the product. 」

在開發過程中,您打算如何與社群互動?

「I am interested in their opinions especially when relating to design of sound and visuals. I plan on offering a large amount of modification options and customization of game modes through menus as well.

I am happy to listen and respond to concerns and other ideas through Steam.



Modification of the base game is already possible due to the scripted and loading system that loads image files as physical nodes. I have also added the ability to generate custom user-made levels and to play them in the game. I want to play custom levels made by players, as fans of games tend to be quite creative and inventive.」
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關於此遊戲

A moddable asteroid blasting adventure, soar through space as asteroids fling in from all sides! You'd better be quick and agile, because the asteroids will be increasing in speed and size the longer you survive.

Damage done to the ship will slow you down and break your ship down.

Using only your ship's sensors and your wits, can you survive the onslaught?

Notably, this game currently allows for the creation of User-Made maps and levels, in the formats of .txt and .png files that our players can easily share with friends. Remix the original maps or create your own, the game is in your hands!

To add your own levels, create a .txt file in the Levels folder, then add the name of the text file to the "LevelIndex.txt" file. The game plays the levels in order, so it will automatically load the first level.


Example script segment:

#This is a comment that you can use. It will make the game pause for 60 frames in-between commands.

pause 60

asteroid type small speed 177 angle 5

#Asteroids spawn in using radians 

asteroid type small speed 277 angle 5.1

asteroid type small speed 377 angle 5.2

pause 55

asteroid type small speed 177 angle 5.3

asteroid type small speed 277 angle 5.4

asteroid type small speed 377 angle 5.5

#The game also supports more generic commands, such as:

asteroid type large

#This will use a default speed and a random angle, so it will more closely mimic classic asteroid type games.

#I also have a working functional way to provide a force to the player's ship when they enter a zone, either pushing them back into the play area, or zooming them into another area: This example is used frequently in the official levels, boxing the player into the play region:

#The name determines which way the user would be pushed upon entering.

#sideways top

eventtriggerzone x -1000 y -1000 width 2400 height 400 name repeldown

#sideways bottom

eventtriggerzone x -1000 y 1000 width 2400 height 400 name repelup

#side left

eventtriggerzone x -1000 y -1000 width 400 height 2400 name repelright

#sideright

eventtriggerzone x 1000 y -1000 width 400 height 2400 name repelleft

系統需求

    最低配備:
    • 備註: Must be able to run Java
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