A grid-based roguelite survival dig where time only moves when you do. Every step advances monsters and hazards. Collect fossils, unlock permanent upgrades, and choose when to take risks.

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Pek Yakında Erken Erişim'de

Bu oyunun geliştiricileri oyunu, oyuncuların geri bildirimleriyle birlikte geliştirecek şekilde tamamlanmadan çıkarmayı planlıyor.

Not: Erken Erişim aşamasında olan oyunlar geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için çok hevesli değilseniz oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin.

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

"Flarebound is a handcrafted solo project I’m building mostly nights and weekends. Early Access lets you play while the game is still flexible, so I can iterate quickly based on how real runs play out.

If you enjoy helping tune game feel, progression variety, and difficulty spikes—and shaping the “one more run” loop—this is where your feedback can have real impact. Early Access is also a cheaper entry point for early supporters, and it helps fund more content and polish on the road to 1.0."

Bu oyun ne kadar süre için Erken Erişim'de olacak?

"I’m aiming for 3–6 months.

Scope is intentionally controlled, with small, focused updates. The goal is a strong 1.0—not drifting into endless Early Access."

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

"Time only moves when you do. That rule is the soul of Flarebound. Version 1.0 is about pushing it further—more situations where each action truly matters, and more ways to play each run.

Planned additions include:
  • More monsters and behaviors: New patterns that punish careless choices and force smarter pathing and flare use.
  • More biomes and level themes: Not just new visuals—new problems and tradeoffs.
  • More upgrades and build paths: More run identity. More “this is my setup” moments.
  • More traps and hazards: More routing pressure and more meaningful detours.
  • Optional light meta framing: A little structure between runs, kept simple and readable.
  • More polish: Improved visuals, audio, and overall game feel.

Nothing is promised beyond what I can ship cleanly. The target is simple: more depth, more variety, same time-stop rule—tense, but without real-time pressure."

Erken Erişim sürümünün şu anki durumu nedir?

"The Early Access version includes a fully playable core experience with:
  • The complete time-stop and path-drawing mechanic
  • Procedurally generated levels in the dark
  • Several enemy types, including spiders and snakes
  • A light upgrade and progression system (flares, helmet light, etc.)
  • A minimal but atmospheric art style and audio direction
  • The game is stable and fun — but still evolving in terms of content depth, polish, and balance.
"

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

"Yes. Early Access is available at a lower price to reward early supporters. Once the game leaves Early Access, the price will increase. The Early Access discount will not return after full release, though occasional event-based sales may apply to the full price in the future."

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

"I’ll be listening closely to player feedback on Steam forums, social media, and through direct messages. I will send out surveys from time to time to make data-driven decisions about game features, what is fun gets improved and what isn't gets cut. "
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Flarebound Playtest Testine Katılın

Erişim talebinde bulunun, geliştirici daha fazla katılımcıya ihtiyaç duyunca size bildirim gelsin.
Bu oyun Steam'de henüz erişilebilir değil

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Bu Oyun Hakkında

Time Only Moves When You Do

Flarebound is a grid-based survival dig built around one simple rule: time only moves when you do.

Every step, dig, or detour advances the world. Monsters move. Lava spreads. Danger closes in.

Move one tile and the cave responds.
Dig through sand and you spend two units of time (harder tiles cost even more).
Stand still and everything waits for your next decision.

Plan your route, manage your light, and move at your own pace.

Key Features

  • ⏱️ Time-stop tactics — the world only acts when you spend time.

  • ⛏️ Grid-based survival digging — movement, digging, and detours all have clear costs.

  • 🔦 Darkness and flares — limited vision turns exploration into risk management.

  • 👾 Monsters with patterns — learn behaviors and plan safe routes.

  • 🌋 Lava pressure — hazards expand on their own schedule as you act.

  • 🧭 Procedural runs — new layouts each descent, with consistent rules and timing.

  • 🦴 Fossils and progression — collect fossils, earn coins, and buy permanent upgrades.

Progress Beyond a Single Run

Each run helps you progress.

  • Collect fossils to complete museum collections.

  • Completing fossils yields coin rewards.

  • Spend coins on permanent upgrades that improve future runs.

Along the way you’ll also learn monster patterns, timings, and safer routes—each attempt makes the next one easier to read.

Every Action Has a Cost

Flarebound runs on one clear rule: time is the currency.

Not turns—time units, charged the instant you spend them.

  • Monsters advance one tile per time unit.

  • Lava creeps every two time units.

  • Explosions move as fast as you do.

  • Digging costs more than walking, so every shortcut has a price.

Even hitting a tile you can’t dig through can waste valuable time.

Learn the System—or Your Run Ends Early

There’s no reflex-driven combat and no randomness to bail you out.

When you die, it’s fast and fair—and you’ll know exactly why.

Flarebound rewards:

  • Situational awareness

  • Route planning

  • Knowing when not to dig

Darkness Is a Threat

The caves aren’t fully visible—light is limited, and information is scarce.

Darkness isn’t just mood. It limits what you can see and forces decisions with incomplete information.

Time may stop when you do, but the darkness won’t reveal what’s ahead on its own.

To see deeper and plan safely, you’ll need to rely on flares.

Risk Is Optional. Rewards Are Not.

The best loot usually isn’t on the safest route. It’s deeper down, where monsters are closer and mistakes cost more.

  • Taking detours means spending extra time.

  • Going for rewards means pulling more danger toward you.

Do you push deeper for better upgrades, or play it safe and head back to the escape pod?

Dig deep. Make smart choices. Be bound by the flare.

Yapay Zekâ İçeriği Açıklaması

Geliştiriciler, oyunlarının yapay zeka içeriğini nasıl kullandığını şöyle açıklıyor:

As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.

Sistem Gereksinimleri

    Minimum:
    • İşletim Sistemi: Windows 10 (64-bit)
    • İşlemci: Intel Core i3-7100 or AMD FX-6300
    • Bellek: 4 GB RAM
    • Ekran Kartı: Intel UHD Graphics 620 / NVIDIA GT 1030 / AMD Radeon R7
    • DirectX: Sürüm 11
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 500 MB kullanılabilir alan
    • Ses Kartı: DirectX compatible
    • VR Desteği: Not supported
    • İlave Notlar: Requires a mouse
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