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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«As a solo developer, I’m using Early Access to gather real-world feedback and refine the core experience based on what players enjoy most. The Backrooms are all about atmosphere, tension, and subtle narrative elements. These things benefit greatly from community insight. Early Access lets me develop the game more transparently while shaping it alongside a supportive community.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I estimate the game will remain in Early Access for around 6–12 months. This allows time to expand the number of levels and enemies, enhance enemy behaviors, polish the visuals and audio, and integrate community feedback at a steady, realistic pace for a solo project.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Planned Features for future updates:

*More handcrafted levels with unique themes and mechanics.
*Improved textures, sprites, sound design, and environmental storytelling.
*More fleshed-out AI for threats and chases.
*Collectibles, documents, or recordings that expand the Backrooms lore.
*Additional quality-of-life features like customizable settings and controller support.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The Early Access version features:

Several complete, atmospheric levels.
Core first-person movement and flashlight mechanics and items like almond water, and coins.
Functional enemies.
Sound and lighting designed to support an immersive horror experience.
It’s playable, but it’s still in need of balance, polish, and many more levels and expanded content.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes, the final release will likely be priced slightly higher to reflect the added content and polish. Early Access supporters will get the game at a lower price as a thank you for helping shape its development.

»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I’ll be actively listening to player feedback through Steam forums and possibly a dedicated Discord. I’ll post regular updates and devlogs, and I’m especially interested in feedback on pacing, level design, enemy types and scare effectiveness.»
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Om spillet

Inspired by the popular 4chan "the backrooms" post

"If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.

God save you if you hear something wandering around nearby, because it sure as hell has heard you." - Unknown

About Game

The Backrooms: Reset is a first-person survival horror exploration game.
Step into the Backrooms, a labyrinth of liminal environments. In this roguelike survival experience, the layout of the Backrooms remains constant, but each playthrough presents new challenges. You'll spawn in different locations each time, with every item and encounter dynamically altered. Clues are scarce, and exploration is key. Death resets your progress back to the beginning.

The Story

On October 3rd, 1996, a VHS tape was discovered in the back room of a shuttered video rental store in rural Ohio. The contents appeared to document the final known movements of a [REDACTED] who vanished without a trace. What you are about to witness is the unaltered footage recovered from that tape. Authorities never identified the subject. No missing persons case was ever filed. The individual was never found.

Features

  • Large, unique maze-like levels inspired by the Backrooms Community Driven Lore.

  • Unique level interactions, such as an arcade machine, and presents in Level Fun, and an almond water vending machine in Level 4.

  • Entities from Backrooms lore, including Hounds, Death Moths, Partygoers, Smilers, Wretches, and more.

  • Randomized item spawns to help you survive like Almond Water, Energy Drinks, and Liquid Pain.

This game is an original interpretation of the Backrooms concept and is not affiliated with or endorsed by any other media or creators.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 (64-bit)
    • Prosessor: Dual-core 2.0GHz
    • Minne: 4 GB RAM
    • Grafikk: Integrated GPU with WebGL support
    • Lagring: 500 MB tilgjengelig plass
    • Lydkort: Standard audio output device
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 11 (64-bit)
    • Prosessor: Quad-core 2.5 GHz or better
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA GeForce GTX 1050 or better
    • Lagring: 1 GB tilgjengelig plass
    • Lydkort: Standard audio output device

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