Set sail into cursed seas and beyond in this pirate ship battling action roguelite! Unlock ships, recruit captains, and survive battles against monsters, war fleets, and things best left unnamed... for copyright reasons argh.
Release Date:
May 28, 2025
Developer:
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Free Demo

Play Lord O' Pirates Demo

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About This Demo

Lord O' Pirates is an action roguelite where you captain a pirate ship through seas swarming with danger! If Survivor-likes feel too land lubby and bullet hells too hot and stuffy, then ye'll find Lord O' Pirates a refreshin' take on a classic style, like shoe charms on a peg leg.

Command the helm of mighty ships and battle relentless military fleets, sea monsters, and supernatural horrors whose very names might drive ye mad. Brave the Bermuda Triangle and if fate curses you, be abducted by [R̴̦̥̟̈͘͝Ȩ̷̖̼͔̬̈̋̉̑͘Ḑ̴̜͎̘́̓̓̕A̸̲̦͑̉́̅͝C̴̠̩̯̼̈́̉̉̅ͅT̶͍̭̋͑E̷̟͂̋Ḏ̴͉̬̟̰̋́͐͌].

  • Build your run your way: Get up close with brutal melee weapons, take sure shots from afar, or kick back and let your minions make quick work!

  • Unlock new ships, captains, and upgrades by completing quests or finding lost treasures!

  • Sail beyond the seas into strange, otherworldly frontiers (Note: Only the Caribbean is available in the demo, and if there was a secret sea cow level, I probably would have just put it in the demo too, but there's not one, sorry.)

  • Hunt legendary bosses and bathe in their cursed treasures!

  • Amass your own cursed fleet with minion based abilities!

Ready yer cannons — the Universe awaits!

Note: No villages were pillaged in the making of this video game. Also there is NO secret Sea Cow level, STOP sending me letters about it!!!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to generate reference art for our pixel artist for some sprites.

An IDE integrated with a generative code completion plugin was used throughout production of the game.

An LLM was used at times to help brainstorm ideas, learn new concepts, and provide emotional therapy to the developer in times of doubt and overwhelming stress.

Generative AI was used to create part of our steam page logos.

Generative AI was used to generate a select few meme songs in the game, the most prominent being the title screen music. All level soundtracks were otherwise created by a human (shoutout to my lifelong DJ TheMedisin).

I understand that AI is a sensitive topic for many reasons, and using any AI generated music was especially worrisome to me for fear of some backlash against my humble first project. However, I've been making music for 15+ years, I've performed at venues, I've got albums on every streaming service, and I just don't personally have a vendetta against AI. I think the "real" music it makes is kind of shallow and boring, it isn't fun to listen to, and the fact that there's no human on the other side of it kills the connection I feel with it. However, I think AI is still a lot of fun, and what we used it for in this case was just some fun stupid stuff. A goofy title screen song, and a couple equally goofy sounds for some secret events in the game. If I hadn't used it, I'd have made some inferior soundtracks myself, and it would have taken away a lot of time from other parts of the project.

I am sure AI will continue to evolve and these things will become even more complicated. Despite its questionable beginnings, if AI can allow a solo dev or small team to create something that can compete with a AAA studio, that is ultimately a good thing for society and the video game industry as a whole.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: x86, x64 architecture with SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX10, DX11, DX12 capable
    • Storage: 1 GB available space
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