A peaceful building simulation set in a glowing digital universe. Expand your quadrant endlessly, shape it into a Citadel, release energy through swarms, and uncover forgotten echoes in a world of light, memory, and transformation. WISHLIST NOW!

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“We’re choosing Early Access because Neon Nexus™ Lumination is designed to grow organically.
Our goal is to release a Minimum Viable Product something polished, playable, and full of potential
and then expand from there, together with our players.

Early Access allows us to build while we listen. With each update, we’ll introduce new features, structures, and layers of gameplay, shaped by community feedback. This helps us refine what works, improve what doesn’t, and stay close to the vision.

We believe in involving players early. From tracking bugs to fine-tuning the experience, Early Access lets us grow Neon Nexus™ Lumination as a living, evolving world. And every step of that growth is shared with those who helped shape it.

Transparency is key. We will communicate all planned update dates clearly to the community in advance. That way, players know exactly when to expect new features and improvements. We’ll also share a clear roadmap toward the full release, once the game contains enough depth, content, and polish to be considered a complete experience. Until then, Early Access gives players the chance to help shape the future of the game together with us.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“This twelve-month estimate is based on our current development roadmap. If we find that more time is needed to deliver a truly complete and polished experience, we may extend the Early Access period accordingly. We will communicate any changes transparently with the community.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“We plan for the full version of Neon Nexus™ Lumination to offer a significantly expanded experience beyond the Early Access release. While the Early Access version includes the core mechanics, base building, and the initial evolution stages of the Citadel, our goal is to gradually introduce deeper systems, narrative elements, new quadrant types, additional Lumina-based technologies, and extended interaction with the Luminarch and the VIRA missions.

We also intend to expand the ambient multiplayer features over time. While players remain in their own quadrant, we are exploring ways to let them subtly share energy signatures or environmental patterns, creating a quiet sense of connection, without requiring direct interaction. That said, our current focus is entirely on delivering a strong and polished solo experience.

Our vision is to grow the game alongside the community. Feedback from Early Access players will help shape what we prioritize and how we refine or expand existing systems. Over time, we aim to deliver a richer universe with broader gameplay options, improved visuals, and a more immersive soundtrack.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The current version includes working float-mode and build-mode movement, basic node placement, and stream-linking mechanics. Players can build within a small quadrant and experience early versions of the Citadel evolution system. Core ambient audio layers and visual feedback, such as fading quadrants and glowing structures, are already functional. While the game is still in an early state, the core gameplay loop of building, swarming, and quadrant response is implemented.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“Yes, the game will be priced differently. During Early Access, players can join at a lower price as a way to support the project and follow its development closely. As we expand the content, improve the experience, and approach the full release, the price will be adjusted to reflect the game’s final scope and quality.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“We plan to involve the community through consistent updates, clear communication, and structured feedback channels. Players will be able to share their thoughts via Discord, the Steam forums, and through in-game feedback tools. We’ll post regular devlogs, share our roadmap, and allow players to vote on certain features or content directions.
Our goal is to make the community feel heard without compromising the vision of the game. We’ll use feedback to improve systems, fix bugs, and prioritize what matters most to players during development.”
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게임 정보

Neon Nexus™ Lumination is an infinite world-building game set in a glowing digital space. No enemies, just creation, exploration and beautiful ambient music.

Shape and expand a radiant floating quadrant of light. Manage energy, unlock new structures, and guide your ecosystem through cycles of balance, swarming, and quiet transformation. While you build alone, your quadrant subtly connects to others, nearby player worlds may inspire or influence yours, but without direct interaction.

You begin as a spark, the sole caretaker of a dark, silent quadrant. Your role is to extract Lumina, the radiant energy that fuels creation, and use it to build glowing structures, connect data streams, and grow a living digital ecosystem.



Explore your quadrant in float mode, moving freely through 3D space as you place nodes, link energy flows, gather ambient resources, and uncover hidden echoes of forgotten lore. There are no enemies, no timers, just meaningful choices, ambient music, and guidance from V.I.R.A, your AI companion, all shaping how your quadrant grows and glows.

As you build and expand, your quadrant begins to flourish. With enough stability and light, your structures can evolve into a Citadel. This radiant centerpiece reflects your progress and creativity.

To keep Lumina flowing, you must keep building. If activity slows, energy begins to build pressure. Left unmanaged, it will swarm, releasing a burst of power into the Nexus and strengthening nearby quadrants through the Luminarch.

Swarming is not a failure. Released at the right moment, it can unlock new potential and trigger transformation within your Citadel. Or you can continue building, guiding your space toward new forms of harmony.

After a swarm, continued inactivity causes your quadrant to dim and fall silent, waiting once again for a spark.


Your actions resonate beyond your own space. Every node placed and every stream linked sends a pulse back to the Luminarch, the central force that connects all quadrants and holds the Nexus together.

You are not alone. Other quadrants glow in the distance, each shaped by a different hand. Echo fragments drift through the data streams, whispering pieces of forgotten memory.

This is a world of rhythm, release, and quiet transformation in its truest form.

A Living World

  • Expand your quadrant like a growing hive. Every structure powers the next

  • Let Lumina flow, or trigger a swarm depending on how you build

  • Watch your space shift, brighten, and fade based on how you play

Strategic Building Without Combat

  • No enemies. No timers. Only meaningful choices

  • Extract, build, and stabilize. Or let it all dissolve and start again

  • Every quadrant becomes a reflection of its builder

  • Explore glowing player quadrants across the Nexus without direct interaction.

What Makes Lumina Different

  • A peaceful simulation driven by balance, creativity, and hidden depth

  • Float through your quadrant in float-mode to scan, discover, and design

  • Create and care for glowing lifeforms called the Luméari, digital beings that live, evolve, and eventually fade.

  • A calm loop of building, swarming, and rebirth, full of secrets to uncover

  • Made for quiet thinkers, digital explorers, and world-shapers

성인 콘텐츠 설명

개발자의 콘텐츠 설명:

This game contains emotionally intense themes including loss, manipulation, and identity fragmentation. Players may encounter scenes involving psychological tension, system corruption, and ethically complex AI behavior. There is no profanity, gore, or sexual content.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10 or 11 (64-bit)
    • 프로세서: 2.6 GHz or faster processor
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA GeForce GTX 650 Ti, 2 GB | AMD Radeon R7 360, 2 GB
    • DirectX: 버전 12
    • 저장 공간: 20 GB 사용 가능 공간
    • 추가 사항: Requires a 64-bit processor and operating system
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10 or 11 (64-bit)
    • 프로세서: 2.6 GHz or faster processor
    • 메모리: 16 MB RAM
    • 그래픽: NVIDIA GeForce GTX 780, 3 GB | AMD Radeon R9 290X, 4 GB
    • DirectX: 버전 12
    • 저장 공간: 20 GB 사용 가능 공간
    • 추가 사항: Requires a 64-bit processor and operating system
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