The ultimate monster-battling roguelike. Over the course of 3 nights you'll reanimate Monsters, teach them powerful Moves and Passives, and assemble the perfect 2-Monster Team to become the ultimate Necromancer! A true Necromancer can win no matter which graves they stumble upon.
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Free Demo

Play Necromancer For A Week Demo

Check out the full game

 

About This Demo

  • 20 Monsters total (14 immediately available, 6 to unlock).

  • 2 Monster options for Starters (finish a run to unlock a random available Monster as a Starter, all 20 monsters can be Starters).

  • Each Monster has 3 Move Tomes completely unique to them

  • 22 Different Enemies to face, each with unique patterns to learn and counter

  • 3 Nights' worth of gameplay in each run (7 in the full version)

  • A Boss Battle at the end of Night 3 to test your build against!

The ultimate Monster taming game for players more interested in battling and trying interesting team line-ups than grinding levels!

Every run is an opportunity to try new Monsters and combos, and takes approximately 45-60 minutes to complete (Demo runs take approximately 20-25 minutes). Completing a run also unlocks a random Monster as a Starter option.

Each run you'll be presented with a limited number of options as you progress through each night's map, forcing you to make the most out of what you have and find hidden synergies wherever you can. 

Each run begins by choosing a Monster (every Monster can be unlocked as a potential Starter). From there you’ll encounter Tombstones with Monsters to reanimate and add to your roster, giving you more options to build your ideal 2-Monster team for battle.

Choosing a Starter helps alleviate the randomness between runs, ensuring you always have a Monster you enjoy playing with. For those who prefer nuzlocke-style gameplay, a 'Pick Random Monster' option is available.

You start each turn with 3 Action Points (AP). Every Move has a cost, and you can use Moves from either Monster on your team – or both!

Chain together multiple Moves to unleash powerful combos and devastate your opponents.

Each night’s main objective is to return to the Necromancer’s Citadel in the middle of the map. Along the way you’ll encounter more Monsters to reanimate, powerful Move Tomes and passives, and unique enemies to face.

Your Monsters won't heal until you return to the Citadel at the end of the night, so you'll need to constantly rotate your team and potentially make difficult sacrifices to make it back.

Some Monsters won’t appear in a run until you unlock them by completing certain challenges, such as:

  • Using the same move 5 times in a turn

  • Dealing at least 99 Damage with a single Move

  • Using at least 5 different Monster Team combinations in a single run

  • Win a battle without using any Offensive Moves

And many more!

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