You are aboard humanity’s first and final generation ship, a last-chance expedition now teetering on the rim of collapse. One step at a time you must rebuild society and the ship’s fragile ecosystems — using only what you brought with you — in this turn-based narrative city-builder.
Gameplay | Next Fest Trailer
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Generation Exile Demo spielen

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Über diese Demo

Generation Exile is a turn-based city-builder taking place aboard a generation starship where instead of extracting more and more natural resources to meet your populace’s needs, you only have what you brought with you.

DEMO FEATURES

Begin to rebuild society in the generation ship's Temperate Biome, the first of the game's multiple distinct regions.

This demo highlights the first chapter of the game, from the beginning up through addressing the first set of ecological problems in the Temperate Biome.

  • Lay out your city to maximize benefits, providing synergies to benefit your population’s wellbeing and to restore the ship’s damaged ecosystems.

  • Craft a sustainable circular economy, using biological waste to grow new vital resources and repurposing material waste into new structures, tools and technologies.

  • Lay out your city to maximize benefits, providing synergies to benefit your population’s wellbeing and to restore the ship’s damaged ecosystems.

  • Near-future solarpunk setting anchored in real-world ecological calamities and opportunities.

  • The ship’s characters are procedurally generated at the start of playthrough, resulting in a unique cast of NPCs every game.

  • Events differ in every playthrough, according to large and small choices you make — and how you treat people.

  • Aboard this generation ship, characters will form families and you will get to know them as well as their descendants. Memories pass down through generations, meaning choices you made in the past will be remembered in the future.

  • Community is important to your survival — but not everyone agrees with each other. You’ll encounter all kinds of people aboard the ship, some of whom are more helpful and friendly than others.

  • As you build your society, this will trigger situations and crises where you must determine a path forward. These choices will have consequences for how you manage resources, research new technologies and develop each of the ship’s biomes.

  • Build a roster of talented experts to accomplish tasks, each of whom has different skills and traits as well as opinions of one another — not always positive ones!

  • Striking sci-fi visuals with vibrant, diverse shipboard biomes that you must restore to health to ensure your society can survive.

  • Detailed 3D scenes provide more specificity for the ship and its population, raising the bar for narrative strategy games.

  • Inhabit and interact with scenes to gather more information before making meaningful decisions.

  • Survive and adapt to the strange ecological entity that was never meant to be aboard the ship.

  • Team led by Nels Anderson (co-creator of Firewatch, designer of Mark of the Ninja) and Karla Zimonja (co-creator of Gone Home and Tacoma)

  • Distributed team comprising veterans from titles like Baldur’s Gate 3, Far Cry 5+6 and the creator of the Game Dev Guide Youtube channel

  • Sound by Power Up Audio, audio designers of Celeste, Tunic and the Darkest Dungeon series

  • Soundtrack by Ben Prunty, composer of Into the Breach and FTL

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 (64 bit)
    • Prozessor: Quad core processor
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: GTX 1060 4GB or Radeon RX 590
    • DirectX: Version 11
    • Speicherplatz: 10 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus

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