DinoSystem is a 2D ecosystem and survival simulation that allows players to manage the ecology of an evolving island and survive in it as a human, dealing with realistic survival mechanics and a deep character progression system.
Alle recensies:
Erg positief (224) - 92% van de 224 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
25 jun 2015
Ontwikkelaar:
Uitgever:
Tags

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of te negeren

Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Selling DinoSystem in Early Access allows me to invest more time into the development, and get precious feedback from the community while the game is being developed.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'There is no ETA for the final version, but you can get an idea of the current development stage by checking the game version: for example, v0.70.0 means the game is 70% complete.
I want to continue improving the game even after the Early Access, so as soon as all the core features and content are in place (v1.0), I'll release it as a full product, but the development will continue (at a slower pace).'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'There are some core game systems missing, like the several God Mode tools, a planned "dynamic" story, and more content. The game gets more refined with every update, so it's difficult to be specific on how it will differ when completed: it will be better, rest assured of that!
You can assess the progress towards the full version on the development roadmap page, and the work done so far in the changelogs page.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current alpha build offers an already deep sandbox survival experience, which still lacks some variety and content (especially for the end game). God Mode (the game mode where you manage the ecosystem) still lacks several tools to interact with the world, but the ecosystem mechanics are in place, and you'll see animals reproduce, seasons pass and vegetation spread.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No price change is planned.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I value all feedback and always check the forum for suggestions and bug reports. I'm adjusting my development plan according to the feedback received, when appropriate.'
Meer informatie

DinoSystem kopen

 
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Recensies

“It is clear that CapriByte Studios is offering some truly distinctive options for a dinosaur survival simulator.”
3rd Strike

“Dinosystem is shaping up to be one deep simulation game.”
Pixel Judge

“Screw the T-Rex!”
Indie Game Mag

Over dit spel

WARNING: Remote Play Together tag is added purely to enable the ability to use multiple computers to play, not to suggest the game has any multiplayer feature.

DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of an evolving island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time.

An emergent, living world:

Everything on the island is subject to biological and physical rules, and nothing comes from nothing: will you hunt the last dinosaur of its species for a steak, or will you protect it from extinction and make sure its eggs hatch? These are the dilemmas you'll face in the game, as long as YOU don't get extinct.

Development:

To see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions!

Game Modes:

  • God: Manage the island ecology, change the weather, trigger devastating events, and see how the ecosystem adapts.
  • Survival: Join the island as a stranded human, see how long you can survive as part of it, and how your body changes in the process.

World Features:

  • Ecology simulation: the game simulates a Cretaceous ecosystem populated mainly by dinosaurs. Animals and plants don't "spawn"; they are born, grow, reproduce and die.
  • DinoSystem uses a seasonal model that calculates day/night length, relative position of the sun, and influences the weather; seasons transition is totally gradual.
  • Realistic weather model that takes into account variables like time of day, humidity, temperature, and pressure; generating weather conditions like rain, snow, wind, sand/snowstorms, thunderstorm and fog.
  • Thunders can trigger wildfires, which can burn down entire forests.
  • Realistic water cycle: rain creates puddles that can either evaporate or grow into ponds and lakes. Evaporation takes into account air humidity, temperature and sun exposure.
  • Terrain changes according to factors like presence of water, weather, vegetation, and location. Any area can become fertile or arid, new forest or grasslands may form or disappear over time.
  • Fire (from torches to campfires and wildfires) consumes available fuel, releasing heat and light, and it's influenced by air humidity and wind; you body and all objects near a fire are heated up. Fire can spread to nearby vegetation and trigger a wildfire, if ambient conditions are favourable.
  • Animals AI allows them to survive in their world and adapt; they'll reproduce, care for their youngs, look for protection or compete for food and mating.
  • Each new island is generated at game start, based on parameters set by the player.
  • Everything, from dead animals to branches, decomposes based on factors like temperature, humidity, and location. There is no "timer" after which an item or a carcass disappears.

Survival Features:

  • Deep, complex and rewarding character progression system: metabolism, body muscles and fat change according to your lifestyle, and your character's sprite changes in appearance to reflect this. Get fat to survive winter, get slim to be lighter and swifter, or get muscular to be stronger in combat and more capable of hard work, but make sure to eat enough proteins.
  • Needs like thirst and hunger are not just bars that drop at a constant rate: everything, from performing actions to metabolism and body weight, influence the rate at which you burn calories, consume water or get tired. For example, high temperature or intense activity make you sweat, requiring you to drink more water. Also, you won't die directly by malnutrition, but as you starve you lose fat, until you become too weak and eventually die from the elements.
  • Dozens of skills, both mental and physical, that raise as you perform the related action; but can also decay if you don't practice them for a long time.
  • Crafting/Building system allowing you to create items, clothing, weapons, as well as build your own shelter (unless you find a cave..).
  • Foods with different nutrition values: meat is valuable because of proteins, but make sure you cook it...

Many more features will be added throughout the development! Again, check the development roadmap, and feel free to get involved and suggest new features.

### NOTE FOR LAPTOP USERS ###

If you have a decent graphics card and still have bad performance, it's possible your card is not being used to run the game. Try enabling your graphics card for run_game.exe (the game launcher), here's a guide for NVIDIA and ATI.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10/11 (32/64bit)
    • Processor: Core i3 1.8 GHz or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: GTX 450 / 560m or better
    • DirectX: Versie 9.0c
    • Opslagruimte: 300 MB beschikbare ruimte
    • Aanvullende opmerkingen: If using a laptop, make sure to enable your dedicated graphics card for run_game.exe (the game launcher) from the Nvidia/Catalyst control panel
    Aanbevolen:
    • Besturingssysteem: Windows 11 (32/64bit)
    • Processor: Core i5 2.5 GHz or better
    • Geheugen: 4 GB RAM
    • Grafische kaart: GTX 850 / 960m or better
    • DirectX: Versie 9.0c
    • Opslagruimte: 300 MB beschikbare ruimte
    • Aanvullende opmerkingen: If using a laptop, make sure to enable your dedicated graphics card for run_game.exe (the game launcher) from the Nvidia/Catalyst control panel

Klantenrecensies voor DinoSystem

Soort recensie


Soort aankoop


Taal


Datumbereik
Om recensies in een datumbereik te bekijken, klik en sleep je een selectie op een grafiek hierboven of klik je op een specifieke balk.

Grafiek tonen



Speeltijd
Filter recensies op speeltijden van gebruikers toen ze geschreven werden:



Geen minimum tot Geen maximum

Weergave
Recensies weergeven in de geselecteerde volgorde





Meer informatie
Grafiek tonen
 
Grafiek verbergen
 
Filters
Irrelevante recensieactiviteit uitgesloten
Speeltijd:
Vooral gespeeld op de Steam Deck
Er zijn geen recensies meer die met bovenstaande filters overeenkomen
Pas de filters hierboven aan om andere recensies te zien
Recensies laden ...