DinoSystem is a top-down ecosystem and survival simulation. Shape a prehistoric island as a god, or survive inside it as a human while animals, weather, water, terrain and your own body change over time.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“DinoSystem is a systems-heavy solo project. Early Access gives me a larger pool of players to expose edge cases, test balance and show me which parts of the simulation or interface are difficult to understand. Player feedback has directly influenced the development plan.”

Approximately how long will this game be in Early Access?

“DinoSystem is approaching version 1.0, but there is no fixed release date yet. It will leave Early Access when the remaining core work is complete and the game is stable enough to be presented as a finished product. Progress is documented through Steam announcements and the development roadmap.”

How is the full version planned to differ from the Early Access version?

“Version 1.0 is planned to complete the remaining God Mode tools, improve onboarding through the emergent narrative, expand late-game variety and bring the existing systems to a more polished and stable state. Development may continue after 1.0 with further content and improvements.”

What is the current state of the Early Access version?

“The current build includes both God Mode and Survival Mode. Procedural islands, animal life cycles, seasons, weather, water, fire, vegetation, crafting, building and character physiology are all functional.

Survival Mode already supports long sandbox games, although late-game variety and onboarding still need work. God Mode is playable but has fewer direct tools than planned for version 1.0.”

Will the game be priced differently during and after Early Access?

“The price is expected to increase when DinoSystem leaves Early Access.”

How are you planning on involving the Community in your development process?

“I read feedback on Steam and Discord and use it to prioritize bug fixes, balance changes, usability improvements and new features. Detailed bug reports and examples of unclear mechanics are particularly useful.”
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Reviews

“It is clear that CapriByte Studios is offering some truly distinctive options for a dinosaur survival simulator.”
3rd Strike

“Dinosystem is shaping up to be one deep simulation game.”
Pixel Judge

“Screw the T-Rex!”
Indie Game Mag

About This Game

ONE ISLAND, TWO WAYS TO PLAY

DinoSystem is built around a single simulated island. In God Mode, you manage it from above. In Survival Mode, you enter it as a human and live with the consequences.

God Mode

Generate an island, introduce animals, alter the weather, trigger disasters and watch the food web respond. Protect a struggling species, create abundance, or push the ecosystem far enough to see what breaks.

Survival Mode

Start alone with no scripted path. Find water, make tools, build shelter, hunt, fish and prepare for changing seasons. The island is not arranged around the player, and the systems you can manipulate in God Mode are the same ones you must endure in Survival Mode.

NOTHING APPEARS JUST BECAUSE THE GAME NEEDS IT

Animals are born, grow, search for food and water, reproduce, raise their offspring and die. Plants spread according to local conditions.

A species can decline or disappear. A forest can burn. Wet ground can dry out. Predators can run out of prey. The island keeps running whether you intervene or not.

YOUR BODY IS PART OF THE SIMULATION

Survival is not reduced to a few meters.

Body weight, fat, muscle, metabolism, nutrition, temperature, exertion, sleep and physical condition affect one another. How you eat, move and rest changes both your appearance and what your character is capable of doing.

Skills improve through use and can decline through neglect. Clothing, shelter, fire and food matter because they interact with the same underlying systems.

CONNECTED SYSTEMS

  • Procedural island generation with adjustable world settings

  • Dinosaurs and other animals with full life cycles

  • Reproduction, parenting, foraging, predation and territorial conflict

  • Seasons, day and night, temperature and sunlight

  • Rain, fog, storms, snow, wind, drought and sandstorms

  • Puddles, lakes, rivers, evaporation and changing terrain

  • Vegetation growth, soil fertility, decomposition and fire

  • Crafting, building, hunting, fishing and cooking

  • Long-term physical and skill development

  • God Mode tools for observing and altering the ecosystem

EARLY ACCESS

DinoSystem is a solo-developed project and is still being expanded and refined.

Both game modes and the core simulation are playable now. Late-game variety, onboarding and the remaining God Mode tools are still being improved on the road to version 1.0.

⚠️ WARNING: The Remote Play Together tag is used solely to enable multi-device play and does not indicate any multiplayer functionality.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64bit)
    • Processor: Core i3 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: GTX 450 / 560m or better
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64bit)
    • Processor: Core i5 2.5 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GTX 850 / 960m or better
    • DirectX: Version 9.0c
    • Storage: 400 MB available space

Customer reviews for DinoSystem About user reviews Your preferences

Overall Reviews:
Very Positive (246 reviews)






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