Race to the END in this horror labyrinth runner. Use abilities and survival instincts to get the END. Avoid traps and enemies while you are keeping an eye on the timer. Each level is unique with its own challenges and 3 different game modes. Are you up for the challenge?!

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Gra z wczesnym dostępem

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Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„Early Access will make this game the best it can be, by giving early feedback from every update during development. In other words, I plan to make Come To An End a hell of a game during and after release.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„The game will remain in Early Access for approximately 1-2 years. I don't want to rush this game out with half-baked gameplay or quality; I want to do my best to give you all a great gaming experience that you all won't regret.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„During Come To An End's development, I plan to add more Challenge Mode and Trials levels, more unique enemies, more abilities, more modifiers, overall, more fun features! My target goal is to add a fair amount of content before the full release, with future content after 1.0 launch.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„Come To An End's Early Access version currently includes 2 story levels, 2 challenge levels, and 1 trials level. I plan to release updates monthly to bi-monthly (every other month) updates that will make the game look and/or feel better, or just overall add more content for your gameplay experience. I plan to keep everyone updated on my socials on new or changed content for Come To An End.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„Once the game makes it out of Early Access, it will rise up in price. Buy now, save later. ”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„I plan on involving the Come To An End community during and after the development through, Discord, YouTube, and other community groups that might be formed. Don't worry this game is staying in production, no ghosting or quitting the production. I will finish this game at all costs!”
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O tej grze

This game is called "Come To An End", a horror labyrinth speed runner. You play as a game developer hobbyist making a retro dungeon horror labyrinth game called "The End". You designed an AI protagonist named "The Announcer". The Announcer was meant to be a boss that generates unique boss fights for each floor for the dungeons. You decided to delete the code for The Announcer and began to work on a less complex system for the boss battles. You later notice something weird going on with your code, it began to rewrite itself. In a panic, you try to exit the program but to no avail. Thinking of no other way to stop this chaos, you tried to turn off the computer. As you reached for the power button, your monitor began to glow with a bright orange vortex pulling you into the game. I'm not going to spoil the whole story for you.

The game is simple... Get to the end. Well, it's not that simple, you need to avoid traps, monsters, and complete level specific puzzles/challenges. For example, the Deception map is a hell-ish level with a 60 second countdown. When that countdown reaches 0, your time is limited. You will start to burn from the heat and the only way to prevent this from happening is Angelic Totems. These totems will need to be captured for 5 seconds to restore your Angelic presents back to 60 seconds. How do you avoid/stop monsters? You need to find Crystalites that are placed in the levels. These will provide you with a random ability such as, Wireframe, Speed Boost, Health, Stun Wave etc. You can choose to use these abilities at any time. If you do not like the ability, you are currently holding, you can just pick up another crystalite to replace it. Be warned, there's a creature that could randomly spawn in replacement of your ability, the Mimic. You are equipped with the latest technology in the whole game... A FLASHLIGHT! I know what you are thinking, that's not going to do jack**** to these monsters. And I say to that, you are partially right. Some monsters aren't affected by the FLASH of the light at all. Some monsters will become stunned from the default FLASH while others will need Overcharge, a flashlight ability or Stun Wave. These abilities work wonders in a pinch. Well, there are some monsters that are immune to abilities and FLASHes. You will just need to keep an eye on these enemies and avoid them at all costs. Hint: You need to flash monsters not just shine the light on them.

Let's talk about content. What content does the demo have currently? The Demo has (Early Access has 5 levels +3 challenge mode levels) 3 levels, 3 game modes (plan to make a 4th mode), 10 modifiers, and 9 Abilities. Don't worry, there are going to be way more content in the full game and updated early access version. Note: The demo will not be updated with any new levels. Let's talk about the levels, shall we?!

(Picture below Is the ranking system in game)

  • Lurker

  • Stalker

  • Mimic

  • Cytaur

  • Lost Soul

  • Zombi

  • Blood Hunter

  • Seeker

  • More monsters will be introduced later in the game's development

The 3 (5) levels in the demo are, The Maze, Deception, and Ghosts Maze + The Maze and Deception Challenge Mode levels. (Early Access has an additional level called The Pit)

The Pit Level:

The Maze is the first level in the story that you will play. It's a stormy, foggy, and stone-cold environment that takes place at the top of one of the dungeon's towers. Full of saw traps, crushers, rising and lowering walls, this maze has a surprise around every corner. Something else you want to take note of the maze randomly generates a key for the exit in a different location every time you play. This maze has its protector, the Lurker. The Lurker tracks you through walls and knows where you are at all times. You will hear his growls when he is close. Try not to let him rip you to shreds.

Next up, Deception. This hell-ish domain will have you watching every corner with hell hounds and stalkers about. You are limited on time here, as you slowly burn to death. On top of the 15 minutes escape time, you will also have to manage your Angelic timer as well. This 60 second timer will begin to tick down, when this timer hits 0, you will begin to burn. You need to reset this Angelic timer by locating an Angelic Totem. You can find it from the noticeable bright golden beams in the air. Capture a totem to reset the timer, don't worry, the totems will regenerate after some time after it's been captured. The Angelic Totems aren't the only thing you have to worry about; you will have to located 3 orbs and its gates to get the key then find the exit.

Last but not least, Ghosts Maze. This level is not a part of the story levels but is own game mode called Trials. Trials is a game mode where you collect all Nanites to unlock the gate to the exit. Oh yea, you only have 3 minutes to do so.

There are 9 abilities as of now. Theses abilities are:

  • Health - Replenishes 1 health.

  • Stun Wave - Stuns most enemies in the whole maze.

  • Speed Boost - Speeds up the player's movement and sprint speed. Additionally stop the player's stamina from depleting.

  • Overcharged - Flashlight is more powerful! You are able to stun most enemies in the maze and recharges your battery. You will consume your battery.

  • Framework - See all traps and enemies through walls.

  • Recharge - Recharges flashlight battery.

  • Stamina - Fully recharges your stamina.

  • Invisibility - Invisible to all monsters except for the Blood Hunter, Stalker, and Seeker.

  • Magnetism - Collect Nanites in a large circle around you. 

What are modifiers?

Modifiers are specific to the Challenge game mode. They are designed to give the player a hard time to complete the maze. Some are really though to work with while others are just a nuisance to your run. Here are the modifiers that are in game so far:

  • What Timer - Timer will not show up on the HUD.

  • No Sprint - Sprint is disabled.

  • Hardcore - Start with low health.

  • No Flashlight - Flashlight is disabled.

  • Inverted - Your movement controls are inverted.

  • Heavy-Eyed - Player blinks at random times.

  • Shackled - Player is stunned every 60 seconds for 3 seconds.

  • Fatigue - Once player stamina is depleted, you are stunned for 3 seconds, and you aren't able to sprint until your stamina fully regens.

  • Exerted - Using abilities causes you to get stunned for 2 seconds.

  • Haze - Your vision is blurred.

Levels

At launch of 1.0, there will be 8 Story and Challenge levels and 4 Trial levels. The level you see below, is the other early access level. The level is called Shift; it's a graveyard level that has 5 mazes in one and will need to unlock gateways to each sector.

After the launch of 1.0, my goal is to design more unique and fun levels with their own challenges, traps, and maybe some new enemies. Don't forget to look around the maps, there's also 3 easter eggs in The Maze, Deception, and Ghosts Maze levels. (More secrets and cool content coming soon, don't miss out!)

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release.

Wymagania systemowe

    Konfiguracja minimalna:
    • System operacyjny *: Windows 7 64-bit, Windows 8.1, Windows 10
    • Procesor: Intel Core i5-4330/AMD FX-6300
    • Pamięć: 3 GB RAM
    • Karta graficzna: NVIDIA GeForce GTX 960 2GB/ AMD Radeon R7 370 2GB
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Konfiguracja zalecana:
    • System operacyjny *: 64-bit Windows 7, Windows 8.1, Windows 10, or Windows 11
    • Procesor: Intel Corei5-6600K/ AMD Ryzen 5 1600
    • Pamięć: 8 GB RAM
    • Karta graficzna: Nvidia GeForce GTX 1060 3GB/ AMD Radeon RX 580 4GB
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
* Począwszy od 1 stycznia 2024, klient Steam będzie obsługiwał wyłącznie system Windows 10 i jego nowsze wersje.

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