1982 style gameplay in a 1982 alternate timeline. Speedrunning 2D hand-drawn pixel art platformer where you need to destroy the satellite on each level by shooting, headshooting or knifing the enemies and collecting their elevator access codes.
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Planned Release Date: To be announced

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About This Game

Story

The machines came early—built by man, perfected by themselves, and then they cut us out. CortexSync, the company that gave them minds, lost control... or maybe handed it over. Now they run the networks, the signals, the street and everything else built by humans. You’re a shadow in their building, one of the last with a pulse. To survive and destroy them, you take heads—quiet, clean. Pull the trigger or knife and you might survive—but a burned body gives you nothing, so aim with care.

Your goal is to destroy the satellite that keeps CortexSync’s AI grid online. Each floor is locked tight, guarded by machine shells wearing human faces. The only way up is through them. Take their heads, clone the chip, unlock the elevator. But be warned: if you destroy the body, the chip is lost—choose your weapon wisely. Use the knife for a clean kill, or aim for the head if you need to shoot. Floor by floor, enemy by enemy. Reach the top, destroy the signal, and shut them down—for good.

Gameplay Features

Destroy the satellite on each level by shooting, headshotting or knifing the enemies and collecting their elevator access codes.

Destroy the satellite on each level.

Shoot, headshot or knife the enemies.

Collect the enemy elevator access codes.

Access codes can only be collected from enemy bodies.

Use headshot or knife to keep the enemy body.

Near future plans

  • demo release for Steam Next Fest

  • a lot more levels

  • per-level challenges

  • better game progression

Far future plans

  • level editor with workshop integration

Mature Content Description

The developers describe the content like this:

There is some pixel art blood and decapitation.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10+
    • Processor: 2.5 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: Support for OpenGL 3.3
    • Storage: 150 MB available space
    Minimum:
    • OS: Kernel 6.0+
    • Processor: 2.5 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: Support for OpenGL 3.3
    • Storage: 150 MB available space
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