Bloodlit is a first-person shooter designed to unite slow-paced oppressive survival horror tension with fast-paced reflex-driven close-quarters combat. Carve your path through the blood and ruin. Regret is for the dead.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«As a solo developer still learning and growing, Early Access gives me the chance to continue developing Bloodlit with real player input while staying focused on my original vision. My goal is to use this period to refine the core experience, improve what works, and address what doesn’t—so that when it fully launches, it feels complete. I’m committed to seeing the game through, and community feedback will play an important role in helping me to do just that.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The game will stay in Early Access until the completion of its story mode.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version is planned to feature more variety—new threats, environments, weapons, and game modes—to expand the scope and depth of the gameplay.
Additionally, functioning multiplayer and a full story mode are also planned.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Please refer to the About This Game section for everything that has been implemented so far.
The game has a solid foundation of what I envisioned in terms of core design and playability. Right now, I’m focused on making sure it evolves in the right direction.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes, a price increase is planned for the 1.0 release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Community feedback plays a key role in shaping Bloodlit during Early Access. I’m especially interested in learning what players enjoy and where things can be improved, including balancing difficulties, weapons, and enemies to refine the experience as much as possible.
Feedback also helps surface technical issues or bugs I might have missed, so I can address them more quickly.
Just as importantly, it allows me to understand where player expectations align—or don’t—with my vision for the game, and make adjustments or compromises when needed.
Players are more than welcome to share their thoughts directly through the game’s official Discord server, which is linked both on the store page and in-game.»
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Om spillet

Be sure to join our official Discord for the latest updates! Feel free to engage with the development by providing your feedback and following plans for the future of the game!

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Bloodlit is a first-person shooter designed to unite slow-paced oppressive survival horror tension with fast-paced reflex-driven close-quarters combat, demanding a relentless, evolving style of play.

The game places players at a stark disadvantage from the beginning — outnumbered, under-equipped, and vulnerable. Success hinges on quick thinking and flawless execution: parry enemy attacks with precision, strike back in brief stun windows, and exploit enemy weaknesses to claw out a few precious seconds of breathing room. Mastery of Bloodlit is not just mechanical — it is mental, requiring players to process information rapidly and adapt their tactics moment to moment.

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The enemies in Bloodlit are relentless and overwhelming. To survive, one must maintain control of imminent danger and chaos without collapsing under the endless pressure.

This is a test of endurance and focus. Let your guard down for even a moment, and their attacks will hit the hardest when you're the most exposed.

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Combat in Bloodlit is up close, tense, and technical. Attacks can be countered with precise timing and enemies can be staggered to open up a narrow window to strike back. These follow-up attacks aren't just flashy — they’re often the difference between life and death.

Being outnumbered and surrounded is well expected. Players must rely on sharp reflexes and quick judgment to turn the tide, especially when enemies get closer than comfortable.

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Every weapon in Bloodlit is crafted with a clear purpose. Whether it’s raw close-range firepower, precise long-range control, or tools designed to break enemy defenses and set up for melee finishers, each one offers a unique tactical edge.

Choose the tools that suit your instincts, learn their strengths, and push them to their limits.

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Yet no matter how skilled you become, escape is an illusion. You are trapped in a cycle of endless violence and suffering — a nightmare you cannot wake from. Because here, in this place drenched in blood, you are not the victim.

You are the architect of your own suffering.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Blood. Decaying bodies.

Systemkrav

    Minimum:
    • OS: Windows 10, 11
    • Prosessor: Intel Core i3
    • Minne: 512 MB RAM
    • Grafikk: 512 MB
    • DirectX: Versjon 12
    • Lagring: 256 MB tilgjengelig plass

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