Deep strategy Turn-Based Tactical Roguelike with highly customizable squads and infinite replayability.
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Release Date:
Apr 29, 2025
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Free Demo

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About This Demo

Squad Tactics is a Turn-Based Tactical RPG with unique combat mechanics and leveling system designed from scratch.

Level Up you Hero, recruit loyal Minions, collect powerful Relics and fight enemy Squads with deadly Bosses in 7 unique Regions with different environments and props to use to your advantage.

(only 3 playable regions in the demo)

Your Squad

Create your Hero by choosing one of the 18 unique Classes. Each with 8 different skills, 3 Perks and 3 In-Combat Upgrades.

Multi-Class system allowes you to combine up to 3 Classes as you level up, resulting in endless possible combinations.

(only 5 playable classes in the demo)

Start with only a Squire, a Minion specialized in assisting you Hero.

Recruit more Minions as you progress through the game, using up to 6 simultaneosly.

You can find more than 40 type of Minions with different stats, skills and reactions!

Custom game modes allow for up to 3 heroes per Squad simultaneously, for experienced players who prefer even higher complexity.

Positioning and Orientation

Increase hit chance when flanking or backstabbing, block with shields and spells to reduce damage taken from frontal attacks. Use your armored units to protect others by blocking the enemy's line of sight. Disrupt enemy formations by pushing or dragging their units.

Melee Engagement

End your turn facing an adjacent enemy to engage in melee, granting friendly units an attack bonus against this enemy and performing an opportunity attack whenever the engaged unit tries to move away. Some skills have unique effects against engaging or engaged units.

Ranged units get a significant damage penalty for being engaged.

Units will disengage after taking damage from any unit except the engaged unit. In a well-coordinated squad, units will protect each other and prevent them from getting engaged.

Momentum And Stability

During combat, most actions require a certain amount Momentum.

There are plenty of ways to gain Momentum or to decrease the Momentum of your enemies.

Some actions also require Stability.

Units have full Stability at the start of each combat, but once decreased, the only way to recover it is by using the "Rest" action, which takes an entire turn.

Stability also provides resistance to damage, knockback, stun and interruption. Hit hard when your enemies are on low on Stability to make the most damage, but be mindful of not getting your Stability too low, specially when your enemies are well positioned for attack.

Rather than being linear, both Stability and Momentum will wildly fluctuate up and down. This will dictate when it’s time to play defensive and when it’s time to go all-in, learning to read the tides is key to victory.

Upgrades

Dealing damage to enemy units generate Upgrade Points.

After reaching a certain amount of Upgrade Points, you can Upgrade any Hero or Minion during its turn.

All Minions can choose to Upgrade into one out of three different specializations, once chosen it stays the same for the entire match.

Heroes get a wide variety of Upgrade Options depending on their classes and can combine multiple Upgrades during a match

Upgrades allow players to evolve their Squad during combat to adapt to different enemies and circumstances.

Different Combat Types

Skirmish:

Informal combat, scenarios are randomly shaped and may slightly favour you or the enemy.

Minions can leave or join the fight at any time.

Win by killing all enemies.

All enemies fight for the same team but they are not coordinated with each other and do not think strategically. They'll value their own survival and may leave the fight at any time, leaving their teammates behind.

Squad Duel:

Fight in a perfectly symmetric scenario with equally distributed props.

Units cannot leave or join the fight once it's started.

Win by killing the enemy Hero.

The enemy Squad acts as a coordinated entity with the only goal of killing your Hero. Enemy minions will gladly sacrifice themselves to protect their Hero.

Hero Duel:
A fight to death between two Heroes.

Fight in a very small perfectly symmetric scenario with equally distributed props.

Survival:
Fight against a swarm of enemies that keep appearing no matter how many you kill.

Survive for a certain amount of turns to win.



Game Modes

Classic:

Fight through 6 pre-defined Regions with unique features, each with an unique Boss randomly assigned, to unlock the Final Region.

The order in which you fought the Bosses will shape the Final Boss that you must defeat to win the game.

Winning will unlock one higher difficulty level, there is no limit to difficulty!

Endless:
Choose between 3 randomly generated Regions with randomized features. Once cleared, you get 3 new choices, and so on infinitely.

Difficulty increases sharply after each Region and it doesn't end until you lose. See how far you can make it!

(not available in demo)

Custom Squad:

Create the perfect Squad by freely selecting any Heroes, Minions, Items and Relics.

Test your Squad against a wide variety of pre-defined challenges, or fight against other human players!

(not available in demo)

There will be absolutely no pay-to-win schemes.

No in-game purchases, no microtransactions.

The goal of Squad Tactics is to create the ultimate skill-based, fun, engaging, high-replayability, highly-customizable turn-based-tactical experience.

System Requirements

    Minimum:
    • OS *: Windows 7 and above
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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