Full-Keyboard Rhythm Game where you perform music across your entire keyboard. Inspired by 1970s-80s cinema, visuals are crafted with VHS aesthetics and montage techniques. Feel the satisfying clack of every keystroke and experience the VHS graphic art that responds to your performance. Try Demo!
發行日期:
待公告
開發人員:
發行商:
一般 / 劇情 | Official Trailer
遊戲玩法 | Vinyl Gameplay
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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

Full keyboard rhythm game - Off the Text started as a side project with demo versions in January 2023, and I began serious development in April 2024. All 42 main levels are now complete and ready for release. But here's what I realized I was missing: I built this alone. While that brings certain advantages, it also raises concerns. This game features many experimental elements - full keyboard gameplay, generous timing windows, montage techniques, dark graphic art - and I desperately need player feedback on these diverse elements. Great games aren't built by stubborn developers alone - they're shaped by passionate communities. That's why I want to gather extensive feedback and improve the game in better directions. By releasing part of the total levels in Early Access, I want feedback on the core gameplay loop. I aim to improve usability and convenience features directly through many players' opinions on levels, interfaces, and more. Since this is a single-story game, diverse language support is crucial for story comprehension, and I plan to add languages based on community demand. All of this is why I'm launching Early Access. Simply put, I need your thoughts and feelings.」

這款遊戲的搶先體驗時間大約會持續多久?

I'm currently planning for 6-9 months. I've structured the Early Access period into distinct seasons:
  • Early Access Season -4: 9 months to 7 months before launch
  • Early Access Season -3: 7 months to 5 months before launch
  • Early Access Season -2: 5 months to 3 months before launch
  • Early Access Season -1: 3 months before launch to launch

Update & Patch Schedule: Every other Wednesday
  • Incorporate user feedback
  • Improve usability and convenience features
  • Add 2 new levels (up to 31 total)
  • Performance optimization
  • Add additional languages (based on community demand)

Hotfixes: Development initiated within 48 hours when critical fixes are needed
  • Critical issues severely impacting user experience
  • Cases requiring immediate fixes in the game environment

Seasons -4 through -2 will focus on core gameplay loop feedback, usability/convenience improvements, and language additions. The final Season -1 is flexible and may be adjusted or shortened - it's dedicated to polishing work and testing seasonal content like betaMix. While the overall timeline or individual Early Access seasons may be adjusted, my goal remains constant: ensuring players have a fun and smooth gaming experience by gathering extensive feedback and using it to continuously improve the game.

* Please note that the above schedule may change based on development and user feedback. Any changes will be announced as soon as possible.
* Please refer to the visual below for a more intuitive understanding.」

正式版預計會與搶先體驗版有何不同?

「The Early Access version is planned to launch with 17 levels available initially. I plan to release 2 new levels approximately every other Wednesday, targeting a total of 31 levels. The initial 17 levels represent 40% of the total 42 levels, and by the end of Early Access level updates, I aim to have 75% available. At full release, I plan to have all 42 levels accessible. Excluding DLC, the only planned difference between the full game and Early Access is the number of available levels. Everything else will be provided equally where possible.」

搶先體驗版目前的開發進度如何?

「All 42 levels complete, core gameplay finished, currently optimizing UI/UX. I'm currently developing the Early Access branch version. I've selected and implemented the levels for the initial Early Access launch, and I'm now working on adjusting non-level elements like intro, title screen, and level selection. Of course, I'm also handling marketing tasks such as opening and updating the store page and launching social media channels. This response will be continuously updated as Early Access progresses.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The base game price will remain unchanged. However, all users who support the game through Early Access will receive a complimentary Early Supporter Pack, including the Original Soundtrack and Digital Artbook. As mentioned below, this is my way of showing respect to those who believed in and supported this game from the beginning. I want to express my gratitude to everyone who took the risk with an indie game and supported and participated in its development. To everyone who has read this far - thank you sincerely.」

在開發過程中,您打算如何與社群互動?

You can communicate with me directly through Steam's excellent channels: the Steam Store page, Steam Community, and Steam Creator page. Of course, you can also connect through popular platforms like Discord, X (formerly Twitter), YouTube, Instagram, and Pinterest. Each platform has its own unique communication style, making them excellent channels for gathering diverse user feedback. I believe I can receive diverse and valuable feedback through these channels. I'll gather various opinions from different countries to improve and develop the game, creating a more fun and enjoyable gaming experience.」
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下載 Off the Text - Demo Track

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預計發行日期: 待公告

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關於此遊戲

 

 Full-Keyboard Rhythm Game where you perform music across your entire keyboard. Inspired by 1970s-80s cinema, visuals are crafted with VHS aesthetics and montage techniques. Feel the satisfying clack of every keystroke and experience the VHS graphic art that responds to your performance.

 

Each level reveals story fragments through unique interactions, with 42 distinct experiences converging into one complete narrative.

 
From the Solo Developer:

I believe that meaningful experiences are the essence of games. That's why I design experimental game experiences that go beyond conventional game mechanics.

 

This is a game boldly crafted.

 

系統需求

Windows
macOS
    最低配備:
    • 作業系統: Windows 10 64-bit
    • 處理器: Intel i5-8400 or AMD Ryzen 5 2600
    • 記憶體: 6 GB 記憶體
    • 顯示卡: NVIDIA GTX 1050 or AMD Radeon RX 570
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 17 GB 可用空間
    • 音效卡: DirectX compatible sound card
    建議配備:
    • 作業系統: Windows 10/11 64-bit
    • 處理器: Intel i5-10400 or AMD Ryzen 5 3600
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 1650 or AMD Radeon RX 5500 XT
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 17 GB 可用空間
    • 音效卡: DirectX compatible sound card
    最低配備:
    • 作業系統: macOS 12.0 (Monterey) or later
    • 處理器: Intel Core i5 or Apple M1
    • 記憶體: 6 GB 記憶體
    • 顯示卡: Intel Iris Pro 5200 or better / Apple M1 or better
    • 網路: 寬頻網際網路連線
    • 儲存空間: 17 GB 可用空間
    • 音效卡: Built-in audio or compatible sound device
    建議配備:
    • 作業系統: macOS 13.0 (Ventura) or later
    • 處理器: Intel Core i7 or Apple M1 Pro/Max/Ultra
    • 記憶體: 8 GB 記憶體
    • 顯示卡: AMD Radeon Pro 560 or better / Apple M1 Pro or better
    • 網路: 寬頻網際網路連線
    • 儲存空間: 17 GB 可用空間
    • 音效卡: Built-in audio or compatible sound device
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