Don your VR headset and descend into the abyss. Kodas Nereus combines true-to-life oceanographic data with hyper-realistic diving mechanics. Navigate pitch-black wrecks, monitor living reefs, and uncover history preserved on the seafloor. No fantasy monsters—just you, your rebreather, and the deep.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The scope of Kodas Nereus is still being defined and currently driven by a team of 2 people with a passion for collecting, processing, and visualizing ocean data and the travel around the world for extended periods of time to accomplish ocean surveys. The current version has one wreck dive debuted at PAX East 2025 and one coral reef dive in development for PAX East 2026. We have engaged the scientific, higher education, and gaming communities but need time to fully scope the vision of the game.

Kodas Nereus is pushing the boundaries of how real-world oceanographic data can be used in a game engine. Because we are simulating complex variables—buoyancy physics, gas management, and 1:1 bathymetric environments—we need a wide range of hardware configurations and player feedback to get the 'feel' of the water right. Early Access allows us to fine-tune the diving simulation and VR comfort features with a dedicated community before finalizing the full expedition career mode.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We anticipate it will take another two to three years to achieve the initial release. This timeline allows us to process and implement additional LIDAR, sponar, and photogrammetry datasets, expand the catalog of dive sites, and refine the VR interactions based on community feedback.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version aims to be a complete scientific career experience. Planned features include:

Expanded Atlas: A significantly larger collection of real-world dive sites, including deeper wrecks and distinct coral biomes.

Advanced Equipment: Progression systems unlocking technical gear like DPVs (scooters), ROVs for safe depth scouting, and advanced rebreather configurations.

Full Research Loop: A complete 'preservation' economy where data collected is used to upgrade the Kodas Institute facilities.

Polished VR Mechanics: refined hand-presence and interaction systems for specific VR headsets.”»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current version is playable but unrefined and contains one wreck dive and one coral reef dive with limited interaction with the environment. It supports VR and PC with basic menus, inventory, and settings management.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes. We plan to launch at a lower price point to reward early adopters who help us shape the simulation. The price will likely increase upon full release to reflect the expanded base content library and features.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We plan to engage and collect feedback from everyone using their unique perspective of how they interact with the world's oceans. We view our players as fellow divers and researchers. We will be active on the Steam Forums and our official Discord server to gather feedback on:

Flight Model: Tuning the swimming and buoyancy physics to feel natural in VR.

Hardware Compatibility: ensuring our high-fidelity data renders smoothly across different rigs.

Feature Wishlist: listening to what tools or specific real-world wrecks the community wants to see added to the database next.»
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Planlagt utgivelsesdato: 25. mars 2026

Dette spillet skal etter planen låses opp om ca. 4 uker

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Om spillet

THE OCEAN IS CALLING. NO FILTERS. NO FANTASY.

Kodas Nereus is not just a game; it is a portal to the ocean floor. Built for VR and powered by proprietary oceanographic processing tools, this is the first diving experience to utilize real-world bathymetric LIDAR, sonar topography, and photogrammetry to generate its environments.

You are an elite scientific diver for the Kodas Nereus Institute. Your mission is not to kill or conquer, but to discover, document, and preserve.

KEY FEATURES

🌊 1:1 Real-World Environments Forget procedurally generated noise. Every reef slope, trench, and seamount in Kodas Nereus is based on actual hydrographic and geophysical data. When you dive a wreck, you are navigating the true geometry of a vessel resting on the seabed today, rendered with stunning photogrammetric detail.

🤿 Hard-Simulation Diving Mechanics Strap into your VR headset and feel the weight of the water.

  • Buoyancy Mastery: Use precision motion controls to manage your BCD. A wrong move can silt up a room or send you crashing into fragile coral.

  • Gas Management: Plan your dives using Nitrox or Trimix blends. Watch your dive computer, manage decompression stops, and avoid the bends.

  • Interactive Cockpit: Operate your dive scooter (DPV) and equipment using fully interactive VR cockpits and wrist-mounted displays.

🛳️ Wreck Archaeology Explore a growing library of historical shipwrecks. Use handheld sonar and scraping tools to identify hull breaches and cargo. Scan artifacts into the digital "Kodas Nereus Archive" to preserve history without disturbing the grave site.

🪸 Coral Science & Conservation Become part of the solution. Monitor reef health by tagging colonies, scrubbing invasive species, and documenting bleaching events using UV-spectrum cameras. Help recolonize reefs using new-age materials and audio.  Your data contributes to the Institute’s understanding of the changing ocean.

🕶️ Built for VR Immersion Designed from the ground up for Virtual Reality.

  • Hand Presence: Reach out to stabilize yourself against a bulkhead or carefully brush sediment off a brass plaque.

  • Claustrophobic Atmosphere: Experience the true darkness of a wreck penetration dive, illuminated only by your flashlight and the bioluminescence of the deep.

  • Spatial Audio: Hear the rhythmic hiss of your regulator and the creaking of steel under pressure.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10/11
    • Prosessor: Intel i5-7600K or AMD equivalent
    • Minne: 2 GB RAM
    • Grafikk: GeForce RTX 3080 or AMD equivalent
    • DirectX: Versjon 12
    • Lagring: 8 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: 11
    • Prosessor: Intel i9 or AMD equivalent
    • Minne: 24 GB RAM
    • Grafikk: GeForce RTX 4080 or AMD equivalent
    • DirectX: Versjon 12
    • Nettverk: Bredbåndstilkobling
    • Lagring: 16 GB tilgjengelig plass
    • VR-støtte: OpenXR or SteamVR with HTC Vive Focus Vision - Wired
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