A tactical turn-based roguelike deck-builder set in a cursed world. Choose your cards, face eldritch horrors, and shape your path through shifting biomes. One mistake can be your last.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« I believe Early Access is the best way to grow Hunter’s Hand into the tactical, replayable, and deeply atmospheric roguelike it’s meant to be. Player feedback is core to my design philosophy, and Early Access allows me to collaborate closely with the community as I expand content, balance mechanics, and refine every aspect of gameplay.
 »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I anticipate remaining in Early Access for approximately 12 to 18 months, depending on community feedback, feature development, and content creation progress. However, I’ll remain flexible to ensure quality and completeness come first. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« I plan to will expand significantly upon the current demo. Plans include:

Two additional fully playable characters (with unique card pools, subclasses, and mechanics)

Two new biomes and Ancients (bosses), each with environmental effects

Dozens of new enemies, encounters, and narrative clues

Expanded relic and subclass systems

Deeper rogue-like progression and unlock paths

Fully polished visuals, animations, and sound design

Accessibility features and controller/touch optimizations

My goal is to evolve the game into a rich and varied experience without compromising on balance, pacing, or theme. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access build includes:

One playable character: the Radiant Defender

Over 100 cards, multiple subclasses, and unique relic synergies

The Forest biome with hand-crafted encounters and one Ancient: The Black She-Goat

Procedural maps, status effects, and enemy variations

Early versions of relics, status systems, and challenges

Placeholder animations, artwork and effects in some areas, with core systems functional and polished

The game is playable from start to end of a run, and systems are actively refined based on feedback. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. I plan to gradually raise the price as new content, characters, and systems are added. The Early Access price reflects the current scope and will increase over time as the game grows toward its full release. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community feedback is essential. Players can:

  • Join the Hunter’s Hand Discord to report bugs, share ideas, and vote in feature polls
  • Participate in card design contests and suggest balance changes
  • Playtest and leave comments on our devlog updates via Itch.io and Steam
  • Help shape the lore and narrative through feedback on story clues and worldbuilding
  • I regularly post behind-the-scenes updates, respond directly to suggestions, and prioritize the changes most requested by players.
 »
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Date de sortie prévue : aout 2026

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À propos de ce jeu

Hunter’s Hand is a turn-based tactical roguelike deckbuilder set in a dark fantasy world slowly coming apart at the seams.

As a hunter you travel across corrupted lands, uncovering clues and building a deck capable of confronting the ancient forces stirring beneath the surface. Each run unfolds across branching paths filled with combat encounters, strange events, and relics that reshape your strategy.

Rising Threat draws the attention of something far older than the lands you walk through.

Tactical Combat

Every action matters.

Hunter’s Hand is built around deliberate, combo-driven combat where the order of your cards can determine survival. Manage your resources, chain abilities together, and adapt your deck to survive increasingly dangerous encounters.

Dynamic Deckbuilding

Build your deck during each run using a wide pool of cards and relics.

New combinations emerge as you experiment with different strategies, allowing each playthrough to evolve in unexpected ways.

Branching Exploration

Travel across procedurally generated maps where every path presents different risks and opportunities. Choose carefully between battles, events, and hidden encounters as you prepare for what lies ahead.

The Threat System

Clues discovered during your journey increase the world’s Threat level.

Push too far and the Ancient will reveal itself.

When it does, you must be ready.

Dark Fantasy World

Explore corrupted regions where ancient forces have begun to seep into the world. Each biome introduces new enemies, relics, and challenges as the hunt grows more dangerous.

Planned Features

  • Multiple playable classes and subclasses

  • Large card and relic pools with evolving strategies

  • Several biomes with unique enemies and events

  • Multiple Ancient boss encounters

  • Meta progression and unlockable content

  • Higher difficulty modes

  • Daily runs and challenges

Join the Hunt

Wishlist Hunter’s Hand to follow development and prepare for the full release.

Configuration requise

    Minimale :
    • Système d'exploitation : 10
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