This is additional content for Full Effect, but does not include the base game.

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Downloadable Soundtrack

This is additional content for Full Effect, but does not include the base game.

Listen to Full Effect Soundtrack

Free To Play
 

About This Content

Step into the pulse of Full Effect with its original soundtrack — a high-energy blend of neurofunk, breakbeat, and heavy riffs designed to keep you on edge through every firefight and tactical decision.

This isn’t just background music; it’s a dynamic audio arsenal built to amplify the chaos, danger, and momentum of the battlefield.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Soundtrack



Track Listing

1
Main Menu
0:47
2
Briefing
1:11
3
Forest – Peace
1:02
4
Forest – Battle
1:11
5
Forest – Boss
1:06
6
Forest – Low HP
0:56
7
Water Channel – Peace
0:27
8
Water Channel – Battle
1:17
9
Water Channel – Boss
1:24
10
Water Channel – Low HP
0:56
11
Open Space – Peace
1:13
12
Open Space – Battle
1:05
13
Open Space – Boss
1:10
14
Open Space – Low HP
0:32
15
Hangar – Peace
0:58
16
Hangar – Battle
1:07
17
Hangar – Low HP
0:59
18
Pickle!
0:29
19
Graywater – Peace
0:45
20
Graywater – Battle
1:06
21
Graywater – Low HP
0:53
22
Boss (Heli)
1:29
23
Graywater Cutscene
0:35
24
Underground – Peace
1:14
25
Underground – Battle
1:24
26
Underground – Low HP
0:24
27
Boss (Lanius)
1:19
28
Core – Battle
1:45
29
Boss (Overseer) – Phase 1
1:04
30
Boss (Overseer) – Phase 2
0:56
31
Core – Escape
1:03
32
Ascent Underground – Peace
0:29
33
Ascent Underground – Battle
1:40
34
Ascent Underground – Low HP
0:54
35
Ascent Graywater – Peace
0:45
36
Ascent Graywater – Battle
1:04
37
Ascent Graywater – Low HP
0:29
38
Boss (Archangel) – Phase 1
1:24
39
Boss (Archangel) – Phase 2
1:20
40
Boss (Archangel) – Phase 3
1:16
41
The End
2:14


Credits

System Requirements

Windows
macOS
    Minimum:
    • Storage: 100 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

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