Flamberge is a tactics RPG featuring free movement and simultaneous turns. Players plan out their moves ahead of time, then during execution, both allies and enemies will act at the same time.
All Reviews:
Very Positive (53) - 90% of the 53 user reviews for this game are positive.
Release Date:
Mar 25, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Flamberge is an adventure that will hopefully span 7-10 hours. All the RPG systems are made from scratch, and so a lot of them are pretty unstable to be honest. The game is gonna require a very very large amount of QA/bug testing, and Early Access allows us to have that going throughout development.

We also are really interested in mechanics/content feedback, because this game is for tactics RPG fans, not just us! You all have a say in what goes into the game! Let's make it as good as it can be!

Early access allows a simple method for publishing builds to both my Kickstarter backers, and anyone new who wants in on the development process.”

Approximately how long will this game be in Early Access?

“As a full-time student, with a soundtrack artist who is a full time worker (we're a 2-man team), development has been brutally slow, and unpredictable. Peoples' continued support is always encouraging, but unfortunately I can't make promises about when we will leave Early Access.

How is the full version planned to differ from the Early Access version?

“The early access version will be iterated until it has all the features and content of the full game, then is released. The plan is to have approximately ~5 chapters that make up a large singleplayer campaign, as well as a multiplayer that has several gamemodes and maps to choose from.”

What is the current state of the Early Access version?

“Currently, the game features two polished chapters (14 battle missions total), running at about 2-3 hours of gameplay (with minor replay value due to equipment, different strategies, etc)”

Will the game be priced differently during and after Early Access?

“Unlikely. The game is very likely to be set at $10 on release.
However, if this choice changes, we will make an announcement and change this description far before release.”

How are you planning on involving the Community in your development process?

“Hydezeke posts frequent updates via Twitter, and only major updates on Kickstarter and Steam.

Feel free to leave feedback for other Steam users, but if you (as a player) would like a quick response from the developers, please contact contact@hydezeke.com”
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Recent updates View all (7)

January 6

A Good Year, A Long Year

*originally posted Dec 24, 2017 in the Flamberge Community Discussions*

Happy Holidays, everyone!

We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community. We've fumbled in this goal and let you all down, and for that we would like to apologize.

This year has been long, strange, and full of challenges; somewhere along the way, we (very regrettably) clammed up on our forums. As independent game developers, it is often difficult to separate our personal lives from our work. Everything we do or don't say online reflects on the game, and when hardships arise, it can be difficult to know what is and isn't appropriate to share with our players. In short, we don't like making excuses for ourselves, but sometimes, well, life happens.

So where have we been? Over this past year, Michael has been nose-to-the-grindstone working through his final year of college; as for myself, between a cross-country relocation and two hospitalizations (don't worry, I'm okay!), things are just now settling into a consistent rhythm.

We know that some of you have been worried, but I'd like to confirm for you all that Flamberge is ABSOLUTELY still in development. Progress this year has admittedly been slower than anticipated, but we can't wait to share the things soon to come. Thanks to all of the support you have given us, this game is shaping up to be something truly special.

A few notes on how we update our game, for those who are new to our community:
- We only push updates that have been thoroughly tested. The last thing we want to
do is break the game for our early access players, so rather than adding individual
features, we push out "chunks" of the game that can be played in their entirety. Of course,
we also understand the value of community playtesting, and are always appreciative of
notes and bug reports that are sent our way.
- Our updates take time, but they are always BIG. Each major update we've pushed so far
has doubled the content of the game; while we don't anticipate continuing on that
exponential path, when an update arrives, you can certainly expect something worth
-We love your feedback! If something about the game rubs you the wrong way, we want to
hear about it (though we do appreciate compliments, too! <3). While we do have a certain
vision for the game, fun and accessibility will always be THE top priority for us. Please let
us know what we can do to improve the experience for you.

We have been thrilled to see that, despite our absence in online presence, our wonderful community has such a dedicated interest in Flamberge. We would like to thank you from the bottom of our hearts; when we first set out to create this game, we never anticipated such kindness and enthusiasm from players across the globe.

I will be going through all of your discussion posts in the next week or so to answer any specific questions you may have. Please feel free to sound off in the comments below!

All the best,
15 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

How much content is there?

About 2-3 hours. 2 out of 5 chapters are done, and multiplayer will come later.
Now features a challenge editor to edit scenarios for some replay value.

Want to follow the development?

Follow me on Twitter - https://twitter.com/hydezeke. I post a lot there.

Disclaimer from the Developer (Long Development Cycle)

Because we are a very small development team (1 coder, 1 musician), there will be long periods of stagnation for development due to school and work.

However, I can promise this: 2017 will see far more development than 2016. With the most difficult coding challenges out of the way (party menus, item systems, cutscene engine), we can finally focus 90% of our efforts on pure content, which is really encouraging!

Steam provides us a method of updating our backers and those interested in seeing the game progress. Please purchase the game only if you are okay with the long waits between updates.

Please also give us your thoughts about the game! What do you like? What do you want to see? Some of the great ideas implemented in the game came from suggestions from folks we've met online. Shoot us a message! Make the game better!

Thanks much, and feel free to contact us personally if you have any questions!

About This Game

FLAMBERGE is a "simultaneous turn-based tactics RPG". Players plan out multiple movements and attacks at once, and the turn is resolved at the same time as the enemy. The player must anticipate enemy actions in order to win.

At heart, though, Flamberge is mostly an RPG. Players will control many different characters with different abilities and strengths, and level those characters to add new traits and abilities.

System Requirements

Mac OS X
    • OS: Windows XP or higher
    • Processor: Intel Pentium IV @ 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: 512 MB graphics or higher
    • Storage: 500 MB available space
    • OS: Windows XP or higher
    • Processor: Intel Core i5 @ 2.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 4600 HD+ or higher
    • Storage: 500 MB available space
    • OS: OS X version Leopard 10.5.8, or later
    • Processor: Intel Pentium IV @ 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: 512 MB graphics or higher
    • Storage: 500 MB available space
    • OS: OS X version Leopard 10.5.8, or later
    • Processor: Intel Core i5 @ 2.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 4600 HD+ or higher
    • Storage: 500 MB available space
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