Flamberge is a tactics RPG featuring free movement and simultaneous turns. Players plan out their moves ahead of time, then during execution, both allies and enemies will act at the same time.
All Reviews:
Very Positive (55) - 92% of the 55 user reviews for this game are positive.
Release Date:
Mar 25, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Flamberge is an adventure that will hopefully span 7-10 hours. All the RPG systems are made from scratch, and so a lot of them are pretty unstable to be honest. The game is gonna require a very very large amount of QA/bug testing, and Early Access allows us to have that going throughout development.

We also are really interested in mechanics/content feedback, because this game is for tactics RPG fans, not just us! You all have a say in what goes into the game! Let's make it as good as it can be!

Early access allows a simple method for publishing builds to both my Kickstarter backers, and anyone new who wants in on the development process.”

Approximately how long will this game be in Early Access?

“As a full-time student, with a soundtrack artist who is a full time worker (we're a 2-man team), development has been brutally slow, and unpredictable. Peoples' continued support is always encouraging, but unfortunately I can't make promises about when we will leave Early Access.

How is the full version planned to differ from the Early Access version?

“The early access version will be iterated until it has all the features and content of the full game, then is released. The plan is to have approximately ~5 chapters that make up a large singleplayer campaign, as well as a multiplayer that has several gamemodes and maps to choose from.”

What is the current state of the Early Access version?

“Currently, the game features two polished chapters (14 battle missions total), running at about 2-3 hours of gameplay (with minor replay value due to equipment, different strategies, etc)”

Will the game be priced differently during and after Early Access?

“Unlikely. The game is very likely to be set at $10 on release.
However, if this choice changes, we will make an announcement and change this description far before release.”

How are you planning on involving the Community in your development process?

“Hydezeke posts frequent updates via Twitter, and only major updates on Kickstarter and Steam.

Feel free to leave feedback for other Steam users, but if you (as a player) would like a quick response from the developers, please contact contact@hydezeke.com”
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Recent updates View all (9)

July 1

Community Update 7-1-2018

Hey y'all!

Lots of new stuff coming your way, so it's time for another community update! We're nearing completion of Chapter 3, and have decided to push it as a standalone update rather than paired with Chapter 4; I think we're all tired of waiting!

As mentioned in the last community update, Chapter 3 is more story than gameplay driven, but this upcoming build is still chock full of new features. Here's a breakdown of some of the changes you'll be seeing.

New Features & Updates
First off, we've revamped the entire UI, and the whole thing is more functional and much more readable. Here's the new party menu:

Hmm, wait a minute... I think there's a new button by the bottom tabs... that looks a bit ominous, huh?

Our new post-battle screen is looking slick, and we've got a sweet new feature: you can see three new grade performance meters at the bottom of the window; these are percentage scores based on your speed/lethality, party health (throughout a match, not just what you end a battle with), and stealth. And that leads into our third image...

Totem powers! These new abilities are activated independently of any individual characters, and the powers range from party-wide stat buffs to massive AOE damage. There are many different powers to discover, as you can see below!

Introducing the Scout class! The Scout's spotting ability allows you to learn more about your enemies and take advantage of various weaknesses. You can also see that enemy sprites sizes now reflect their prowess and difficulty.

New health indicators appear above enemies while aiming, allowing for faster, more efficient battle planning.

As for story, we won't say too much, but prepare yourself for a very royal meeting at the heart of Abbol.

Finally, a strange new menu has appeared in-game... What could it mean!?

And Most Importantly:
Now for the biggest news of all: we're looking to push this update to you within the next month! We're so impossibly excited to be bringing new FLAMBERGE content to you, and we can't wait to hear your thoughts on these new features.

For those who are itching for even more ways to play the game, we're in the process of structuring a beta initiative; players will be able to offer feedback much more directly, and help squash those bugs to get new content rolling out more quickly. We'll have more details on the FLAMBERGE beta soon.

That about wraps things up for this community update; please feel free to send us questions via comments, discussion boards, or email at contact@hydezeke.com.

Thanks so much for your patience and support; the enthusiasm and positivity we receive from y'all means the world to us.

Until next time,
4 comments Read more

May 13

Community Update 5-13-2018

Hello, all!

We've been getting very helpful feedback from the community when it comes to keeping everyone up-to-date with progress on the game. Since we can't push full game updates as often as we'd like to, we have decided to pull back the curtain and show off some of the new features currently in development for our next build!

For those wishing to avoid spoilers, we've hidden all story information within this post; however, some of the included screenshots and gifs may still reveal slivers of info.

Players who would rather remain completely spoiler-free, ye have been warned.

Story and Campaign
We've been hard at work on Chapters 3 and 4 of FLAMBERGE, which take place intwo brand-new areas: the Bastion and the Mountains.

At the end of Chapter 2, our band of heroes received a Sigil which allows communication with spirits... on your journey you will find yourself traversingthe Bastion, a haunted land full of histories and secrets.Prepare yourselves for encounters with strange new enemies and entities...

The just-released background music for this area is one of my personal favorites; you can listen to it by following this link. On the note of music (pun absolutely intended), the entire FLAMBERGE soundtrack is being remastered from the ground up for a better auditory experience; we're hoping to include this change in the next build.

Speaking with spirits...

Who -or what- are these strange new enemies?

Chapter 3 will berelatively story-heavy, so we're most likely going to release it along with Chapter 4, which is much more gameplay driven. We're not quite ready to show the core of Chapter 4 yet, but here's a little teaser for you:

New Features and Updates
After some in-person QA at Awesomecon in March, we've made some changes to the tutorial elements in Chapter 1, as well as many general quality of life improvements. In other words, our updated build feels extra shiny.

Here's something new we've been wanting to add into the game for quite some time! Our new skit system will give players the chance to delve deeper into the thoughts of your party's characters. Think of it as a sort of campfire simulator; a (completely optional) way to get to know your party members.

Additionally, we've chosen to expand on the concept of translating enemy dialogue, and are implementing banter between enemy groups that can be seen during battle. Here's a glimpse at the battle for Nochwood (before the Translation Sigil is received).

And finally, our next update will contain a Link to the Past style intro featuring new music, artwork, and story content! Here's some context-free stills:

Your feedback is immensely valuable to us, both in terms of the game itself and our management of the Steam community. We'd love to hear your thoughts on these upcoming features, as well as your feelings towards these community text updates.

Thanks so much for reading; we can't wait to show y'all even more great stuff!
5 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

How much content is there?

About 2-3 hours. 2 out of 5 chapters are done, and multiplayer will come later.
Now features a challenge editor to edit scenarios for some replay value.

Want to follow the development?

Follow me on Twitter - https://twitter.com/hydezeke. I post a lot there.

Disclaimer from the Developer (Long Development Cycle)

Because we are a very small development team (1 coder, 1 musician), there will be long periods of stagnation for development due to school and work.

However, I can promise this: 2017 will see far more development than 2016. With the most difficult coding challenges out of the way (party menus, item systems, cutscene engine), we can finally focus 90% of our efforts on pure content, which is really encouraging!

Steam provides us a method of updating our backers and those interested in seeing the game progress. Please purchase the game only if you are okay with the long waits between updates.

Please also give us your thoughts about the game! What do you like? What do you want to see? Some of the great ideas implemented in the game came from suggestions from folks we've met online. Shoot us a message! Make the game better!

Thanks much, and feel free to contact us personally if you have any questions!

About This Game

FLAMBERGE is a "simultaneous turn-based tactics RPG". Players plan out multiple movements and attacks at once, and the turn is resolved at the same time as the enemy. The player must anticipate enemy actions in order to win.

At heart, though, Flamberge is mostly an RPG. Players will control many different characters with different abilities and strengths, and level those characters to add new traits and abilities.

System Requirements

Mac OS X
    • OS: Windows XP or higher
    • Processor: Intel Pentium IV @ 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: 512 MB graphics or higher
    • Storage: 500 MB available space
    • OS: Windows XP or higher
    • Processor: Intel Core i5 @ 2.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 4600 HD+ or higher
    • Storage: 500 MB available space
    • OS: OS X version Leopard 10.5.8, or later
    • Processor: Intel Pentium IV @ 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: 512 MB graphics or higher
    • Storage: 500 MB available space
    • OS: OS X version Leopard 10.5.8, or later
    • Processor: Intel Core i5 @ 2.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 4600 HD+ or higher
    • Storage: 500 MB available space
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