Discover lost treasure, restore ancient artifacts and unravel forgotten mysteries in this unique First Person multiplayer adventure. A retro game with co-op puzzle solving, micro competitions and resource management. Create powerful spells to protect and thrive in this beautifully crafted world.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Our game uses a unique engine to deliver decentralized multi-player capabilities. We are looking to validate the scaling of our platform as well as get some feedback on our game play. This was a seriously ambitious project for two developers and we're proud of it but we would like players to tell us what they like and don't like. This game took over 25 years to see the light of day and we would like to get it right regardless of how long it may take. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We'd like to have this in early access for up to six months - depending on the number of players we can get to kick the tires and provide feedback. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The early access version has come a long way since its conception in 1996. Much of the original artwork is used along with original gameplay ideas. These were some of the first ever gaming loops for multiplayer that were tested in a 1000 player beta in 1997.
For the final game, we plan to have additional game play including more competitive challenges and mass synchronized events. We're planning to add audio chat capabilities and character personalization. We'd also like to create new cut scenes which are missing from the early access version. »

Quel est l'état actuel de la version en accès anticipé ?

« We're so proud to release this version after years of effort. We have been testing the network playing capabilities and we are truly excited to have gamers play it. All of the features listed in the About section are currently implemented including the Puzzles, Quests, CO-OP play, Crafting and Resource Management, Network spells and Commerce. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« This will never be a pricey game. We missed that boat by many years. We'll have a small price for the early access and then raise it slightly when we go live. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We would like to have feedback from the community on both our gameplay and our network performance. We will sponsor set game nights and announce those to the community to see if we can scale beyond our expectations and to see how fun the game is with perhaps hundreds or thousands of players. We will publish leader boards of players that complete the game and certainly use any of the reviews we get as part of our next steps. »
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À propos de ce jeu

Recently remastered from its 1997 designs, Kamioza brings a simple originality to adventure gaming. It is approachable, mysterious and consuming. 

Come discover lost treasure, restore ancient artifacts and unravel mysteries long forgotten. Enter the beautifully bizarre world of Azaria and claim your destiny.

Features and Content

Players start the game by making a simple player avatar that helps visualize your karma, energy and wisdom.  They'll also choose one of the two cultures to represent as they begin their unique, first person adventure.  The player controls a virtual hand and travels about the world by pointing forward or clicking on areas of interest. The world itself is made up of 360 degree pre-rendered views and panel views that scroll under the player's control.  The player collects items, solves puzzles and manages their resources to evolve and solve the mysteries of their ancient ancestors.  

CO-OP

Although Kamioza can be played alone, it is much more fitting to play with many players. Players can see each other's hands move about and affect the world. Players can communicate, quickly trade objects, cast spells help or hinder each other in game play.  Some of the puzzles are designed to be co-op style efforts, requiring specifically crafted spells or unique objects. 

Resources and Crafting

In playing the game, players must collect a poisonous liquid from the Nystrom mines that give off a toxic fume.  The Nystrom is required for manufacturing objects in the city and for crafting spells.  Its not in any way related to currency but has a value due to its difficulty in mining. Players can control the mines or choose to play more collaboratively.  

Spells are crafted by collecting resources in the world (in addition to Nystrom) and using special crafting areas in the temple.  Once these spells are crafted they can be used as network spells or as special spells for various puzzles. 

Some of the Spells that can be crafted:

Enchant, Stalker, Banishment, Death, Hallucination, Holding, Explosion, Strength, Transfer, Alarm, Revive....

The spells work directly on other players and the environment.

Quests and NPCs

There are several major quests that reveal bits of lore and ancient secrets. These quests are global to a game and are shared by all of the players. There are also quests that are often local to each player and are given by strange creatures called meflin.  The meflin reward the players for goals achieved and give hints to help players move forward.

Trading and Commerce

Within any particular game, Items can be sold within the city of Etnoc for Nystrom.  The game uses unique algorithms to create player locks on sales lockers that can be used to exchange items for Nystrom. This seemed like an interesting idea in 1996. Players that do find themselves with unique items can use the lockers for some extra scoops of Nystrom.

Development History

Originally titled Azaria, Kamioza was developed by a company we called Singularity in 1996/1997 and was planned to be released by Malofilm Interactive (previously Readysoft).  We attended E3 with Malofilm as our publisher and had plans for a press tour when an incredibly bad month happened. Out of the blue, Malofilm shut down and its publishing arm went up for sale and around the same time, due to a death and unfortunate probate, the rights for the game were taken away from the developers.  

We had spent over two years building the game with it's unique peer-to-peer network play.  The legendary Fat Man (George Sanger) had composed our music and we had conducted hundreds of hours beta testing in over 40 countries.   There were articles written that touted our game as "Myst Online" - so we were crushed.

It was around the pandemic time that we were able to get the rights to Azaria and seriously start to work on it again.  So much in technology had changed but the core of what we envisioned was all still fun and exciting.  It has been a labor of love and a tale of persistence that has brought this product to life again and we are so excited to have people enjoy what we came up with so long ago. 

Configuration requise

Windows
macOS
    Minimale :
    • Système d'exploitation : Windows 11
    • Processeur : 1 gigahertz (GHz) processor with two or more cores
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DIRECTX 9 +
    • DirectX : Version 9.0
    • Réseau : connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : factory
    Minimale :
    • Système d'exploitation : OS X 12.4
    • Processeur : both
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : factory
    • Réseau : connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : factory
* À compter du 15 février 2024, le client Steam ne sera plus compatible avec les jeux 32 bits, ni avec macOS 10.14 et ses versions plus anciennes.
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