Descend into Hell in this horde survival action RPG. Battle through nine relentless circles, slay endless legions, and forge powerful builds in a dark world inspired by Dante’s Inferno. Brutal bosses and merciless hordes will break you again and again—only through torment will you endure.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We believe the best games are built with the community, where the best ideas rise to the top. Pekla is an ambitious project for us, and Early Access allows us to create a faster feedback loop, enabling players to help shape the game as it evolves. By gathering input from real players, we can refine core gameplay, improve balance, and introduce meaningful content updates that make every feature feel rewarding and engaging.
The game will require time to grow into our full vision, expanding with new abilities, enemies, bosses, and mechanics. Early Access gives us the flexibility to develop organically, ensuring every update adds depth and value. By joining us on this journey, players will directly influence how Pekla takes shape, making it the best game it can be. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We expect it to be in Early Access for around one year, but this timeline may adjust as we expand and refine the game. Our goal is to ensure that every feature, mechanic, and system meets the high standards we envision, and we will take the necessary time to achieve that. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Our vision for the full version includes expanding beyond the Early Access release with additional circles of Hell, new items, more corruptions, hidden secrets, powerful bosses, and a greater variety of damned enemies. Development will continue based on player feedback and our ongoing progress. »

Quel est l'état actuel de la version en accès anticipé ?

« Currently it includes most of the core functionality, providing a solid foundation for the game's mechanics and progression. Currently, it features one fully playable circle of Hell, four challenging bosses, 24 items along with their unique counterparts, and 42 corruption powers. While this is just the beginning, the game is already designed to offer deep build variety and replayability, with more content and refinements planned as development progresses. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The price is planned to gradually increase as new content and features are added. However, the changes won’t be too substantial. Early Access players will have the opportunity to join at a lower price while supporting development, and as the game expands with new mechanics, areas, and improvements, the price will reflect its growing scope. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community involvement is at the heart of Pekla’s development. We want players to actively shape the game, and we’re committed to keeping an open dialogue throughout Early Access.
We have an Discord server where we’ll share detailed progress updates, discuss upcoming features, and allow players to pitch ideas that could make it into the game. We’ll also collaborate with streamers and content creators, gathering their feedback to refine mechanics and improve the overall experience. Additionally, we’ll host regular playtesting sessions, giving players the opportunity to try new features early, provide feedback, and help balance the game before major updates.
Your input will directly influence Pekla’s evolution, ensuring it becomes the best game it can be. »
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PLAY AND DESIGN

À propos de ce jeu

Pekla is a roguelike ARPG that focuses on defeating hordes of the damned and character progression.

Pekla is based on the poem Divine Comedy, specifically the first part, Inferno. You will journey through the nine circles of Hell, consisting of Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, and finally Treachery.

In each circle, you must balance between slaying the damned, obtaining mystical items, and vanquishing bosses.

The only way is down...

9 Circles of Hell

Each circle represents a singular level with a thematic sin that you must conquer. In each circle, you will face hordes of the damned and have limited time to complete objectives. On top of that, every circle contains unique unlocks, secrets, monsters, and bosses.

Itemization

Experience a new-generation item system, where each item acts independently from the character and has its own stats. Each item can empower adjacent items, unlocking powerful synergies and builds. You can equip multiple weapons and multiple pieces of armor as long as they fit in your equipment bar.

Synergies

Each item is designed with unique effects, balancing around enabling different builds.

Here are a few examples:

  • Necronomicon can raise skeletons from dead bodies. Each skeleton gains same items that are adjacent to the book. As results skeletons uses this bow and sword.

  • A minion build using Raise Skeleton also benefits from Berserk, as it affects your minions, making them faster.

  • Instead of using minions purely for damage, combining them with a power that casts your highest-level spell on minion death can completely shift the dynamic, creating unique implications.

Skills have damage types that create synergies and anti-synergies:

  • Firebolt raises the temperature of monsters on impact, making them more vulnerable to further damage.

  • However, Cold damage reduces a monster’s temperature, negating the fire vulnerability but slowing them instead.

  • Poisoned monsters take periodic damage from gas, but raising their temperature detonates the gas in a volatile explosion, consuming the poison and dealing massive damage to nearby enemies.

Challenges

Each circle contains bosses that must be defeated in order to progress.

Bosses present unique challenges and serve as benchmarks for testing builds.

Each circle will also feature secret challenges tied to its particular sin.

Design Pillars

Pekla is designed around a few core pillars to ensure a clear vision for the game. This doesn’t mean that every system will perfectly align with these pillars, but it guarantees that as the game evolves, it will stay true to its core principles.

  • No hand-holding – We believe the best experiences come when players discover things on their own. This means the game won’t always provide clear indications about objectives, secrets, or where to go and what to avoid.

  • Easy to learn, hard to master – We want players to jump into the gameplay immediately without long introductions or tutorials while also offering a sense of mastery, where experience and skill can greatly impact future playthroughs. The game is also designed with a speedrunning component in mind.

  • Fun above balance – While balance is important to prevent the game from being dominated by a single meta, it should never come at the expense of fun.

  • Theory crafting – We want players to come up with creative builds rather than relying on simple stat padding. Instead of a single dominant build that completes the game, each build should come online at different stages, with unique power spikes and trade-offs.

  • Best idea wins – We carefully listen to player feedback and apply changes while staying true to the game's core pillars.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

The store page capsule image background is generated by AI.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Game contains violence a, gore and lots of blood.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 11 64 bit
    • Processeur : 4 Cores / 2.5 GHz+
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1650
    • DirectX : Version 12
    • Espace disque : 6 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 11 64 bit
    • Processeur : 6 Cores / 3.5 GHz+
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GeForce RTX 3060
    • DirectX : Version 12
    • Espace disque : 6 GB d'espace disque disponible
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