MuteX+ is a challenging hack-and-slash that focuses on dynamic and varied enemies. Make the most out of a moveset built around a slash, punch, and dash to cleave through the six Anobrite nests -- each ending with their own boss -- while mastering the game's unconventional but precise movement.
Gameplay | MuteX+ Gameplay Trailer
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the game's core playable content will be very close to what I envision on full launch, there are extra features and polish missing that would take me a good amount of time to finish. Instead of delaying the release until then, I would much rather let people enjoy the game while I touch it up. ”

Approximately how long will this game be in Early Access?

“6 months is a good estimate for my baseline scope, but this largely depends on performance. This is the type of game that has so many ways to expand, so if people love it, I will work on it for longer.”

How is the full version planned to differ from the Early Access version?

“I plan to accompany the core playable content with visual polish, achievements, unlockable ways to change Brigand's loadout, extra challenges that will terrorize even me, and a healthy dose of story outside of just bestiary entries. The dynamic nature of the enemies will also be brought to its full potential, making the core gameplay more fresh, challenging, and rewarding to learn.”

What is the current state of the Early Access version?

“The player can play 5 levels, which have a Normal Mode and an Endless Mode. Each level has its own songs, visuals, enemy spawns, and boss. The player can currently only unlock one powerup, but they start with three unlocked and can choose which three drop during a round.

On the side, the player can enter the practice range where they can customize spawn rates for the first 6 enemies in the game. There is also a Bestiary, containing a varied amount of logs about each enemy, but currently less than half of the enemies have sufficient logs.”

Will the game be priced differently during and after Early Access?

“No price change.”

How are you planning on involving the Community in your development process?

“I have a Discord server set up for discussion about the game that I will participate in for ideas/feedback. While I have to put my foot down on some difficulty decisions, there are several things that I am willing to hear from the community about.”
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About This Game

Heavily inspired by the flash game Amorphous+. 

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OVERVIEW

You play as Brigand, a researcher given an experimental weapon by her company's military division. She must cut through and search the nearby nests by force in hopes of finding something that will end her company's stagnating war, whether it be a simple resource or the secret workings of a completely different organization.

Within these nests are many different Anobrites, which are slimes with chitin parts. Each species has its own behavior and abilities, and they can mutate into completely different species by combining with others.

Brigand's moveset consists of a simple slash, punch, and dash. Each ability has its own properties and variants depending on when it is used, giving the tools needed to take on any situation. Additionally, specific tricks and combos (such as killing multiple Anobrites with one swing) reward the player with extra dash meter.


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GAMEPLAY

Brigand automatically moves and aims towards the player's cursor, rewarding mastery with smooth and precise gameplay (though there is controller support for a conventional 1-stick experience). There are also very few ways to get i-frames; movement and positioning is key to avoid getting hit, and your dash is not a dodge roll.

To beat a nest, the player simply kills enemies until the enemy count reaches 0. After defeating the boss that spawns at that point, the player beats the nest and can move on to the next one.

Bonus modes include an endless mode for each nest after clearing their normal mode and a boss rush after the last nest is completed.

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Business Inquiries go to guacambusiness@gmail.com

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3-9100F / AMD Ryzen 3 3100X
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5-8400 / AMD Ryzen 7 2700X
    • Graphics: NVIDIA GeForce GTX 1060
    • Storage: 5 GB available space

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