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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Early Access gives us the chance to continue developing the game together with the community as we complete all 9 chapters. The complete storyline is already written, and prototypes and early builds for several chapters exist. Balancing, pacing, interactivity, and presentation are areas where community feedback is especially valuable. With Early Access, we can steadily expand and refine the game step by step until the full release.

»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Early Access begins in December. We plan to release the game in three phases, each containing 3 chapters, with new sections launching roughly every few months. Our current goal is to have the full release ready sometime in 2026.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The Early Access version will let players experience the first parts of the story (initial chapters) and give feedback on pacing, atmosphere, and interactivity. The full version is planned to include all 9 chapters combined into one continuous experience, with expanded visuals, animations, and sound design. It will also integrate improvements and adjustments that come directly from community feedback during Early Access.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The first 3 chapters are fully playable and technically stable. Additional chapters are in development and will be released in the next phases, while we continue to refine gameplay, visuals, and performance based on community feedback.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No, the price will remain the same – even after the end of Early Access.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We welcome all kinds of feedback to help improve the game. For technical issues, bug reports, and detailed questions, we've set up a dedicated Discord group where players can share their experiences and get support. This allows us to respond quickly and improve the game step by step.»
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Om spillet

BeiHai 2010 is an emotional point-and-click adventure about youth, love, and the journey of growing up. Dive into the memories of Namo, who, after years abroad, receives a wedding invitation from her old school friend Shannon. This unexpected message sends her spiraling back to her youth in the Chinese city of Beihai.

Experience a touching story of friendship, first love, and the bittersweet challenges of coming of age. Accompany Namo on her journey through the past and present, encountering people who shaped her life: Lanshi, her first great love, Shannon, her closest friend, and Duchuan, the quiet companion who was always by her side.

Gameplay and Interaction

  • Point-and-Click Adventure: Explore beautifully crafted scenes and interact with everyday objects to uncover Namo's story.

  • Dialogue Choices: Shape the narrative with different dialogue options and influence the relationships between characters.

  • Flashbacks: Unlock memories and relive the emotional highs and lows of Namo's youth.

  • Dance Sequences: Perform rhythmic movements and immerse yourself deeper into Namo's emotional world.

Unique Style and Atmosphere

  • Minimalistic Design: Characters are shown only in fragments (e.g., eyes, hands), leaving room for the player's imagination and enhancing emotional depth.

  • Color and Sound Aesthetics: Each character is represented by a unique color, and the emotional soundtrack evolves a recurring melody to match the scene's mood.

  • Atmospheric Storytelling: Experience intimate everyday moments like lighting a cigarette in the dark, opening a mailbox on a rainy evening, or dancing to melancholic music.

A Personal Story

BeiHai 2010 is inspired by the real-life experiences of its creator, and tells of the naive dreams and bittersweet memories of youth. It is an interactive love letter to a bygone era, an emotional journey showing how the choices of our youth shape who we become.

Systemkrav

Windows
macOS
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • Prosessor: 2,8 GHz Dual-Core CPU
    • Minne: 4 GB RAM
    • Grafikk: Intel HD Graphics 4000 or even
    • DirectX: Versjon 10
    • Lagring: 3 GB tilgjengelig plass
    • Lydkort: DirectX-kompatible Soundkarte
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • Prosessor: 3,2 GHz Quad-Core CPU
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA GTX 960 or even
    • DirectX: Versjon 11
    • Lagring: 3 GB tilgjengelig plass
    • Lydkort: DirectX-kompatible Soundkarte
    Minimum:
    • OS: Mac OS X 10.6+
    • Prosessor: 1.4GHz or faster
    • Minne: 3 GB RAM
    • Grafikk: Any from the last 4 years
    • Lagring: 3 GB tilgjengelig plass
    Anbefalt:
    • OS: Mac OS X 10.6+
    • Prosessor: 1.4GHz or faster
    • Minne: 3 GB RAM
    • Grafikk: Any from the last 4 years
    • Lagring: 3 GB tilgjengelig plass

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