A top-secret military research facility has gone dark. Their last communication only had two words in it: “Containment Protocol” Your task is to infiltrate the facility using a prototype remote control drone and work out what has happened to the facility and more importantly - what has happened to the weapon.
全てのレビュー:
やや不評 (13) - このゲームのユーザーレビュー 13 件中 38% が好評です
リリース日:
2015年8月31日
開発元:
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“I'm a completely self funded game developer, so all revenue I get from all of my games that have been published to date go into the development of the games I am currently making, so funds from Containment Protocol and Blast Em! go into the development of Caretaker. Once Caretaker is out funds from that will go into the development of Containment Protocol, so to make it clear, if you are buying the early access version of Containment Protocol you are funding development of Caretaker which is my priority project at the moment.

The more ambiguous approach is that in reality all the projects share a lot of the same code so it's actually funding them all at the same time but I don't want to give any false impressions. To clear up any further confusion, any revenue generated from sales of my games supplements the funds I have to develop Caretaker - I am not reliant on sales of my games to fund my development, they are a bonus - a very much appreciated one and I can't thank you enough for purchasing a copy and having faith in me.

Further development in Containment Protocol is not dependent upon Caretaker being a success, Caretaker being a success just means development on Containment Protocol happens a lot faster as I don't have to take on contract work to generate the funds.

I develop my games on my own, I don't have a team of developers. I out-source things like VO and audio but everything else I do myself which means all code, art, marketing and PR. At the moment I have two games in active development, this one and Caretaker.

Containment Protocol was a long time in the Greenlight process and while it was there waiting to be cleared I started to work on Caretaker as a recreational project, I never intended it to become a fully fledged game. Caretaker got a lot of praise and managed to attract the attention of my favourite sci-fi actor, David Hewlett (Stargate Atlantis) to work on it. Containment Protocol was still waiting to be green-lit so I signed up David and committed to making Caretaker. As I need to complete Caretaker in a shorter period of time it had to take priority over Containment Protocol but as soon as it is finished I am back on this game full time.

Why Early access? I kept being asked by people when is it coming to Steam... I had a complete 20 minute vertical slice version of the game that is completely playable from beginning to end so to satisfy the many requests to have it on steam I decided to release it here. The full game will be added to on a semi-regular basis and full time development started once I've completed work on Caretaker.”

このゲームは大体どのくらいの期間早期アクセスですか?

“Development will resume on Containment Protocol in January 2016 and hopefully finished a few months after that.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The Early Access build shows a snapshot of the gameplay. The final version will expand upon what is seen here to provide a vast facility and a lot more puzzle elements to solve to find out what happened. This includes things like more defence mechanisms to disable, fires to extinguish to proceed and more story to unravel via terminals to be hacked. I am currently aiming for at least 3 hours of gameplay.”

早期アクセスバージョンの現状はどうなっていますか?

“It's a complete snapshot of 5 gameplay elements: Bombs to diffuse, sentry robots to evade, doors to be opened and some of the story.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The early access version will be 50% of the full version.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“I make games for people to play and I want them to have fun playing them. Given the nature of Containment Protocol I'd love the community to come on board and give feedback/suggestions on how to improve on what's already there. What do they like? What do they hate? What would they love to see added? Is the story needed or does it just get in the way? How should the facility be expanded - what kind of sections should it have?”
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お知らせ: 注意:Containment ProtocolはSteamストアで利用できなくなりました。
 
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レビュー

“I first saw Containment Protocol at Rezzed this year when the large banner showcasing its simplistic, beautiful art style immediately caught my eye. It’s difficult to describe in ordinary genre terms, but it’s close to a survival/exploration game. You remotely control a quad copter exploring an abandoned scientific facility, only able to see via its lidar scanning the surroundings. It’s atmospheric to the max–sounds echoing in empty corridors, clinical beeping coming from the automated defenses of the facility.”
Rock Paper Shotgun

“Taking gaming back to simple game play Containment Protocol mixes your imagination, memory and ability to play attention to successfully move forward”
Noaksey

“Bleak in every way: a story about an escaped nanovirus, an infrared scanner attached to your remote-controlled the only means of seeing and an aggressive military voice over berating your every mistake. Controlling the drone you seek out keycards and information to progress deeper into the facility and unravel what happened.”
Rock Paper Shotgun

このゲームについて

A top-secret military research facility has gone dark. Their last communication only had two words in it: “Containment Protocol”

Your task is to infiltrate the facility using a prototype remote control drone and work out what has happened to the facility and more importantly - what has happened to the weapon they were working on.

THIS IS AN EARLY ACCESS GAME!

This means that it's not the full game, in fact the version that is currently uploaded is about 80% of what was available to play at Rezzed and on my Website. A large section of it has been re-designed.

You can play using WSAD or cursor keys to move around or even a JoyPad. Make sure the joypad is attached before you start the game as there is a bug where it won't be recognised if you plug it in after starting the game.

システム要件

Windows
macOS
    最低:
    • OS *: Windows XP
    • プロセッサー: 1 Ghz
    • メモリー: 4 GB RAM
    • グラフィック: Shader model 2
    • DirectX: Version 9.0c
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。
    最低:
    • OS: OSX 10.6
    • プロセッサー: 1 Ghz
    • メモリー: 4 GB RAM
    • グラフィック: Shader Model 2
* 2024年2月15日(PT)に、Steamクライアントは32ビットゲームまたはmacOS 10.14以前のバージョンのサポートを終了します。

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