"Echoes of Arcane Realms" is a dynamic VR action game that takes players to challenging arenas. Battle elemental enemies using a diverse arsenal, from Thor's Hammer to magical wands. Explore game modes including battles, labyrinth challenges, and training to sharpen your skills!
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Veröffentlichung:
26. Feb. 2025
Entwickler:
Publisher:

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Community-Driven Development
Early Access allows me to involve players from different VR platforms in refining the game. Your feedback is invaluable for improving gameplay mechanics, balancing challenges, and optimizing performance across various devices.

Expanding and Improving the Game Together
The Early Access version includes core features like intense arena battles, destructible environments, and diverse weapons. However, this is just the beginning! I plan to add more arenas, enemies, weapons, and gameplay modes based on player input.

Overcoming Indie Challenges
As a solo developer, resources and time are limited. Early Access enables me to release the game in a polished yet expandable state, while continuing to improve and grow the game with the support of the community.

Transparency and Collaboration
I want to create a transparent development process where players can see how their suggestions shape the game. Regular updates will reflect the progress and improvements inspired by community feedback.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„From 6 months to one year.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The Early Access version of "Echoes of Arcane Realms" serves as the foundation for the full game, giving players a taste of its core mechanics and immersive gameplay. While the Early Access release is already packed with engaging features, the planned full version aims to expand on this base in exciting ways:

1.More Content to Explore

Additional Arenas: A wider variety of arenas with unique layouts and environmental challenges.
New Enemy Types: More diverse enemies with distinct elemental abilities and behaviors to keep players on their toes.
Expanded Arsenal: A broader selection of weapons, each offering unique playstyles and strategic options.

2.Enhanced Gameplay Systems
Dynamic Arenas: Introducing environmental hazards and interactive elements to make battles more strategic.

3. Improved Visuals and Performance
Optimization for a smoother experience across a wider range of VR devices.
Enhanced visual effects to further immerse players in the game’s world.

4.Expanded Game Modes
New Challenges: Additional game modes to test players’ skills in creative ways.

5. Community-Driven Features
Based on feedback during Early Access, new features, balance adjustments, and quality-of-life improvements will be prioritized to reflect what players value most.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access release of "Echoes of Arcane Realms" provides a strong foundation for an engaging VR experience, offering core gameplay mechanics and a glimpse into the game's vision. Here’s what players can expect in this version:

1.Core Gameplay

Intense Arena Battles: Engage in battles against diverse enemy types, each wielding unique elemental abilities such as fire, ice, electricity, and toxicity.
Destructible Environments: Use destructible arena elements and weapons to gain a tactical advantage during combat.

2.Weapons and Combat Systems
A variety of weapons are available, including Thor's Hammer for melee combat and a fireball-casting wand for ranged attacks.
Combat offers a blend of strategy and action, requiring players to adapt to enemy behaviors and environmental changes.

3.Enemy AI and Behavior
Enemies react dynamically to the player, employing different tactics based on their elemental type and distance.
Players will face waves of enemies, each presenting unique challenges to overcome.

4.Game Modes
Arena Mode: Take on waves of enemies in intense, fast-paced combat scenarios.
Time Challenge Mode: Navigate labyrinths under time pressure, combining platforming skills with quick thinking.
Target Practice Mode: Sharpen your skills in a training ground with moving targets and score tracking.

5.Player Engagement
The current version invites players to explore the game’s core features and provide feedback to shape its future direction.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„A price increase is planned after leaving Early Access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I plan to listen to feedback, especially regarding balance, adding new enemies, and arenas. users can write me an email to give their feedback.“
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Infos zum Spiel

Step into the world of "Echoes of Arcane Realms", an intense VR action game where every battle reflects your skills, and every step on the arena resounds with the echoes of past victories and defeats. Face off against formidable monsters on dynamic, challenge-filled arenas, and listen for the "Echo…"—a sigh of relief as you conquer another enemy, or of frustration as an enemy lands a blow. Opponents embody different elemental powers: fire, ice, electricity, toxicity, and ordinary types, each with unique attacks.

Harness a variety of weapons, like Thor's Hammer, a wand casting fireballs, or a precise bow, to defeat foes, collect power-ups, and gather gold.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: GTX 1060
    • Speicherplatz: 2500 MB verfügbarer Speicherplatz
    • VR-Unterstützung: OpenXR
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 11
    • Grafik: RTX 2070
    • VR-Unterstützung: OpenXR
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