Sci-fi space strategy game with innovative combat. Players devise strategies, assign ships, configure modules. Multiple endings, optional side missions.The gameplay resembles unmanned ship combat, where players must pre-configure skills and commands in advance.

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Overview:

Not sure what the game is like? You can try out the free DEMO. The game is still being further improved.

The achievement system is still in development. Although the interface is already in place, the achievements cannot be completed yet.

This is a sci-fi space strategy puzzle-solving, level-based combat game with an innovative combat system. Players can craft battle strategies, assign specific ships, and customize ship modules. The game features multiple-ending storylines and freely selectable side quests. After completing the main campaign, endless combat mode unlocks, where unique AI enemies dynamically adapt their tactics based on battle conditions.

The game is being developed with free-roam large-world combat and planet construction. On planets, you can construct buildings (represented simply by icons), produce ships, research technologies, and set up defensive forces.

Features:

  • Unique Combat System: Adopts a "hands-off" design—far from dull! Players must pre-plan deployments and outthink enemies using skills and commands rather than relying solely on ship stats or gear. During battles, observe ship behavior and adjust tactics in real-time. Main missions provide one-time-only intelligence, while side quests offer hints or let players investigate independently (note: repairing the flagship in the first position costs a side quest attempt).

  • Strategic Depth: It's like playing cards (not a card game; some people misunderstand this). You roughly know what the opponent's strategies might be and what tactics they will employ (each pirate general has several relatively fixed configurations). Then, based on intelligence and the victory conditions, you devise your own tactics (e.g., luring the enemy deep, capturing the ringleader first, concentrated breakthrough, ...).

Notes:

  • Early-Game Pacing: The prologue may feel slow due to tutorials (e.g., installing weapons, selecting armor, building tank ships, skill/command effects, terrain impacts). However, side quests offer deeper tutorials, and the experience improves significantly later with richer mechanics and maxed-out fleet sizes.

  • Command Overlap Risks: Overlapping movement orders and skill triggers may cause unintended outcomes (e.g., ordering a ship to advance for 60 seconds while simultaneously retreating within the same timeframe leads to undefined behavior.This will be optimized later.).

  • Formation Strategy: Formations work best for fast ships; slow vessels risk being destroyed before deploying. Choose wisely!

Future Updates:
Updates/DLCs will depend on community reception. Planned content includes:

  • Level System: Expand with more stages. [V1.073 complete].

  • Character System: Add character profiles with art, lore, and unique abilities [V1.07 complete].

  • Weapon System: Introduce new gear and equipment. [V1.08 complete].

  • Ship System: Add more playable vessels. [V1.08 complete].

Long-Term Vision:
5. City System: Requires significant development time/resources.
6. Sovereignty System
7. Economy/Trade System
8. Miscellaneous: Randomized items, blueprint crafting, ship production, alien ecosystems, and more.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Pre-Generated Content
AI Tools:
I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content.

Usage:

Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself.

ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English).

Commitment:
All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience.

Version 1.07: Utilizes third-party AI-generated character images and partial textual content.

Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7 (SP1+), Windows 10
    • 處理器: X64 architecture with SSE2 instruction set support
    • 記憶體: 2 GB 記憶體
    • 顯示卡: RTX 10 Series
    • DirectX: 版本:10
    • 儲存空間: 6 GB 可用空間
    • 備註: 如果战斗画面卡顿,可能需要提升CPU性能。If the battle scenes are lagging, it may require an upgrade in CPU performance.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11
    • 處理器: X64 architecture with SSE2 instruction set support
    • 記憶體: 4 GB 記憶體
    • 顯示卡: RTX 30 Series
    • DirectX: 版本:11
    • 儲存空間: 6 GB 可用空間
    • 備註: 如果战斗画面卡顿,可能需要提升CPU性能。If the battle scenes are lagging, it may require an upgrade in CPU performance.
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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