Corona MotorSport is back and better than ever! Rebuilt from the ground up, Corona MotorSport now features beautiful graphics, realistic simulation-based physics and challenging AI to race against!

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Jeu en accès anticipé

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Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Remarque : la dernière mise à jour a été publiée par l'équipe de développement il y a 7 ans. Les informations et le calendrier présentés ici peuvent être obsolètes.
Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« 4 years ago, during my freshman year in high school, I had the dream of becoming a published developer on Steam. But like most high schoolers, I didn't have any money, and like 99% of all high schoolers, I didn't have a development team to help me put a game on a massive digital marketplace. Somehow though, this game got greenlit; that dream came true, and here I am.

I've been through hell and back developing this game almost entirely on my own, and I plan on finishing what I started. I put Corona on Early Access because I didn't want to venture into the world of professional game development totally alone, I wanted an audience, I wanted feedback and guidance from the Steam Community. I figured that my potential customers would be the best people to seek advice from in making a playable and enticing racing game. So that's what I did.

Often times I was stubborn to take the advice that I sought after. Sometimes I wasn't exactly the most polite developer on here, but Early Access was and still is a learning experience for me. Knowing what I know now, I am confident that Corona MotorSport and any other title I release on Steam will bring some sort of satisfaction to all who play them. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« After 3 years in Alpha development, Corona MotorSport is set to exit Early Access later this summer. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« In simple terms, for those of you that have not had the pleasure of being around for the first alpha release of Corona MotorSport, the first full release varies exponentially from it.

During it's three year course on Early Access, Corona MotorSport has gone through about 10 different Unity engine versions, countless UI redesigns, numerous additions and deletions of content, two complete redos (scrap nearly everything and start fresh), 3 different physics upgrades and two AI overhauls.

If you look at Alpha v3.04 and compare it to the full version, there will still be a lot of differences. The full version is set to feature completely overhauled vehicle physics/handling, more engaging gameplay, new tracks and new/redesigned cars. »

Quel est l'état actuel de la version en accès anticipé ?

« As of July 2018, Corona MotorSport is now nearing its final stages of development and is set for release later this summer. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes, I have spent over 3 years working on Corona MotorSport and I kept the price modest during it's early access period, I felt that the current price was reasonable, as the game was still a work in progress. There were a decent amount of bugs/glitches and the amount of content available did not justify a higher price, but as I continue to add content and features to the game, I will most likely raise the price as the game exits Early Access.is »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« I plan on greatly involving the Steam Community to help me finish the game. Im looking for people to provide feedback, point out bugs, make suggestions, and even help with designing the game such as making textures or modeling tracks/vehicles. I would also need people to help translate the game into their own native languages.

I plan on enabling workshop support sometime soon as well, Unity generally isn't a modder-friendly game engine, but I will do my best to create a pipeline of my own for custom user-created tracks and cars. »
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À propos de ce jeu



Corona MotorSport is a simulation-based independently developed and published racing game. Developed by LucasGame Studios, Corona MotorSport features a constantly improving physics system, beautiful graphics and a variety of cars to choose from. Users can select a track and drive around in Freeroam or they can race against other vehicles in Race mode. Corona MotorSport is currently in Early Access and will be updated frequently.
LucasGame Studios is an indie game studio that was founded in 2012.



Corona MotorSport is powered by the Unity game engine and boasts a multitude of features. Real-world data is implemented into Corona MotorSport to bring accurate physics simulation into the game.
Physics
  • Pacejka-89 Tire model
  • Suspension and tire pressure calculation
  • 3D tire model (experimental)
  • Real world horsepower, torque, gear ratio and weight data
  • Realistic engine sounds

Racing AI
Now featuring Racing AI! Race against up to 10 other cars in the new action-packed race mode.

Beautiful Graphics
Corona MotorSport features top-of-the-line graphics with constant tweaks and improvements each update.
  • Real-time and Screen-Space reflections
  • Dynamic Time and Weather system - Test your skills in rain, fog, snow (seasonal), sun, night or day!
  • Next-Gen Post-Processing - Bloom, Academy Color Encoding System (ACES) based Color grading/Tonemapping, Cinema-Quality Depth of Field, Ambient Occlusion
  • Physically based shading - High quality environment shaders based on Shader Model 5 with dynamic rain and snow coverage support combined with next-generation car shaders (clear coat and procedural flake generation)
  • DirectX 11 support

Real-Time Damage Physics
Cosmetic Damage as well as suspension/drivetrain damage is supported with detachable parts

Tracks
  • Monza, Italy
  • Barcelona
  • More coming soon

Vehicles
  • Serato Conquistador - powerful Italian sports car
  • Factory Five Mark IV Roadster - Officially licensed Factory Five Cobra replica
  • Factory Five Type 65 Coupe - Officially licensed Factory Five Daytona replica
  • Factory Five Type 65-R Coupe - Race version of Type 65
  • Nyzan GTX - Japanese sportscar
  • Doge Hellfire - American 4 door Muscle car
  • Vortex VX Storm - AWD German sportscar
  • Serato Uragano - powerful Italian sports car
  • Kobra XR - German engineered gull-wing door car

Configuration requise

    Minimale :
    • Système d'exploitation  *: Windows XP SP2 or greater
    • Processeur : Intel Core i3, SSE2 instruction set support
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • DirectX : Version 9.0
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : Any sound card
    • Notes supplémentaires : 16:9 Aspect Ratio required
    Recommandée :
    • Système d'exploitation  *: Windows XP SP2 or greater
    • Processeur : Intel Core i7, SSE2 instruction set support
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : Any sound card
    • Notes supplémentaires : 16:9 Aspect Ratio required
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

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