This fascinating documentary film tells the incredible true story of the pioneers of the British Video Games Industry from 1979 to the present day.
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發行日期:
2015 年 3 月 31 日
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From Bedrooms to Billions tells the incredible true story of the pioneers of the British video games industry. As home computer technology development gathered pace in the 1970’s and 1980’s computers such as the ZX Spectrum, Commodore 64, BBC Micro and later the Commodore Amiga and Atari ST saw a generation of small team enthusiasts, hobbyists, school kids, and entrepreneurs emerge. Their creativity and vision, along with those that followed allowed the UK to play a key role in the shaping of the largest entertainment business in the world today, the billion dollar video games industry!

The film journeys through those early 8-bit game design years, the transition into the 16-bit era and PC, the influence of the Japanese and American consoles (Sega Genesis/Mega Drive, Nintendo SNES), the availability of finance caused by rising development costs, right through to the present day of big budget triple A games, indie development and the future. Featuring interviews with Mark Healey (Little Big Planet), Ian Livingstone (Tomb Raider), Peter Molyneux (Populous), Jeff Minter (TxK), David Braben (Elite Dangerous), David Perry (Earthworm Jim), Mark Cerny (Sonic the Hedgehog 2) and many others from across video game development, publishing and journalism from over the last 40 years, combined with compelling archive footage and music.

The film reveals some of the remarkable stories, struggles and successes that saw the UK video games industry go from quite literally nothing into a major force littered with original thinkers, innovators and eccentric characters.

額外內容

9 段影片,長 60 分鐘
購買 From Bedrooms to Billions 即可獲得以下額外內容:
Making of Speedball 2
額外內容
6 分鐘
Mike Montgomery of The Bitmap Brothers tells us how one of their most famous games came about complete with infamous "ICE CREAM! ICE CREAM!" call from an eager salesmen taking advantage of another horrific injury on the pitch to sell a few more ice creams to the ecstatic crowd!
Creating Sensible World of Soccer
額外內容
6 分鐘
Jon Hare talks about how by the early 1990's the opportunity was there to finally create 'his' kind of football game. This film looks at how one of the most famous football or 'soccer' games ever came to be, complete with players of all the right leagues, nationalities and even colors.
Making Games and Sheep in Space
額外內容
4 分鐘
British Game Developer and Llamasoft Founder Jeff Minter talks about how he used to create his early games as well as revealing his thinking behind his much loved Commodore 64 title 'Sheep in Space'...
Making music for the Commodore 64
額外內容
10 分鐘
Rob Hubbard is generally regarded as one of the greatest Commodore 64 musicians of all time, though he would be the last to say that! In this film Rob talks about what first interested him into getting a Commodore 64 and from there working out how to use the SID Chip to make music.
Making Head Over Heels
額外內容
5 分鐘
By the mid-1980's developer Jon Ritman had already established himself as a brilliant developer having hits such as 'Match Day II' and 'Batman'. His next title 'Head Over Heels' had certain design elements that caused the gaming press of the time to hail Jon as an innovator.
Making Shadow of the Beast
額外內容
8 分鐘
Martin Edmondson who later in his career had smash hits with titles such as 'DRIVER' and 'Destruction Derby' talks about how a few years earlier he turned a technical demo for the Commodore Amiga 500 into a fully formed game that was 'Shadow of the Beast'.
Teaching Nintendo 3D
額外內容
7 分鐘
In 1989 when Nintendo released their Gameboy Jez San could not resist cracking their copy protection technology! This led to a sequence of events which went from simply an offer to teach Nintendo how to create 3D games through to the development of the groundbreaking Super FX Chip!
Making Manic Miner
額外內容
6 分鐘
'Manic Miner' was and still is one of the most iconic British Video Games of all time. Its creator Matthew Smith at the age of just sixteen shot to fame in the early 1980's when the game was released in 1983 for the ZX Spectrum.
Making Elite
額外內容
8 分鐘
David Braben and Ian Bell created the seminal Space Trading Combat game 'Elite' whilst still at University in the early 1980's. David gives his thoughts on how this classic game was devised, created and released.
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系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows 7
    • 處理器: Intel Core 2 或是同性能的 AMD 處理器
    • 記憶體: 1 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    • 備註: 540p 適合 5Mbps 之網路頻寬環境;360p 適合 3Mbps。
    建議配備:
    • 作業系統: Windows 10
    • 處理器: 推薦使用 Intel Core I3 以上或是同性能的 AMD 處理器來撥放 1080p 高畫質視訊。
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 備註: 1080p 適合 12Mbps 之網路頻寬環境;720p 適合 8Mbps。
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Mac OSX 10.7
    • 處理器: Intel Core 2 或是同性能的 AMD 處理器
    • 記憶體: 1 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    • 備註: 540p 適合 5Mbps 之網路頻寬環境;360p 適合 3Mbps。
    建議配備:
    • 作業系統: Mac OSX 10.10+
    • 處理器: 推薦使用 Intel Core I3 以上或是同性能的 AMD 處理器來撥放 1080p 高畫質視訊。
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 備註: 1080p 適合 12Mbps 之網路頻寬環境;720p 適合 8Mbps。
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。
    最低配備:
    • 作業系統: Linux Ubuntu 12.04 或較新版本,SteamOS 2.20 或較新版本
    • 處理器: Intel Core 2 或是同性能的 AMD 處理器
    • 記憶體: 1 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    • 備註: 540p 適合 5Mbps 之網路頻寬環境;360p 適合 3Mbps。
    建議配備:
    • 作業系統: Linux Ubuntu 12.04 或較新版本,SteamOS 2.20 或較新版本
    • 處理器: 推薦使用 Intel Core I3 以上或是同性能的 AMD 處理器來撥放 1080p 高畫質視訊。
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 備註: 1080p 適合 12Mbps 之網路頻寬環境;720p 適合 8Mbps。

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