Om dit te kunnen spelen, moet je het originele spel A.V. hebben.

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Uitgavedatum:
16 feb 2015
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Om dit te kunnen spelen, moet je het originele spel A.V. hebben.

A.V. - Digital Sound Track downloaden

 

Over deze content

Full soundtrack from A.V.


This includes two different versions, an album and raw version. The Album version is compressed to .MP3 files and organized like a traditional soundtrack. This version plays in the Steam Music player for enjoyment in any game. The raw version is laid out more like how the files are actually imported into the game. This version is distributed in loss-less .WAV files, which can take up a lot of space. Users can delete a version if they do not want it.

Track List:

Album Version (Compiled MP3 Files):

/FX/
AV_Mono - 6:29
CHIP_Mono - 12:22
enemy_fx - 1:10
Instrument_Tones_FX - 0:54
PreFireTones_fx - 0:14
PylonActivation_fx - 2:10
UI_fx - 0:50
uncatorgized_fx - 1:14

/Music/Promotional
IGF_Final - 3:57
Unreleased1 - 2:08

/Music/Zones
Zone 1 - Master - 0:51
Zone 2 - Master - 4:48
Zone 3 - Master - 3:25


Raw Version (Raw WAV Files):

/FX/
av_hit - 0:01
conduit_hum - 0:03
crusher_close_lfo - 0:08
crusher_close_midChord - 0:08
crusher_close_upHalfOctave - 0:08
crusher_open_lfo - 0:08
door_move - 0:03
hum_generic - 0:08
hum_generic_breaks - 0:08
instrument_acquire - 0:00
off - 0:02
on - 0:02
ping - 0:07
ping_recharge_pro - 0:02
player_collision - 0:00
player_collision_2 - 0:00
receptor_off - 0:02
receptor_off_partial - 0:00
receptor_on - 0:02
receptor_on_partial - 0:00
silence_of_a_pylon - 0:00
sonic_trigger_activate - 0:00
step_trigger_activating - 0:06
thump - 0:01
walk - 0:00
wubble_new - 0:01

/FX/Enemies
angelina_attack_full - 0:06
angelina_hit - 0:01
angelina_recover - 0:01
enemy_Alert - 0:02
enemy_Attack_Ground - 0:02
enemy_Attacking Hover - 0:02
enemy_Enemy Freeze - 0:02
enemy_ground_Recover - 0:02
enemy_Hover_Boost - 0:02
enemy_hover_Recover - 0:02
enemy_idle - 0:13
enemy_Idle_Ground - 0:02
enemy_Idle_Hover - 0:02
enemy_Jenny_Dmg - 0:02
enemy_Jenny_Fire - 0:02
enemy_Moving_Hover - 0:02
enemy_patrol_bleep - 0:02
enemy_RAM_prep - 0:01
enemy_RYAN_RAM - 0:01
enemy_RYAN_RAM_hit - 0:02
enemy_scramble - 0:02
enemy_spot - 0:05
enemy_TERRY_Fire - 0:02
enemy_TERRY_Move - 0:02
enemy_TERRY_Recover - 0:02
enemy_TERRY_Retreat - 0:02
enemy_VLAD_RAM - 0:01
enemy_VLAD_RAM_hit - 0:01

/FX/InstrumentTones
ping_pre_fire - 0:00
Deact_Neg_Tone_Z1 - 0:02
Deact_Pos_Tone_Z1 - 0:02
Elasticty_Neg_Tone_Z1 - 0:02
Elasticty_Pos_Tone_Z1 - 0:02
Freezer_Neg_Tone_Z1 - 0:02
Freezer_Pos_Tone_Z1 - 0:02
Init_Neg_Tone_Z1 - 0:02
Init_Pos_Tone_Z1 - 0:02
Scrambler_Neg_Tone_Z1 - 0:02
Scrambler_Pos_Tone_Z1 - 0:02
Vel_Neg_Tone_Z1 - 0:02
Vel_Pos_Tone_Z1 - 0:02
Deact_Neg_Tone_Z2 - 0:01
Deact_Pos_Tone_Z2 - 0:01
Elasticty_Neg_Tone_Z2 - 0:01
Elasticty_Pos_Tone_Z2 - 0:01
Freezer_Neg_Tone_Z2 - 0:01
Freezer_Pos_Tone_Z2 - 0:01
Init_Neg_Tone_Z2 - 0:01
Init_Pos_Tone_Z2 - 0:01
Scrambler_Neg_Tone_Z2 - 0:01
Scrambler_Pos_Tone_Z2 - 0:01
Vel_Neg_Tone_Z2 - 0:01
Vel_Pos_Tone_Z2 - 0:01
Deact_Neg_Tone_Z3 - 0:01
Deact_Pos_Tone_Z3 - 0:01
Elasticity_Neg_Tone_Z3 - 0:01
Elasticity_Pos_Tone_Z3 - 0:01
Freezer_Neg_Tone_Z3 - 0:01
Freezer_Pos_Tone_Z3 - 0:01
Init_Neg_Tone_Z3 - 0:01
Init_Pos_Tone_Z3 - 0:01
Scrambler_Neg_Tone_Z3 - 0:01
Scrambler_Pos_Tone_Z3 - 0:01
Velocity_Neg_Tone_Z3 - 0:01
Velocity_Pos_Tone_Z3 - 0:01

/FX/PreFireTones
Deact_Pre_Fire_Z1 - 0:00
Elasticity_Pre_Fire_Z1 - 0:00
Freezer_Pre_Fire_Z1 - 0:00
Init_Pre_Fire_Z1 - 0:00
Scrambler_Pre_Fire_Z1 - 0:00
Vel_Pre_Fire_Z1 - 0:00
Deact_Pre_Fire_Z2 - 0:00
Elasticity_Pre_Fire_Z2 - 0:00
Freezer_Pre_Fire_Z2 - 0:00
Init_Pre_Fire_Z2 - 0:00
Scrambler_Pre_Fire_Z2 - 0:00
Vel_Pre_Fire_Z2 - 0:00
Deact_Pre_Fire_Z3 - 0:00
Elasticity_Pre_Fire_Z3 - 0:00
Freezer_Pre_Fire_Z3 - 0:00
Init_Pre_Fire_Z3 - 0:00
Scrambler_Pre_Fire_Z3 - 0:00
Velocity_Pre_Fire_Z3 - 0:00

/FX/PylonActivation
Deact_Pylon_Activation_Z1 - 0:10
Elasticity_Pylon_Activation_Z1 - 0:10
Freezer_Pylon_Activation_Z1 - 0:10
Init_Pylon_Activation_Z1 - 0:10
Scrambler_Pylon_Activation_Z1 - 0:10
Vel_Pylon_Activation_Z1 - 0:10
Deact_Pylon_Activation_Z2 - 0:06
Elasticity_Pylon_Activation_Z2 - 0:06
Freezer_Pylon_Activation_Z2 - 0:06
Init_Pylon_Activation_Z2 - 0:06
Scrambler_Pylon_Activation_Z2 - 0:06
Vel_Pylon_Activation_Z2 - 0:06
Deact_Pylon_Activation_Z3 - 0:06
Elasticity_Pylon_Activation_Z3 - 0:06
Freezer_Pylon_Activation_Z3 - 0:06
Init_Pylon_Activation_Z3 - 0:06
Scrambler_Pylon_Activation_Z3 - 0:06
Velocity_Pylon_Activation_Z3 - 0:06



/FX/UI/*
Ping_Ready - 0:02
Z1_Deact_Ready - 0:02
Z1_Elasticity_Ready - 0:02
Z1_Freezer_Charged - 0:02
Z1_Freezer_Ready - 0:02
Z1_Init_Ready - 0:02
Z1_Scrambler_Charged - 0:02
Z1_Scrambler_Ready - 0:02
Z1_Vel_Ready - 0:02
Z2_Deact_Ready - 0:02
Z2_Elasticity_Ready - 0:02
Z2_Freezer_Charge - 0:02
Z2_Freezer_Ready - 0:02
Z2_Init_Ready - 0:02
Z2_Scrambler_Charge - 0:02
Z2_Scrambler_Ready - 0:02
Z2_Vel_Ready - 0:02
Z3_Deact_Ready - 0:02
Z3_Elasticity_Ready - 0:02
Z3_Freezer_Charged - 0:02
Z3_Freezer_Ready - 0:02
Z3_Init_Ready - 0:02
Z3_Scrambler_Charge - 0:02
Z3_Scrambler_Ready - 0:02
Z3_Velocity_Ready - 0:02

/Monologues/
Mono_BPylon - 0:29
Mono_CentralDoors - 0:51
Mono_DPylon - 0:28
Mono_Enemies - 0:40
Mono_Freezer - 0:29
Mono_InitDeact - 0:48
Mono_Internet - 1:04
Mono_MainTower - 0:51
Mono_Ping - 0:35
Mono_Scrambler - 0:24
Mono_VelEl - 0:25

/Monologues/CHIP
CHIP_DeathEcho - 0:07
CHIPPleasEcho_Cond2 - 0:09
CHIPRantEcho_Sec1 - 0:28
CHIPRantEcho_Sec2B - 0:47
CHIPRantEcho_Sec3 - 0:34
CHIPRantEcho_Sec4 - 0:21
CHIPRantEcho_Sec5 - 0:27
CHIPRantEcho_Sec6 - 0:27
CHIPRantEcho_Sec7 - 0:18
CHIPRantEcho_Sec8 - 0:27
CHIPRantEcho_Sec9 - 0:43
CHIPRantEcho_Sec10 - 0:23
CHIPRantEcho_Sec11 - 0:30
CHIPRantEcho_Sec12 - 0:13
CHIPRantEcho_Sec13 - 0:40
CHIPRantEcho_Sec14 - 0:21
CHIPRantEcho_Sec15 - 0:30
CHIPRantEcho_Sec16 - 0:19
CHIPRantEcho_Sec17 - 0:25
CHIPRantEcho_Sec18 - 0:12
CHIPRantEcho_Sec19 - 0:30
CHIPRantEcho_Sec20 - 0:33
CHIPRantEcho_Sec21 - 0:23
CHIPRantEcho_Sec22 - 0:26
CHIPRantEcho_Sec23 - 0:25
DemoRantEnd - 1:08

/Music/Promotional/IGF Trailer
IGF_Deactivator - 3:57
IGF_Elasticity - 3:57
IGF_Freezer - 3:57
IGF_Initiator - 3:57
IGF_Master - 3:57
IGF_Scrambler - 3:57
IGF_Velocity - 3:57

/Music/Promotional/Unreleased
Unreleased1_Deactivator - 2:08
Unreleased1_Elasticity - 2:08
Unreleased1_Freezer - 2:08
Unreleased1_Initiator - 2:08
Unreleased1_Master - 2:08
Unreleased1_Scrambler - 2:08
Unreleased1_Velocity - 2:08

/Music/Promotional/Zone1
Zone 1 - Deactivator - 0:51
Zone 1 - Elasticity - 0:51
Zone 1 - Freezer - 0:51
Zone 1 - Initiator - 0:51
Zone 1 - Master - 0:51
Zone 1 - Scrambler - 0:51
Zone 1 - Velocity - 0:51

/Music/Promotional/Zone2
Zone 2 - Deactivator - 3:25
Zone 2 - Elasticity - 3:25
Zone 2 - Freezer - 3:25
Zone 2 - Initiator - 3:25
Zone 2 - Master - 4:48
Zone 2 - Scrambler - 3:25
Zone 2 - Velocity - 3:25

/Music/Promotional/Zone3
Zone 3 - Deactivator - 1:47
Zone 3 - Elasticity - 1:47
Zone 3 - Freezer - 1:47
Zone 3 - Initiator - 1:47
Zone 3 - Master - 3:25
Zone 3 - Scrambler - 1:47
Zone 3 - Velocity - 1:47

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Processor: Any
    • Grafische kaart: Any
    • Opslagruimte: 1600 MB beschikbare ruimte
    • Aanvullende opmerkingen: Soundtrack is delivered in .MP3 & .WAV, you may delete a set to save space.
    Minimum:
    • Processor: Any
    • Grafische kaart: Any
    • Opslagruimte: 1600 MB beschikbare ruimte
    • Aanvullende opmerkingen: Soundtrack is delivered in .MP3 & .WAV, you may delete a set to save space.
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.
    Minimum:
    • Processor: Any
    • Grafische kaart: Any
    • Opslagruimte: 1600 MB beschikbare ruimte
    • Aanvullende opmerkingen: Soundtrack is delivered in .MP3 & .WAV, you may delete a set to save space.

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