ENGLISH – Short Description A fast-paced VR action game where precision, focus, and movement decide everything. Dodge obstacles, react to dynamic challenges, and push your limits in a competitive sci-fi arena designed for immersive, skill-based VR gameplay.

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VR Only

Buy OMEXYAN

 

Feature List

One-handed mode? Yes, it’s here – because everyone is a player. In OMEXYAN, this feature was primarily designed for those living with physical challenges, but it’s open to anyone who prefers a more comfortable or simply different way to play. Our goal was to make sure that everyone, under any circumstances, can fully enjoy the championship of the universe.

About This Game

OMEXYAN GAME DESCRIPTION

Test your skills and become a champion of the Universal Games!
The galaxy is watching — this competition takes place only once every thousand years.

OMEXYAN is a fast-paced, skill-based VR game where movement, rhythm, and precision rule the arena. You enter a distant universe where alien, colorful creatures must be captured, targets must be hit with perfect accuracy, and dangerous obstacles must be overcome.

Using red and green color-coded devices, you must always match the correct tool to the correct target. Dodge incoming lasers, navigate moving hazards, and react quickly as challenges become increasingly complex.

OMEXYAN features galactic shooting challenges, column-based skill arenas, jump-focused obstacle courses, collectible items, and powerful enemy bosses. Each arena introduces new mechanics, rules, and threats that test your reflexes and coordination.

Earn points, unlock new arenas, and prove that you deserve your place in one of the universe’s greatest competitive events.

OMEXYAN is more than a game — it’s an intergalactic trial of skill and precision.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some background images and music tracks were generated using AI tools (e.g., OpenAI and an AI music generator with a valid license). All assets are edited and integrated manually. No live AI generation is used during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: windows 10 (64-bit)
    • Processor: intel i5-11600K /AMD Ryzen 5 5600x
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2070 / AMD RX 6600 /5700 8GB VRAM
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX
    • VR Support: OpenXR Compatible VR Headsets
    • Additional Notes: 📌 VR Graphics & Performance – Important Note This game is designed as a scalable PC VR experience. Visual quality and performance depend on two combined factors: • Your VR streaming settings (Virtual Desktop, Air Link, SteamVR resolution) • The in-game graphics preset (Low / Medium / High) The in-game presets adjust visual quality within the current streaming resolution. This means that higher streaming quality with Medium in-game settings may look better than lower streaming quality with High settings. This behavior is normal for PC VR and allows the game to run smoothly across a wide range of hardware configurations. For the best experience, we recommend balancing both streaming quality and in-game settings according to your PC and network performance.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: windows 10 (64-bit)
    • Processor: intel i7-12700K /AMD Ryzen 7 7700x
    • Memory: 32 MB RAM
    • Graphics: NVIDIA RTX 3080 10GB / AMD RX 6800 16 GB
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX
    • VR Support: OpenXR Compatible VR Headsets
    • Additional Notes: 🔹 Simple example : If your VR streaming quality (Virtual Desktop / Air Link / SteamVR resolution) is set to Low, the game will render at a lower resolution. In this case, even setting the in-game graphics to High will not result in sharp visuals. On the other hand, a higher streaming quality combined with Medium in-game settings can look significantly better. This is expected behavior in PC VR.
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