WAW is a unique historical strategy turn-based game, in a boardgame spirit, which aims at simulating in one single system ALL kind of wars and conflicts throughout the world (and beyond) from Prehistoric times to nowadays, on the operational or strategic levels.
All Reviews:
Mostly Positive (37) - 70% of the 37 user reviews for this game are positive.
Release Date:
May 4, 2017
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Recent updates View all (30)

July 13

July game update

*** IMPROVEMENTS ***
  • (Units) Added support for units with more than 2 life steps.
  • (UI) Money icons displayed during economic phases now use the graphics included in the scenario instead of the default graphics.
  • (Movement Phases) The button allowing to cycle through stacks that have not moved yet now also zooms on the stacks to help locate them.
  • (Leaders) Leader that dies of starvation or that is killed when his/her fortress is taken by the enemy can now be replaced, either immediately if the stack still exists or on next turn with a reinforcement arriving in the capital of its nation.
  • (Main Menu) The store button has been activated.
  • (Victory Conditions) Specific conditions defined in the scenario (e.g. control of a specified structure, elimination of a specified structure) are now prioritised over general conditions concerning victory points. If two players simultaneously.
    fulfil specific victory conditions, the one with the highest VP count wins.
  • (End Game) Clarified the window that displays the victory conditions at the end of the game.

*** FIXES ***
  • (Aerial Movement) Fixed bug that allowed defeated or panicked planes to start a second mission during the same movement phase.
  • (Movement) Fixed bug that allowed to drop a unit into a structure it is not allowed to enter
  • (Movement) Fixed false battle detection in the case where a stack from side A was moved into a region belonging to side B without a stack, with the region containing a non-fortified structure and a stack belonging to A.
  • (Movement) Fixed bug where a land Stack was not allowed to attack a region if (i) the region was already attacked by an allied plane and (ii) the region contained a structure with allied land units
  • (Movement) Fixed bug where conquering a region with a friendly structure would kill the units in the structure.
  • (Movement) Fixed bugs that happened when splitting a stack and trying to move the split units to enemy structure or besieged friendly structures
  • (Movement) Fixed bug that left "phantom" stacks in regions after manual fusion of friendly stacks. This bug could cause battles where there was apparently only stacks from a single player.

  • (Sound Manager) Fixed bug that caused an infinite loop in the case where the music playlist contained no playable file
  • (Sound Manager) Fixed bug that prevented the engine from playing scenario's custom music

  • (Battle) Fixed bug where a stack automatically taken out of its structure to fight an incoming enemy stack would not include its leader.
  • (Battle) Fixed computation of Victory Points gained/lost at the end of a battle : the result was sometimes too high because eliminated Support Units and Leaders were taken into account in the step loss count, while only Combat Units have to be considered.
  • (Battle) Connexions taken by air units to reach a battlefield are no longer taken into account to calculate battle modifiers.
  • (Battle) Fixed bug where a battle was continually started in the same region even though no opposing forces was present.
  • (Battle) Fixed a bug where a battle was detected but never started, that happened when defending units were locked inside a structure by a card effect.
  • (Battle) Fixed a bug where a battle losses were not properly counted on both sides, often resulting in the defeat of the real winner.

  • (Saves) Fixed bug where double-clicking on a save to load it would load the save twice, resulting in a broken setup of the map.
  • (Auto-saving) Fixed bug where quitting a scenario just after a battle and then launching the last save could result in an incorrect position of the units that were engaged in the battle.

Enjoy !
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July 10

Website Updated

Hi All,

Along with the recent code update that you probably noticed yesterday, we have also changed and redesigned the WAW website completely.

Feel free to visit it and comment at https://waw-games.com

Thanks for your support :steamhappy:
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About This Game







WAW is a unique strategy turn-based game concept, on a boardgame spirit, which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to nowadays, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, fantastic or SF titles. The key is the use of a single system of rules and situations which works in all cases.

Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!

Practically, a few minutes are required to read about the specific properties and content of a new scenario and you can jump right in!



The Main Game Features includes:
  • Game is turn-based, using the I GO U GO system, each player taking one side (sides involve sometimes more than one nation).
  • The map is divided into numerous regions, with various terrains and sometimes structures (ports, fortresses, airports ...), and potentially sources of income when necessary.
  • When maintenance and purchase of forces is needed, or to acquire new event cards, a simple income system is activated.
  • Combat units may be from the land, naval or air domains. You will find different types, such as infantry, cavalry, artillery, guerrillas, submarines, flat tops, fighters, elephants, anti-aircraft batteries, etc ... All of which can be combined into different stacks for easy handling.
  • Leaders are crucial in the game, as they have three main usages: first they give bonus to the base combat values of their stacks, second their morale values are use to check victory or defeat levels, and lastly they are necessary to launch attacks on the enemy.
  • Two opposing stacks in the same region generate a battle, which is resolved in a semi-tactical way in two successive rounds. The game automatically calculates the various bonus and penalties of sides, their respective morale levels, allows for event cards play, and they each combat unit of each side shoots simultaneously (in most cases) at the enemy. Losses are taken in terms of hits and panics. The moral level of the initial army affected by the losses and panics suffered, which in turn may lead to rout, pursuit and breakthroughs.
  • Multiple Events Cards packs are granted to each side, that they will use to influence all aspects of the game, such as alliances, income, movement, weather, leadership, number and quality of troops and finally many tactical aspects for the battles. This ensures both a real uncertainty in the game and a great replayability potential.

  


The scale changes according to scenarios. A ground combat unit could be only a simple battalion or a whole army. A region may represent a few square miles or a whole country. And similarly, a game turn could be just a few hours or up to many years!

Game allows for coverage of different ‘spaces’ of play, such as land, sea, air or outer space…!

Basically, all titles in the Classic collection have a reasonable playing time and a limited number of units and cards, making them both fun and fast to play.

The Expanded collection is more ambitious, usually doubling the scope of the Classic one.
  
  


WAW essentially offers two collections (types of scenarios), the Classic (short game play time, a hundred or so units, three dozens of event cards, a game map equivalent to about 2 game screens) and the Expanded (double size more or less from the Classic). Each collection will require one the packs to run (giving the engine, 3 or 6 games and the tutorial), and you will be able to get also later thematic packs (4 games on the same topic / region) or bundles (with packs of scenarios included)

PLANNING
Each month, a new scenario will be released!
  



The base pack, WAW ‘CLASSIC’ is delivered with 3 different scenarios (and can make use of all future DLCs):
  • HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England.
  • SARATOGA 1777, the battle that changed the course of the War of Independence.
  • NORMANDIE 1944, the most famous landing operation on the beaches of France.

The advanced pack, WAW ‘EXPANDED’ version of the engine offers the Classic pack content plus 3 extra scenarios with larger maps, more units, generals, playing cards and events. Those are:

  • HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England.
  • SARATOGA 1777, the battle that changed the course of the War of Independence.
  • NORMANDIE 1944, the most famous landing operation on the beaches of France.

PLUS
  • AUSTERLITZ 1805, Napoleon’s most famous campaign;
  • BERLIN 1945, the fall of the Nazis against the Soviets;
  • and KOREA 1950, the hottest conflict of the ‘Cold’ war!


During the next few days after release, players will be given free access, inside the Tools section, to the Game Editor.

The Game Editor will allow you to customize your scenarios, as well as design new ones.
  


WAW will work in French, English, Spanish, German and Russian. Other languages following according to demand.


First version is in solo mode and hot seat; PBEM (Play-by-Email) in the Summer of 2017, and multiplayer should be coming late 2017.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7/8
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9600
    • DirectX: Version 9.0
    • Storage: 750 MB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1024 MB DirectX 11 compatible
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.9 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 2 GB RAM
    • Storage: 750 MB available space
    Recommended:
    • OS: 10.9 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Storage: 2 GB available space

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