RE:AKTOR is a metroidvania about going fast and rewinding time. Race the clock, unlock new abilities and shortcuts, and solve temporal puzzles. Tear through walls and enemies with damage that scales with momentum, and punch ever deeper into a mysterious underground facility.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is far from finished, but we're looking for early feedback on its more unique mechanics. Satisfying movement and game feel have been our priority since the start of development and player feedback will be crucial to fine-tune it.”

Approximately how long will this game be in Early Access?

“We were planning a full release by August/September of 2026, but even now we're far behind schedule. We're a small studio without any backing, so we cannot give an accurate estimate.”

How is the full version planned to differ from the Early Access version?

“For the final version we plan to flesh out the map with 3-4 more areas, additional abilities to unlock, bosses, puzzles, and other metroidvania staple features. Core gameplay will stay consistent, but with expanded content.”

What is the current state of the Early Access version?

“The game is in a playable state albeit with limited content. Core metroidvania gameplay and time rewinding mechanics are complete, along with a single explorable area and several unlockable abilities. A second area will be playable by early access. Playtime varies strongly with players' platformer experience (45 minutes to 2 hours in general).”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price during development based on the amount of features the game contains.”

How are you planning on involving the Community in your development process?

“We're looking forward to as much feedback as we can get about core gameplay as well as niche bugs we might not have discovered yet. We have social media for this purpose and are planning on setting up a dedicated bug reporting / suggestion site.”
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This game is not yet available on Steam

Planned Release Date: Apr 22, 2026

This game plans to unlock in approximately 2 months

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About This Game

Movement revolves around building and keeping momentum. High speed lets you run on any surface: walls, ceilings, loops. Mastering the move set lets you do basically anything.

Abilities revolve around movement. Your signature move lets you jump/dash in any direction, while others let you reverse and even store your momentum.

You only have 10 minutes to work with, but can rewind the entire map to any point in time. Solve puzzles by going down one-way paths, making temporally persistent changes, then rewinding. Unlock shortcuts, go fast and manage your limited time.

Movement and combat are one and the same as damage scales with speed. You're fragile but also immune to kinetic damage, so collide with enemies and obstacles head on to destroy them.

It's not clear why the facility is going haywire or what happened to all the people. The retro-futuristic setting is inspired by the Cold War era which should give you some idea. For those who are done with the story, you can activate "speedrunner mode" to skip cutscenes and time your run.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 or newer
    • Processor: Intel Core i5-2500K
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GTX 750
    • Storage: 2 GB available space
    Minimum:
    • Processor: Intel Core i5-2500K
    • Graphics: NVIDIA GeForce GTX 750
    • Storage: 2 GB available space
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