GRAV es una experiencia SandBox donde explorarás multitud de planetas, cazarás extrañas criaturas alienígenas, construirás y defenderás puestos avanzados, fabricarás armas y armaduras, y tratarás de sobrevivir contra otros jugadores en un entorno hostil.
Reseñas recientes:
Mayormente negativas (36) - El 22 % de las 36 reseñas de los usuarios en los últimos 30 días son positivas.
Reseñas generales:
Variadas (4,142) - El 58 % de las 4,142 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
8 ENE 2015
Desarrollador:

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“So far BitMonster has been working on GRAV for about five months and we think it's time to get the community involved. We are super excited to get the community's input on the development of GRAV from here on out and Early Access is the perfect tool for it. The closer we work with the fans, the closer GRAV will be to the game everyone wants to play.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“Until we (but more importantly, the community) feel the game is living up to its full potential.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“More features, more stable, more optimized, more monsters, more buildings, more weapons, and of course more dancing! Basically, everything you see now but more of it along with many new features.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“We do internal playtests every day! Enough of the game is implemented that it's fun and rewarding. It's certainly far from done, but enough is there to start the journey. A huge swath of features are already implemented and every day more great stuff is put in!”

¿El precio del juego será diferente durante y después del acceso anticipado?

“We plan to keep the same price. Get in now to help shape the game!”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We plan to utilize great community tools like trello and let the community direct where they want development time spent. Additionally, we plan to have new builds of the game updated very frequently so players can actually experience the progress with BitMonster as the game is developed.”
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GRAV is a sand box experience where you explore a multitude of planets, hunt strange alien creatures, build and defend outposts, craft weapons and armor, and attempt to survive against other players in a hostile environment.

We here at BitMonster has been working on GRAV for about 5 months and feel that getting the community involved earlier is vital to a great game. We plan to launch GRAV as Early Access and work closely with the community on how we evolve and move GRAV forward!



Note: these are features already in the game. They may be fleshed out more in the future, but they will be ready to rock from day 1


Endless Worlds - The planets of GRAV are procedurally generated from composite parts. This allows for a near infinite combination of biomes, alien sites, and dungeons.

Gorgeous Visuals - Genre re-defining visuals allow you to experience fear, excitement, and trepidation in a way never seen before.

Frenzied Combat - Compared to the zen-like calm of harvesting resources, combat is a wild ride which you can only hope to survive. Both Melee and Shooting are the tools of death in GRAV.

Player vs Player - Create alliances with other players, viciously kill them and take their belongings, or run from it all! It's up to you how you interact with your fellow players.

Play With Friends - GRAV is all about enjoying the experience with your friends. GRAV is client-server based so put up a server or join an official one!

Powerful Base Construction - Supporting a modular contextual room based construction system allows for building bases quickly. GRAV's building system can be used for creating an entire city, a quick base to fight off enemy players, or building an outpost deep in a dungeon to defend against the aggressive hordes.

Extensive Crafting - Anything you can harvest or kill has a chance to drop Crafting Materials. Building everything from the armor you wear, weapons you kill with, to the actual bases themselves comes from crafting.

Dynamic Environmental Events - GRAV employs a procedural system to create world events for players. A night could consist of blossoming night flowers, meteors raining down from the heavens, or even a horde of very angry alien wildlife trying to kill you and anything you have ever made.

Procedurally Generated Dungeons - The planets of GRAV are full of dungeons that are created specifically for that planet. Full of rare resources, dangerous foes, and environmental obstacles that provide a high-risk high-reward play area.

Hostile Environments - Alien planets have a combination of semi safe areas and just plain you-are-probably-going to die locations! The planets of GRAV are places where you must do whatever it takes to survive.

Roadmap to get an idea of what features are coming to GRAV:
https://trello.com/b/MJriPqM6/grav

Requisitos del sistema

    Mínimo:
    • SO: 7 64-bit
    • Procesador: Intel Core 2 Duo 2 GHz or Equivalent CPU
    • Memoria: 8 GB de RAM
    • Gráficos: GeForce GTX 560 or Radeon HD 7790 or Equivalent card
    • DirectX: Versión 9.0c
    • Almacenamiento: 5 GB de espacio disponible
    • Notas adicionales: The game is EARLY ACCESS and likes Memory. 4 GB will not work well for larger planets
    Recomendado:
    • SO: 7 64-bit
    • Procesador: Intel i5 2.5 GHz or Equivalent CPU
    • Memoria: 8 GB de RAM
    • Gráficos: GeForce GTX 760 or Radeon HD 7950 / R9 280 or Equivalent card
    • DirectX: Versión 9.0c
    • Almacenamiento: 5 GB de espacio disponible
    • Notas adicionales: If you are planning to run a server and a client on the same machine we recommend 12-16 gigs of ram.

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