AECP is a chaotic 2D roguelike factory builder inspired by games like Factorio. Build unique and wacky factories using whatever means you have available, and use your revenue to expand further!
Veröffentlichung:
Bald verfügbar
Entwickler:
Publisher:
Teaser | Early Access Trailer 1
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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„The game is unfinished. The game was originally planned to fully release on the release date (april 16), but due to large scope and development delays it's completely unfeasible to fully release on time. Because of that, I decided to release with early access.
My Early Access build is a foundation—a working game engine with basic systems in place—but it’s far from the complete experience I envision. At this stage, the content is intentionally minimal as I focus on establishing the core mechanics and structure of the game. My hope with early access is that player feedback can drive the addition of new content as the game goes from an empty shell to a proper full game experience. Even then, it's very likely new systems and mechanics will have to be added to satisfy the large content needs. This is a roguelike after all, so there needs to be a very large amount of content (new blocks, machines, items, etcs) to make sure every playthrough is unique, and the game also lacks an ending, which will hopefully be worked out during early access.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„4-12 months“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„My goal is to further develop the game by refining its core systems, expanding content, and potentially introducing new gameplay mechanics. I plan to feature a proper ending, many new blocks, items, and contract, and possibly new systems and mechanics.“

Was ist der derzeitige Stand der Early Access-Version?

„Beta. Quite unfinished and still needing work, but still playable and enjoyable. The game has the base mechanics in place, but needs more polish and content. Currently, the game has about 4 rounds worth of playable content, an electricity system and a handful of electric blocks, about 45 blocks in general, a working shop and a system for getting contracts to progress rounds. My store's about this page has more information about the current state of content.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Yes. Game will 100% be free in early access, and will likely go paid once released, but might stay free.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I hope to use community for playtesting and feedback. If people show interest in mods or making content, I hope to bring them on to help out. Game will be free for all early access, and possibly on launch.“
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Infos zum Spiel

Are you tired of living the same monotonous life on some lame faraway colony? Do you ever wish your had life more purpose beyond surviving to another day? Want to make loads of money?

Your next opportunity starts here.

Sign up and join:

Here, you are always a valued Partner!

With our state-of-the-art self-renewing contracts, we'll always have your back. Partners are eligible for all employment benefits as long as a menial work quota is maintained.

Explore and claim distant worlds!

At the Amozon Extraplanetary Colonization Program, employees get full autonomy! Once you land on your planet, that world is your own! Run your business YOUR way, no need to listen to others on how it's done.

Extract Resources any way you like!

With a wide array of different machinery and upgrades, you always have different methods of producing resources from your planet.

Get paid.

Sell your materials for money and earn unbelievable profits. Use your earned cash to reinvest, and grow your production further!

Amozon Extraplanetary Colonization Program is a game I'm developing for my senior thesis. It is meant to be a roguelike take on the factory builder genre. You might be asking how it works to be roguelike? Well, there is no crafting for one. Instead, you earn money by completing contracts, and spend money to buy your block from a shop, earning more offers as you go. Each contract is a request to produce a certain amount of 2-4 different materials, with early contracts just asking for raw materials, but later contracts requiring complex components with more involved crafting methods. The game is still in development and is in early access.

Features:

  • 4 unique playable character

  • over 45 unique blocks and factory components

  • 60+ items to collect or sell

  • A procedurally generated world that keeps each run unique

  • A randomly generated shop with multiple tiers of offers that provides you with new building blocks for your ever growing factory

Systemanforderungen

Windows
SteamOS + Linux
    Mindestanforderungen:
    • Betriebssystem: 7+
    • Prozessor: Core i3 6100
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Any gpu
    • DirectX: Version 8.0
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: 10+
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Any gpu
    • DirectX: Version 11
    Mindestanforderungen:
    • Betriebssystem: Ubuntu 22
    • Prozessor: Intel i9 13900k
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Any gpu
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Ubuntu 22
    • Prozessor: Intel i9 13900k
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Any gpu
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
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