SpelupplÀgg | Mortimer: First Launch Trailer
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Spela Mortimer: First Launch

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Om detta spel

Mortimer: First Launch is a 3D puzzle stealth adventure starring Mortimer, a raccoon with big dreams and a scientific mind. Set in a whimsical, fantasy version of Florida's Hatbill Park near the Kennedy Space Center, Mortimer navigates his environment, solves puzzles, and collects the parts he needs to build a rocket and achieve his dream of reaching the moon, all while avoiding humans and predatory wildlife along the way.

The First Launch version of the game includes the tutorial, taking place at Mortimer's home and the nearby Hatbill Park camping area.

Mortimer: First Launch is a work in progress by a team of students from JyvÀskylÀ University of Applied Science in JyvÀskylÀ, Finland.

What You’ll Do:

- Run, walk, crawl, climb and swim through the swamps, rivers and campgrounds in the Hatbill Park area.

- Solve environmental puzzles integrated into the game world.

- Sneak past humans, wildlife and other obstacles using stealth and cunning.

Features:

- Puzzle-Stealth Gameplay: Use a combination of logic, physics and deductive reasoning to overcome challenges and obtain rocket parts.

- Stylized Art: A medium-poly world brought to life with toon shading and vibrant colors.

- Interactable Environments: Each area contains interactable elements, environmental storytelling, and a few hidden secrets.

- Narrative Cutscenes: Story beats are conveyed through a mixture of animated cutscenes and custom 2D art.

- Immersive Audio: Ambisonic audio crafted using custom made generators help the world feel alive and believable.

- Accessibility: Mortimer: First Launch features no spoken lines, instead relying on facial expressions, 2D art and animated thought bubbles to convey information.

- Visual Effects: Comic book inspired visual effects accompany certain key actions during gameplay.

Join Mortimer on a journey that’s as much about solving puzzles as it is about dreaming big!

Team

Core team:

  • David Vanderheyden - Scrum Master, Programmer, Design Lead, Publishing and Marketing Co-Leader

  • Jeremy LeBlanc - VFX Artist, Environmental design

  • Pyry KÀÀriĂ€ - Audio, Manuscript

  • Sami Huttula - 3D Art, Publisher

  • Tero Korpela - Game programming

Special thanks:

  • Dion Dimache - 2D Art

  • Flavio Florovits - Game testing

  • Juulia KÀÀriĂ€ - 2D Art

  • Unia KÀÀriĂ€ - Typeface designer

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i5-4590 / AMD Ryzen 5 2600
    • Minne: 4 GB RAM
    • Grafik: NVIDIA GTX 1070 / AMD RX 5600 XT
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10
    • Processor: Intel Core i5-10600 / AMD Ryzen 5 3600 or better
    • Minne: 8 GB RAM
    • Grafik: NVIDIA RTX 3070 / AMD RX 6800 or better
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
    • Ljudkort: Spatial audio (e.g., Windows Sonic or similar)
    Minimum:
    • OS: SteamOS, version 3.0
    • Processor: Dual core 3Ghz+
    • Minne: 4 GB RAM
    • Grafik: DirectX 11 capable GPU
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • Minne: 8 GB RAM
    • Lagring: 2 GB ledigt utrymme

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