KLIKFEST is a medieval clicker game where you develop villages as the king’s advisor. Build mines, craft unique items, and manage resources in a 3-day loop. Early Access focuses on mining, with multiplayer and 14 parts coming. Shape the game with feedback!

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«KLIKFEST is in early development, with only the first of the 14 planned parts available. Early Access allows us to involve the community and gather feedback to help shape the game’s development.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We aim to progress KLIKFEST toward a full release by adding the planned parts. Initially, we aim for a full release sometime during fall in 2026, but we cannot guarantee a specific release timeline at this time because of the game being in early development. »

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«In the future, we plan to explore larger features like multiplayer, trading and economy in the coming parts of the game. Early mechanics are designed to support and build into future content. The current features are expected to change and evolve during development, so no specific features or implementations are guaranteed to appear in the full version of the game.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The Early Access version includes the first of the 14 planned parts, first focusing on a mining system for resource gathering. The game features a time-based mechanic that limits automation to 4 hours per day within a 3-day loop cycle. While our goal is to add features in the future, no specific additions can ne promised.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«KLIKFEST’s price during Early Access reflects its current state with only a portion of the planned content. As more content is added in the future, the price will increase after Early Access.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Players can share feedback, report bugs, and suggest ideas through a feedback button inside the game or by our website. Our goal is to use community input to guide development, but its not guaranteed that specific suggestions will lead to changes or new features.»
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Om spillet

Step into the role of the king’s advisor in KLIKFEST, a medieval clicker game where you develop remote villages through clicking! Build mines, fields, forges, and other medieval locations, craft unique items with villagers, and specialize your village as you see fit. Your goal is to improve villages in a 3-day loop, with workers active for 4 hours daily. After each loop, return to the king for rewards and learn new skills to enhance your next village. Take unique items and your best assistant along for the journey!

In Early Access, KLIKFEST starts with mining, where you gather stone and metals, hire workers, and develop operations with specialized characters. A time-based mechanic limits automation to 4 active hours per day and a 3-day loop. Seven of 14 planned parts are in development, with new parts (like fields and forges) released monthly over the year.

Looking ahead, KLIKFEST will expand to 14 parts, introducing multiplayer mechanics for trading signed unique items and reward cards. These items can become legendary, circulating among players or kept as treasures. Direct resource trading isn’t planned, but community feedback will shape the game toward its full release in summer 2026.

KLIKFEST blends relaxing clicker gameplay with deep strategy, perfect for busy professionals and parents. The time mechanic suits hectic schedules, and crafting unique items, like forging at the smithy, demands skill—from color recognition to puzzle-like mastery. Hand-drawn pixel art creates a charming medieval vibe, and the game is optimized for Steam on PC, running lightly in the background.

Join the development via the in-game feedback button! Share your thoughts on mechanics and help us make KLIKFEST even better.

Features:

  • Clicker-based village building and resource management

  • Medieval theme with hand-drawn pixel art

  • Time mechanic: 4 active hours daily, 3-day loop

  • Early Access: mining focus, 7/14 parts in progress, monthly updates

  • Upcoming multiplayer and unique item trading

  • Community feedback shapes development

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS:
    • Minne: 2 GB RAM
    • Lagring: 1 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
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