Eye: The Journey is a 3D side-scrolling platformer where players control a bouncing ball to solve puzzles. Use powers like lasers to move objects, break walls, and progress through a mysterious world filled with challenges.

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Over dit spel

Story and Atmosphere

Eye: The Journey continues the mysterious world introduced in Sqube: The Beginning. In this game, some of the unanswered questions from the past will be addressed, while new mysteries and puzzles await the player. Our main character finds themselves in a more complex and dangerous environment, striving to uncover their origins and what lies ahead. As the player progresses, more about the world will be revealed, but the story will maintain its air of mystery until the very end. The narrative is not told through dialogue, but rather through the atmosphere and environment, allowing players to immerse themselves fully in the discovery process.

Gameplay

Built upon classic bouncing ball mechanics, Eye: The Journey offers a unique platforming experience. Players control a bouncing ball, navigating through platforms and interacting with the environment. In certain stages, the ball can use lasers to move objects or gain new abilities, such as breaking walls to access previously unreachable areas. Each new power enables the player to solve different puzzles and advance in the game. As the game progresses, the puzzles become increasingly complex, testing the player's intelligence and strategy through creative mechanics.

Design

Set in a 3D side-scroll format, Eye: The Journey presents a world rich in depth and detail. While the game utilizes 3D models, the gameplay unfolds from a side perspective, focusing on platform elements while still allowing players to explore a vast world. Each level features its own unique color palette, creating distinct atmospheres—from dark and ominous environments to vibrant neon-lit sections. The original and creative level designs break away from traditional platform games, offering players a fresh and engaging experience at every turn.

Control

The controls are kept simple yet fluid; players control a single bouncing ball, but this simplicity doesn't diminish the depth of gameplay. With intuitive mechanics such as jumping, using lasers, and solving puzzles with newly acquired abilities, players are fully drawn into the experience. The controls are responsive and precise, offering players a sense of full control, making the puzzle-solving aspect all the more satisfying.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: Dual core CPU 2.4 GHz
    • Geheugen: 2 GB RAM
    • Grafische kaart: 1GB VRAM
    • DirectX: Versie 11
    • Opslagruimte: 400 MB beschikbare ruimte
    • Geluidskaart: DirectX compatible sound card
    Aanbevolen:
    • Besturingssysteem: Windows 10 or later
    • Processor: Intel Core i3 or equivalent
    • Geheugen: 4 GB RAM
    • Grafische kaart: 2 GB VRAM
    • DirectX: Versie 11
    • Opslagruimte: 400 MB beschikbare ruimte
    • Geluidskaart: DirectX compatible sound card
    Minimum:
    • Besturingssysteem: macOS 10.12 (Sierra)
    • Processor: Dual core CPU 2.4 GHz (Apple M1, Intel Core i5)
    • Geheugen: 2 GB RAM
    • Grafische kaart: 1 GB VRAM
    • Opslagruimte: 400 MB beschikbare ruimte
    • Geluidskaart: Integrated
    Aanbevolen:
    • Besturingssysteem: macOS 10.15 (Catalina) or later
    • Processor: Quad core CPU 2.4 GHz (Apple M1 or Intel Core i5)
    • Geheugen: 4 GB RAM
    • Grafische kaart: 2 GB VRAM
    • Geluidskaart: Integrated
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.
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