KNOCKOFF is a first of its kind Isometric Fighting Game made by one person over the course of four years in between school, work, and other life obligations. Featuring a blend of bullet hell mechanics and fighting game combat, this whacked up Mall Brawler is like nothing you've ever seen~!

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como ignorado.

Próximamente en acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo inacabado y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugar en su estado actual, deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué ofreces acceso anticipado?

«KNOCKOFF has been in development by one person over the course of four years. In the interest of my fans and my own wellbeing, I would like to share it with the world before the minutia of the the story mode and other modes is entirely ironed out, which could take a while for one person to accomplish. Community involvement also helps with perfecting and polishing passes.»

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

«KNOCKOFF will stay in Early access for one or two years, and will continue to be updated and improved upon.»

¿Qué diferencias habrá entre la versión completa y la versión de acceso anticipado?

«The full version may likely have a charming story mode, as well as many more playable characters, and be further bug free.»

¿Cuál es el estado actual de la versión de acceso anticipado?

«The Early Access version features action against CPUs and other Players, as well as the first level of the story mode.»

¿El precio del juego será diferente durante y después del acceso anticipado?

«The game may go from free to play to a modestly payed experience. Get it while it's hot, get it while it's hot.»

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

«I will be listening closely to the community through my game's discord and my email. I will also be reading the game reviews, though I'd prefer kind reviews with constructive feedback. I do have feelings!»
Leer más
No disponible en Español de España

Este artículo no está disponible en tu idioma. Por favor, consulta la lista de idiomas disponibles antes de realizar la compra.

Este juego aún no está disponible en Steam

Fecha de lanzamiento prevista: enero de 2026

¿Lo quieres? Añádelo a tu lista de deseados y recibirás una notificación cuando esté disponible.
Añadir a tu lista de deseados
 
Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acerca de este juego

KNOCKOFF is a first of its kind Mall Brawler / Isometric Fighting Game set in a dead mall, developed by one person over the course of four years...

It is a small indie project made in my spare time, in between work and school and the like! It features a blend of bullet hell mechanics and fighting game combo-heavy combat.

After beating a scenic tutorial and wicked boss fight, you earn the local PvP and enemy wave modes for fun battles against CPUs or other Players.

For those who are excited to play the story, my sincere apologies, the story mode is still in development..

If you would like to see the full game, please support development by donating!

Do you know the story of KNOCKOFF? It's about a girl who wanders an endless dead mall, a plastic mausoleum, tomb of pain and waste. She searches for an exit, trying to escape the shadow of death. The mall is the creation of a dark witch, though the girl doesn't know it. And as she follows the exits, the witch introduces herself as a guide. The witch gifts her a cursed weapon which saves the girl's life once and then kills the girl's friends after. And after wandering and wandering, following the exit signs and doing everything right, the girl finds herself in same place she started. Her journey, her pain, one big loop. She dies of hopelessness. For years she haunts the spot she died, another ghost among the rubble. But eventually, somehow, she regains hope. She drifts the mall, possessing pieces of a mannequin, and builds a new body, with a new goal. She and all her dead friends, together, they kill the witch in a horrible crucifixion. As the witch dies, the mall fades away, like it was a dream that was never there. They stand in a field of grass. For the first time, the girl sees the sky.

-PLUSHCATBOY

KNOCKOFF LIST OF NOTABLE MOVES:

Camilla:

  • Standing Light:

In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.

  • Aimed Heavy:

Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with STANDING HEAVY.

Amy

  • Standing Heavy:

Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.

  • Moving Light:

Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.

Blue

  • Aimed Heavy:

Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.

  • Aimed Light:

Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

Requisitos del sistema

Windows
macOS
    Mínimo:
    • SO *: Windows 7
    • Procesador: 2.9GHz quad-core Intel Core i7
    • Memoria: 5 GB de RAM
    • Gráficos: Intel HD Graphics 530
    • Almacenamiento: 2500 MB de espacio disponible
    • Tarjeta de sonido: DAC 96 kHz
    • Notas adicionales: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
    Mínimo:
    • SO: OSX Mojave
    • Procesador: 2.9GHz quad-core Intel Core i7 or Apple M1 Silicon
    • Memoria: 5 GB de RAM
    • Gráficos: Intel HD Graphics 530
    • Almacenamiento: 2500 MB de espacio disponible
    • Tarjeta de sonido: DAC 96 kHz
    • Notas adicionales: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
No hay reseñas para este producto

Puedes escribir tu propia reseña sobre este producto para compartir tus experiencias con la comunidad. Utiliza la zona que hay sobre los botones de compra en esta página para escribirla.