Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image. This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.
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極度好評 (90) - 90 篇使用者評論中有 82% 給予此軟體好評。
發行日期:
2014 年 9 月 30 日
開發人員:
發行商:
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注意: 「Substance B2M3」已不再於 Steam 商店中提供。
 

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4.5/5 – Max Underground

關於此軟體

Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool and game engine*. This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.

HIGH QUALITY OUTPUTS

Bitmap2Material lets you extract all the possible maps from a single image: this now includes PBR channels such base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc.

ADJUST HIGHLIGHTS AND SHADOWS

This allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.

REMOVE SEAMS

Substance B2M provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you. You can chose between 2 modes of tiling: offset or splat.

GENERATE THE METALLIC MAP

Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.

FULL CONTROL OVER MICROSURFACE

Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.

SHAPE RECOGNITION

Bitmap2Material is the only map extractor which can keep the original shapes of your picture among all your maps.

GRUNGE MAPS

Change the look&feel of your material with one of the 15 embedded grunge maps, or use one of your own.

AN INFINITY OF VARIATIONS

B2M offers the unique ability to randomize your material and produce infinite variations with a single click!

Use Bitmap2Material directly in your modeling tool or game engine in real time*! (Compatible tools and engines are: 3dsMax, Maya, Unity, UE4, UDK, Modo)

Go on our website to download the trial version!

Note: The Indie license lets you use Substance B2M3 for commercial purpose, as long as your company/entity doesn’t generate more than 100 000$ per year.

系統需求

Windows
macOS
    最低配備:
    • 作業系統: Vista / 7 / 8
    • 處理器: X86 with SSE2
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 512 MB
    • DirectX: 版本:9.0
    • 儲存空間: 100 MB 可用空間
    建議配備:
    • 作業系統: Mac OSX 10.6 and higher
    • 處理器: X86 with SSE2
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 512 MB
    • 儲存空間: 100 MB 可用空間
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。

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