Serve as today’s Dormitory Inspector in the North Campus dormitory, escaping from this lakeside university’s dormitory or uncovering the truth behind the strange mysteries.
所有評論:
6 篇使用者評論 - 使用者評論數量不足,無法產生整體評價
發行日期:
2024 年 11 月 1 日
開發人員:
發行商:
標籤

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「To allow players to experience the game early and to help us focus on refining key aspects, Early Access will enable us to gather player feedback and suggestions, which we will promptly address with fixes and optimizations. This will help ensure the final product meets expectations.」

這款遊戲的搶先體驗時間大約會持續多久?

「The Early Access phase of Unwhole Hill·LAKE is expected to last for around a year, though this may be influenced by various factors. We aim to release new updates each quarter.」

正式版預計會與搶先體驗版有何不同?

「We are preparing complete and detailed scenes, as well as additional puzzle mechanics. We plan to further expand the game content and add appealing visual elements, with a particular focus on more coherent narrative content. While there are still many areas that need improvement, we intend to resolve as many issues as possible before the full release.」

搶先體驗版目前的開發進度如何?

「Unwhole Hill·LAKE is a relatively small, linear puzzle game. Currently, we plan to make four independent dormitory levels available for players to experience. In future updates, we will enhance these four levels and gradually introduce new dormitories to explore, along with comprehensive levels that include entire dormitory floors.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We have set the initial price very low, as we are aware that the current content is limited. As we add more content in future updates, the price will gradually increase.」

在開發過程中,您打算如何與社群互動?

「We will closely monitor feedback from the Steam community, as well as on platforms like Bilibili, and will maintain open communication with players through various channels. Additionally, we plan to set up an official discussion group where players can directly participate in resolving issues. During this phase, we will focus primarily on completing the game's content while also addressing any bugs that disrupt gameplay and optimizing the artistic atmosphere and finer details of the scenes.」
繼續閱讀
不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

購買 不周山·湖

 
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

About Us

Hello everyone, I’m Plutinos, a developer from ReturnCircleGames and the producer of Unwhole Hill·LAKE.

Over the past two years, we released some early concept previews of Unwhole Hill on Bilibili, mainly showcasing the game’s art scenes.

In its initial design, Unwhole Hill was conceived as a first-person narrative game, blending action elements with survival gameplay and puzzle-solving mechanics.

At the time, we aimed for Unwhole Hill to provide a highly realistic first-person visual experience, which is why we chose Unreal Engine for development. We also sought to create environments that closely resemble real life, spending considerable time crafting many art assets independently rather than piecing together pre-made ones from asset libraries.

However, as the producer, I made many mistakes during this process.

First, I severely underestimated the complexity of developing the game’s content. As development progressed, the trials, errors, and continuous learning caused time to slip away much faster than anticipated.

Additionally, I mistakenly led the studio into a scam, resulting in the waste of a substantial amount of time and resources. Worse still, we lost the fruits of our hard work. These failures severely damaged the trust among the studio members.

Ultimately, we had to face the reality of disbanding, and the team members each sought new directions for their careers.

By mid-year, I managed to settle the remaining debts. Afterward, I reached out to an old colleague from the studio. Over the past few months, the two of us recovered and reorganized some of the original art assets, and in our spare time, we completed the early version of Unwhole Hill·LAKE. Unfortunately, due to the lack of sufficient time, the game will not include English localization at launch, and for that, I sincerely apologize. We plan to release additional levels and English localization by Christmas.

After experiencing these ups and downs, I’ve come to deeply understand the importance of steady and deliberate progress in game development. Moving forward, we will be much more cautious, learning from past lessons and striving to deliver a more sincere and high-quality game to all of you.

Thank you for reading this far, and I hope to witness the completion of the game alongside all of you.

Plutinos
September 27, 2024 – Evening

關於此遊戲

This is a first-person puzzle-solving game.

In the northwest outskirts of Cangling City lies a lesser-known national nature reserve, Ping Lake. In 2011, a new campus of Cangling University was built on the shores of the lake.

In the game, you take on the role of an ordinary student living in the dormitories of the northern campus, temporarily assigned as the "Dormitory Inspector" for the day. Within the allotted time, you must gather clues from various pieces of information scattered throughout the rooms and inspect the dormitory thoroughly.

Analyze and Uncover

As the Dormitory Inspector, you need to follow the guidelines in the distributed "Management Regulations" and the clues left in the previous inspector’s "Head Resident’s Notes" to find a way to escape the dormitory. In addition to the regulations and notes, you may occasionally receive messages on your phone, which will help you gradually unravel the mysteries hidden within the dormitory.

As the Dormitory Inspector, you need to follow the guidelines in the distributed "Management Regulations" and the clues left in the previous inspector’s "Head Resident’s Notes" to find a way to escape the dormitory. In addition to the regulations and notes, you may occasionally receive messages on your phone, which will help you gradually unravel the mysteries hidden within the dormitory.

As you unlock more doors, you’ll realize that the layout of the rooms conceals deeper secrets. Strange anomalies begin to surface, exposing eerie and unexplainable phenomena. Damaged dorm rooms, inexplicably leaking rooms, and rooms marked with bizarre traces all seem to point to an unknown secret. Driven by both fear and curiosity, you are forced to confront the hidden truth behind this dormitory.

Key Features:

Four Independent Levels

The game currently features 4 standalone levels, each with its own unique puzzle mechanics, offering players a variety of challenges and difficulties. Every level is designed with a distinct style and story background, allowing players to enjoy a sense of accomplishment from solving different types of puzzles and mysteries.

Ongoing Content Updates

During the Early Access phase, we will continuously update the game with more levels, expanding the overall experience. Each update will introduce new puzzles and stories, ensuring players can always find fresh challenges to enjoy.

Powered by Unreal Engine 5

Thanks to the powerful Unreal Engine 5, the game aims to deliver realistic visual and physical effects. Whether it’s lighting, environmental details, or character interactions with the world, the engine creates a highly immersive experience with stunning, lifelike graphics.

Modern Dormitory Setting

The game is set in a modern campus dormitory, with a strong sense of realism. We have paid close attention to the details of campus life from a contemporary perspective, recreating the atmosphere of a unique school environment for players to fully explore.

Story-Driven Puzzle Experience

In addition to solving puzzles, players will gradually uncover the secrets hidden within the dormitory. Each level not only presents puzzle challenges but also reveals an underlying story that drives players forward in their quest to uncover the truth.

Freedom of Gameplay

Players have the freedom to either focus purely on solving puzzles or explore the entire dormitory, discovering hidden clues and details along the way.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Win 10 with support for DirectX 12 Agility SDK
    • 處理器: Intel Core i5 4690/ AMD Ryzen 3 1200
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Intel core i5 4690/ AMD Ryzen 3 1200
    • DirectX: 版本:12
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Win 10 with support for DirectX 12 Agility SDK
    • 處理器: Intel core i7 8700K / AMD Ryzen 5 3600
    • 記憶體: 12 GB 記憶體
    • 顯示卡: NVIDIA GeForce RTX 3070 Ti or AMD Radeon RX 6750 XT or Intel Arc A770
    • DirectX: 版本:12

不周山·湖 的顧客評論

評論類型


購得方式


語言


日期範圍
如欲檢視特定日期範圍內的評論,請在上方圖表框選一段日期範圍,或點擊直條。

顯示圖表



遊戲時數
依照使用者撰寫評論當時的遊戲時數篩選:


不限最低時數不限最高時數

顯示
以所選顯示順序顯示評論





進一步了解
顯示圖表
 
隱藏圖表
 
篩選條件
排除離題評論活動
遊戲時數:
主要在 Steam Deck 上遊玩
無其它評論符合上述篩選條件
調整上方的篩選條件以檢視其它評論
評論讀取中…