The Journey to Restore the Distorted Time and Space

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Developing and balancing the game on my own is challenging.
Through Early Access, I aim to improve the game based on the feedback I receive.
Additionally, sharing my progress with the community serves as a strong motivation for continued development.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“I expect the Early Access period to last around six months to a year. However, this may change depending on the feedback from the community and the progress of development.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Several new areas, monsters, NPCs, and potentially new playable characters are planned to be added. Based on feedback from Early Access, I aim to improve the game’s balance, fix bugs, and enhance the interface.

I plan to focus on refining the combat experience by looking into monster damage, attack patterns, and player progression balance.”

Hur är det nuvarande läget i versionen med Early Access?

“Currently, about 30% of the planned content has been implemented in the Early Access version.

Below are the contents that are either planned or currently in development:

Areas
- Yeongwol Mountain (currently available)
- Twisted Forest (currently available)
- Desert Canyon (in development)
- Underground Tomb (planned)
- Snowfield (planned)
- Joseon (planned)

Characters
- White Tiger (currently available)
- Wolf (planned)
- Fox (planned)
- Yellow Tiger (planned)

NPCs
- Equipment Merchant (currently available)
- Divine Orb Manager NPC (50% complete, no modeling)
- Reward Exchange NPC (50% complete, no modeling)
- General Merchant (currently available)

Most internal systems are complete, so please refer to the game description for more details.
While much of the content is still in development, i plan to continually expand and improve the game through regular updates.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes, the official version is expected to be priced slightly higher than the Early Access version. However, the final price may change depending on development progress and additional content.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Feedback will be gathered through Discord, the Steam community, and personal email. I will communicate with the community and provide updates whenever there are significant changes or improvements.”
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Ladda ned Project SJHG - Demo

Köp 프로젝트 산중호걸

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Om detta spel

Special thanks to Haetae for granting permission to use the character and artwork.

It requires at least 5G of VRAM to run properly.

Requires at least a Ryzen 2600 CPU and a graphics card equivalent to or higher than an RTX 2060 with DirectX 12 support.

Introduction

  • Developer

    • Mainly developed by one person, with 1–2 others contributing on a case-by-case basis.

  • Genre

    • Action RPG (Soulslike Style)

  • Development Status

    • Early Access / Demo

  • Core Systems

    • Divine Orb Growth, Challenging Combat, Multiverse Exploration through Portals

  • Features

    • Variable Combat Styles(Planned), Powerful Boss Battles

World & Gameplay

A peaceful morning somewhere in Yeongwol Mountain.
However, the once-familiar mountain trail is strangely twisted, and a mysterious portal reveals an entirely different world.
Though you manage to return home, time around your house flows abnormally fast.
The path leading down to the city has completely vanished, and people caught in the phenomenon begin taking shelter in your house.
Among them are those who may not even belong to this world.


You must uncover the reason behind this distorted world—and restore it.Players will travel across multiple connected worlds and explore diverse regions.
Along the way, they will encounter various enemies and occasionally defeat powerful foes for special rewards.
The Divine Orb system allows players to adapt their combat styles and face stronger enemies.
Players will discover hidden clues in each region and interact with NPCs to piece together the overarching story. (Story-related clues will be expanded through future updates.)

Main Regions

  • Yeongwol Mountain & Rift in Space-Time

    • The beginning where reality and unreality intersect. Portals connect to other worlds.

  • Twisted Forest

    • A forest once home to nature spirits, now entangled with invading goblins.

  • Desert Canyon

    • A space where past and present collide.  (Currently under development)

  • Snowfield

    • Planned

  • Joseon-era World

    • Planned

  • ???

    • Planned

Core Systems

  • Divine Orb & Fragments

    • As the world changes, your power shatters and scatters.

      You must collect fragments to enhance and expand your abilities.

    • A core growth system that allows flexible changes in combat style.

  • Divine Fragments

    • Equip fragments into the Orb’s "Core" to apply new traits.

  • Divine Core System

    • Unlock internal slots in each core to gain further enhancements.

  • Traits

    • Each fragment grants special properties and modifies combat behavior.

The combination of Divine Fragments and Cores can fundamentally change your combat style.

Growth

Soulslike Growth System

  • Defeat enemies or use items to collect Souls and level up.

  • Choose one of the following stats to improve: HP / Mana / Stamina / Strength / Dexterity / Intelligence / Willpower

Growth through the Divine Orb

  • Unlocking Core slots grants new powers and strengthens existing ones.

  • Fragments are acquired through exploration. Slots can be unlocked, and attributes can be added to fragments. Fully unlocking a line of slots grants special bonuses. Each Core has a different slot structure and line arrangement.

Growth via Equipment System

  • Equip weapons (Sprites), armor (Auras), and accessories (Ring).

  • Sprites and Auras can be strengthened and enhanced with attributes.

Combat Styles & Characters

Default Playable Character

  • White Tiger (Playable)

    • Melee combat focused on dodging and striking

    • Intuitive controls, close-range combat

  • Wolf (Planned)

    • Stack-based mid-range combat using talismans

  • Fox (Planned)

    • High-risk, high-reward counter-attack focused combat

      Has no HP; dies upon exceeding a certain number of hits

Each Sprites (weapon) uses different animation sets, enabling a wide variety of play styles beyond the base characters.

NPC

  • Enhancement & Elemental Infusion (See: Equipment System)

  • Stat boosts and slot unlocking for Divine Orb (See: Orb Growth System)

  • Special item exchange via boss soul shards

  • Returning Lost Parcels : Find and return lost NPC parcels during exploration to unlock new shop items.

  • Potion Enhancement : Bring specific materials to NPCs to increase potion charges and healing power.

Some NPCs or characters may not have 3D models.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11 64bit
    • Processor: Ryzen 2600
    • Minne: 8 GB RAM
    • Grafik: Nvidia GTX 2060(Min 5G VRAM)
    • DirectX: Version 12
    • Nätverk: Bredbandsanslutning
    • Lagring: 50 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11 64bit
    • Processor: TBD
    • Minne: 16 GB RAM
    • Grafik: TBD
    • DirectX: Version 12
    • Nätverk: Bredbandsanslutning
    • Lagring: 128 GB ledigt utrymme

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