Command: Modern Air/Naval Operations is the ultimate military simulator for modern military conflicts. Designed with a huge emphasis on detail, realism, accuracy and flexibility, Command allows you to simulate and direct any historical or hypothetical air or naval engagement from 1945, at any scale, including strategic nuclear war.
All Reviews:
Very Positive (336) - 85% of the 336 user reviews for this game are positive.
Release Date:
Sep 26, 2014
Developer:
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Recent updates View all (117)

May 10

Command LIVE: Commonwealth Collision is out

https://store.steampowered.com/app/842960/Command_LIVE__Commonwealth_Collision/

The redde rationem has arrived. The HMS Queen Elizabeth and its Type 45 destroyers’ escort group has joined the Indian carrier Vikrant.

Together they are ready to retaliate against Pakistani forces, after the recent deaths of several British visiting officers killed by a rocket strike coming from the Pakistani border.

https://youtu.be/Wpa6QYIlUFM

But Islamabad won’t just sit down and wait for the unavoidable attack. Intelligence is reporting that Beijing has been more than willing to provide anti-ship missiles and hardware to Musallah Afwaj-e-Pakistan (Pakistani Armed Forces), specifically conceived to kill supercarriers.

Who will prevail?

Command LIVE: Commonwealth Collision the eighth instalment in the Command LIVE series, has been released! This new episode explores a scenario in which the supremacy of carriers in modern naval conflicts will be put to a decisive test!
0 comments Read more

May 10

CMANO 1.14.3 Update - Changelog

Hi everybody,

Command Modern Air Naval Operations series has been updated to version 1.14.3


CMANO 1.14.3 changelog


• FIXED: Lua bug that occurs on 1% of intel updates on "The Enemy Below"
• FIXED: Not being able to progress TSS campaign after reaching the pass-score on scen #4
• FIXED: Campaign name not showing up for "The Silent Service" when browsing campaign saves
• FIXED: Torpedo hitting a sub 1000ft deeper
• FIXED: Deployed RVs from MRV-armed ICBM (not MIRV-armed) are treated as ICBMs, causing a silent null crash
• FIXED: ASW helos evaluate wrong parameter, preventing them from deploying dipping sonar on ASW Strike missions
• FIXED: Prevent helicopters from chasing after subs under ice
• FIXED: Sea Control mission adds and drops targets continously
• FIXED: Mission Editor Assigned Units display issue
• FIXED: DB Viewer launch altitude errors
• FIXED: Submarines operating on the surface were not able to use radar/ESM/periscope at high speed
• FIXED: Right-clicking on unit, while DB viewer is already open, prevents the context menu from appearing
• FIXED: When re-selecting the same unit, don't re-load the DB viewer window if it's already open
• FIXED: Ship condition in dock not being retained between saves
• FIXED: Campaign description not being editable as HTML
• FIXED: "Campaign" window slow to show up when numerous campaign-save files are present
• FIXED: RTB/Called-off problem for helicopters landing on ships
• FIXED: Repeating POSSUB messages if sub has been destroyed but torpedoes are still present
• FIXED: SM-6 going autonomous is going dumb because it is targeted at a surface ship
• FIXED: Winchester/Shotgun check is not evaluating mount damage
• FIXED: #12303 - "Primary Stores for Loadout Not Available" message when changing loadouts, despite "Unlimited Base Magazines" feature enabled
• Tweaks to submarine dive/climb rates (they now partially depend on true-water speed, so e.g. a sub at high speed will rise faster)
• AI tweak: Do not re-check bingo state of members when evaluating slow-down due to Bingo
• UI tweak: Notify player (through message log) when sub forcefully dives due to threat
• UI tweak: Added "Filter-out" and "Mark Position" to the Contacts Tool-Strip
• UI tweaks to ORBAT window:
- Positioned Group/Mission to top of nodes.
- Added +/- keys to expand/collapse nodes
• [Lua] Added method to set the current scenario's date & time (ScenEdit_SetTime)
• [Lua] Added "GetLoadout" method
• [Lua] Added .hostFacility property to unit wrapper
• [Lua] You can now apply a delta template via SE_UpdateUnit (Example: ScenEdit_UpdateUnit({guid='2cd64757-1b66-4609-ad56-df41bee652e5',mode='delta',file='new.ini'}))
• [Lua] Added property "DesiredHeading" on Lua ActiveUnit wrapper and on AddUnit/SetUnit parameters (This solves the issue where static facilities placed via Lua will always rotate to North even if explicitly placed with another heading).
• [Lua] Added method GetBuildNumber that returns the current exe build version. Scen authors can use this info to alter Lua logic depending on feature availability.
• [Lua] Added method "SE_UpdateUnitCargo"
• SBR: Added any unit damage to the delta template.
• Allow player to manually force a sub to go over the wire-breakage speed when guiding torpedoes
• Various performance tweaks

3 comments Read more

Reviews

“If you have even mild interest in the underlying subject matter (Modern Air/Naval Warfare), I can just about guarantee that you’ll be captivated by”
9.5/10 – SimHQ

“A seriously fun, intense, involving simulation of modern naval combat with nearly infinite replay value.”
9.5/10 – Armchair General

“If it is not named “Game of the Year” in its genre, then that accolade is meaningless.”
The Wargamer

New DLC/Standalone Coming Soon


New DLC Available

About This Game

Scream over the runways of super-hardened Iraqi airbases as your squadron sprinkles bomblets on the pavement or blows up aircraft shelters using laser-guided bombs. Turn back the Russian tide in the Ukraine. Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti-ship missiles with Syrian ships. Stand toe-to-toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near-space. Command is the next generation of air/naval wargaming.

YOU ARE IN CONTROL
Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2-era iron bombs, torpedoes & mines and the trusty "Mk1 Eyeball" to ultra-modern radars with imaging capability, multi-spectral recon satellites, "brilliant" self-guided stand-off weapons, 200-knot supercavitating torpedoes and hypersonic anti-ship ballistic missiles. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well.

THE WORLD AT YOUR FINGERTIPS
Throw your distorted flat maps away – Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point-and-click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle.

RELENTLESS REALISM
Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser-guided bombs useless. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it.

THE MEN AT THE CONTROLS
Your war machines are (almost always) not robots; they are crewed by humans. People trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The very same surface-to-air missile battery that is a worthless toy when staffed by Iraqi or Libyan crews turns to a deadly weapon even against ultra-modern aircraft under the expert hand of Egyptian, Serbian or Russian operators. The deadliest combat units are only as sharp as their crews.

AIR/NAVAL WARFARE AROUND THE WORLD
Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?

LEAD, DON’T MICROMANAGE
Realistic modern combat with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don’t have to. Airbase crews shuffle aircraft around on land facilities to prepare them for the next mission. Aircraft position themselves to deliver their payloads optimally, and refuel on their own if they have to; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want.

MAKE YOUR OWN WAR
Think you can build a better conflict? Prove it! Command’s integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world – from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa – click and done). Create multiple sides with variable, complex alliances and postures and different proficiency ratings. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds – from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare – the possibilities are endless.

HUNDREDS OF SCENARIOS

Command MANO includes 42 scenarios (3 tutorials) and hundreds of community scenarios available

FEATURES

  • Powerful, detailed 3D-globe (Google Earth-style) with multiple map layers
  • Intuitive, point-and-click user interface for beginners backed up by a vast array of hotkeys for power users
  • Aircraft, surface ships, submarines, land units, strategic & space forces and all their real-life sensors, weapons and other systems are at your disposal
  • Extensive, detailed simulation databases modeling faithfully the capabilities & limitations of each unit
  • More then 40 included scenarios covering multiple historic and hypothetical conflicts.
  • Integrated scenario editor - make and share your own battles or modify existing scenarios
  • Integrated database viewer - browse through the stats for every platform, sensor and weapon in the game
  • Tremendous flexibility of scale: From counter-piracy skirmishes to strategic nuclear war
  • Detailed modeling of air (including near-space) and naval operations, both surface and underwater, supported by high-quality physics, sensor/EW, terrain and weather, weapon and damage models
  • Focused modeling of land-based forces relevant to air/naval/space operations
  • Mine and mine-countermeasure operations
  • Nuclear operations and other special-weapon categories
  • Recorder & replay ability

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 1 GHz (Dual-core Pentium and above recommended)
    • Memory: 1 GB RAM
    • Graphics: Video/Graphics: DirectX 9.0c compatible video card with 16 MB RAM
    • Storage: 10 MB available space
    • Sound Card: Compatible sound card
    • Additional Notes: Requires Windows Media Player
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