Command: Modern Air/Naval Operations is the ultimate military simulator for modern military conflicts. Designed with a huge emphasis on detail, realism, accuracy and flexibility, Command allows you to simulate and direct any historical or hypothetical air or naval engagement from 1945, at any scale, including strategic nuclear war.
All Reviews:
Very Positive (344) - 84% of the 344 user reviews for this game are positive.
Release Date:
Sep 26, 2014
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Recent updates View all (119)

September 6

Command LIVE: Kuril Sunrise announced

An almost forgotten conflict is on the brink of erupting dramatically. The dispute over the Kuril Islands, claimed by the Japanese but held by Moscow since the end of WWII, is turning hot again thanks to an increased presence of nationalists and populists on both governments.

The JGSDF has traditionally been concentrated in Hokkaido already, but airborne and amphibious units have moved there, ostensibly for exercises.


The Russians, familiar with that excuse to concentrate forces, have become more suspicious than ever. Not helping the situation is raucous demonstrators on both sides sailing towards either the Kuriles or Hokkaido in small boats. Several have been killed and dozens more detained.

The situation is getting critical hour after hour.

Read the analysis below to get prepared for what is coming!

Get more information about Command LIVE: Kuril Sunrise from its official Product Page

https://store.steampowered.com/app/899280/Command_LIVE__Kuril_Sunrise/

1 comments Read more

August 13

CMANO 1.14.4 update is out - Gurka inside!

Excellent news! CMANO 1.14.4 update has been released!

For the first time, UK can deploy its fearsome Gurka as infantry unit!

Build 998.10 Release Notes (changes/additions from B998.9)
=====================================================================

* FIXED: Weapons with datalink + TSARH guidance (e.g. SM-2/Aegis) evaluated their illumination/blind status throughout their flight instead of just on terminal mode. This rendered all but the very first weapons in an AAW salvo blind, as in this example: http://www.matrixgames.com/forums/tm.asp?m=4509033
* FIXED: ARMs fired in BOL mode dive straight into the ground upon reaching the seeker activation point
* Fixed: #12451 - Sub under AI control not recharging battery
* FIXED: Timed events not triggering when game runing exactly 24 hours
* FIXED: Sim-freeze if unit cannot find a suitable place to move for cargo mission
* FIXED: AI-controlled platform not taking kinematic-range torpedo shots when relevant doctrine option is enabled
* FIXED: Can take control of cut-wire torpedo by an indirect GUI trick
* Added: Check for IR sensors when evaluating submarine mast sensors
* Added: Submarines only use "Mk1 Eyeball" when on the surface (ie. not on periscope depth)
* Lua: Added 'remove' option to SE_SetEvent()
* Lua: Added weapon causing damage to Event_Damaged/Destroyed
* Lua: Added property 'classname' to unit wrapper
* Lua: Clear Lua.UnitY on Damage/Destroy Event
* Lua: Fixed event crash due to invalid object
* Tweak: #12427 - Add feedback to cargo mission

* Includes the v475 update for the DB3000 database.

* Significant DB3000 database update: Added discrete sensors for submarine periscopes & masts, including 50+ periscope and photonics mast types and components; Mk1 Eyeball is now only available when submarines are surfaced.

Other DB additions/changes:

Added floating wreckage and debris entry
Added generic UAV launch truck
Added invisible ship marker
Corrected abnormally fast fuel consumption for certain UAVs
Corrected entry for Long Track [P-40] 1S12 radar to 3D Air Search
Corrected explosive (and therefore damage point) values for AIM-9 and AIM-120 warheads
Corrected signatures for buouys
Improved RCS for stealth UCAVs
Implemented Supreme's renaming suggestions
Added anti-surface capability for RIM-116 RAM
Added generic C2/C3 vehicle
Added generic sector controle vehicle
Added generic UAV mobile control station

Australia
Added retirement date for Australian S-70B-2 and Squirrel helicopters
Updated Australian Oberon class SSKs
Updated in-service date for Australian P-8s
Corrected loadouts for HAWK 127 to reflect ADEN 30mm as gun pod, not mount
Added G550 SIGINT
Added GBU-53/B SDB II loadout for F-35A

Brazil
Added A 140 Atlantico (Ex UK Ocean class)

China
Added AK-630 x 2 to stern of Type 818 CGV
Added CH-5 UCAV for China
Added CH-500 helo-UAV with Blue Arrow-9 (BA-9) ASM for China
Added Chinese SF Units
Added Wing Loong II UCAV
Added Z-11J unarmed utility helicopter
Added Z-11W light attack helicopter
Added Z-11WB light recon helicopter
Added Z-18G for People's Liberation Army
Added Z-20 for China
Corrected altitude parameters for Soar Eagle ELINT drone
Increased hangar size for Chinese Type 055
Updated name and pennant number for new Chinese 901 AOE
Corrected excessively high speed for DA42 variants

Colombia
Added 2014 version of Kfir C.10 (I-Derby, GBU-49, new radar, DECM and ELINT)

Finland
Added FIM-92 Stingers for Finland

Kenya
Updated cargo data for DHC-5 Buffalo

France
Added Puma Pirate gunship
Added Cougar Horizon helicopter
Added Patroller UAV for France

Greece
Added CH-47D for Hellenic Army
Added OH-58D for Hellenic Army
Added F-16V for Hellenic Air Force

India
Added MQ-9B Guardian UAV for India

Israel
Added Nimrod Missile for Israeli CH-53s
Added Yasur 2025 [CH-53C]
Added Yasur 2000 [CH-53C]
Added retirement date for F-16/B Netz
Added GBU-31 loadout for F-16CG/DG Blk 40 Falcon [Barak]

Japan
Renamed Type 74 SPH
Added C-2 SIGINT mod

Myanmar
Added Hainan Class subchaser for Myanmar

New Zealand
Added P-8s for New Zealand

Norway
Added P-8A Poseidon for Norway

Pakistan
Added JF-17B and Export Designations

Portugal
Updated F-16A/B engines, also added AGM-65 and CRV-70 loadouts

Russia
Added Beriev A-100 "Premier" AWACS for Russia
Added Borei-II class SSBN for Russia
Added cockpit and engine armour for MiG-23B/BN and MiG-27
Added extra armour for Su-17s in Afghanistan
Added Iron-Bomb loadout for Su-27SM3
Added Khabarovsk-class submarine (Project 09851) for Russia
Added An-71 Madcap AEW (Hypothetical)
Added MAWS for Su-35
Added retirement date for "Kerch" (last of Kara-class CG)
Added Uragan-1M dual-calibre MLRS
Added Yankee Notch ability to launch SS-N-21b (Hypothetical)
Corrected an issue with the Kh-58/AS-11 Kilter missile
Corrected number of R-77/AA-12 channels for Su-27SM/SM3 Flanker B
Corrections to various Russian radar mast heights (40V6MT Universal Mobile Mast)
Improved KAB-series reliability
Improved SA-20 PoK
Improved USET-80KM
Implemented Sharana's Russian aircraft loadout updates
Updated armour values on various Russian helicopters
Updated entry for Yankee Notch submarines with new info
Updated Kanyon/Status-6 warhead
Updated sensor data for Bull Nose MGK-355EM Zarya-3 sonar
Updated sensor data for Slot Back [V-004] radar

Saudi Arabia
Added LCS for Saudi Arabia
Added MH-60R for Saudia Arabia

South Africa
Added paratroop loadouts for South African C-47s
Added Valkiri MLRS

South Korea
Corrected Boom Refuelling for South Korean MRTT

Spain
Updated in-service date for Spanish S-80 submarine

Taiwan
Added retirement date for Taiwanese S-2T Trackers

Turkey
Added Anka-I SIGINT UAV for Turkey
Added Bayraktar Tactical UAS for Turkey
Added Bayraktar TB2 UCAV for Turkey

Ukraine
Added Ukrainian Frogfoot (Su-25M1)

United Arab Emirates
Added Wing Loong II UCAV for UAE

United Kingdom
Added Gurkha Infantry for UK
Added Protector UAV for UK
Corrected excessively high speed for DA42 variants

United States
Added MQ-9B Guardian UAV for US Customs
Added Multi-Mission Launcher (MML)
Added Hypersonic Air-launched Weapon Concept (HAWC) HCM prototype
Added Hypersonic Conventional Strike Weapon (HCSW) HCM prototype
Added Search & Rescue loadouts for MH-60S
Added SH-3G and UH-3H cargo/utility variants
Added Davit (Small) x 4 to LPHs
Updated USS Ponce entry to reflect out of service 2017
Updated cargo capacity for UH-1N Huey (USMC) Marines x 4 and Hydra loadout
Updated cargo capacity for LCP
Added JASSM-ER loadout for F-15E
Added capability for Mk6 Patrol Boat to be carried by larger ships
11 comments Read more

Reviews

“If you have even mild interest in the underlying subject matter (Modern Air/Naval Warfare), I can just about guarantee that you’ll be captivated by”
9.5/10 – SimHQ

“A seriously fun, intense, involving simulation of modern naval combat with nearly infinite replay value.”
9.5/10 – Armchair General

“If it is not named “Game of the Year” in its genre, then that accolade is meaningless.”
The Wargamer

New DLC Available!


About This Game

Scream over the runways of super-hardened Iraqi airbases as your squadron sprinkles bomblets on the pavement or blows up aircraft shelters using laser-guided bombs. Turn back the Russian tide in the Ukraine. Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti-ship missiles with Syrian ships. Stand toe-to-toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near-space. Command is the next generation of air/naval wargaming.

YOU ARE IN CONTROL
Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2-era iron bombs, torpedoes & mines and the trusty "Mk1 Eyeball" to ultra-modern radars with imaging capability, multi-spectral recon satellites, "brilliant" self-guided stand-off weapons, 200-knot supercavitating torpedoes and hypersonic anti-ship ballistic missiles. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well.

THE WORLD AT YOUR FINGERTIPS
Throw your distorted flat maps away – Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point-and-click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle.

RELENTLESS REALISM
Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser-guided bombs useless. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it.

THE MEN AT THE CONTROLS
Your war machines are (almost always) not robots; they are crewed by humans. People trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The very same surface-to-air missile battery that is a worthless toy when staffed by Iraqi or Libyan crews turns to a deadly weapon even against ultra-modern aircraft under the expert hand of Egyptian, Serbian or Russian operators. The deadliest combat units are only as sharp as their crews.

AIR/NAVAL WARFARE AROUND THE WORLD
Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?

LEAD, DON’T MICROMANAGE
Realistic modern combat with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don’t have to. Airbase crews shuffle aircraft around on land facilities to prepare them for the next mission. Aircraft position themselves to deliver their payloads optimally, and refuel on their own if they have to; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want.

MAKE YOUR OWN WAR
Think you can build a better conflict? Prove it! Command’s integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world – from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa – click and done). Create multiple sides with variable, complex alliances and postures and different proficiency ratings. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds – from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare – the possibilities are endless.

HUNDREDS OF SCENARIOS

Command MANO includes 42 scenarios (3 tutorials) and hundreds of community scenarios available

FEATURES

  • Powerful, detailed 3D-globe (Google Earth-style) with multiple map layers
  • Intuitive, point-and-click user interface for beginners backed up by a vast array of hotkeys for power users
  • Aircraft, surface ships, submarines, land units, strategic & space forces and all their real-life sensors, weapons and other systems are at your disposal
  • Extensive, detailed simulation databases modeling faithfully the capabilities & limitations of each unit
  • More then 40 included scenarios covering multiple historic and hypothetical conflicts.
  • Integrated scenario editor - make and share your own battles or modify existing scenarios
  • Integrated database viewer - browse through the stats for every platform, sensor and weapon in the game
  • Tremendous flexibility of scale: From counter-piracy skirmishes to strategic nuclear war
  • Detailed modeling of air (including near-space) and naval operations, both surface and underwater, supported by high-quality physics, sensor/EW, terrain and weather, weapon and damage models
  • Focused modeling of land-based forces relevant to air/naval/space operations
  • Mine and mine-countermeasure operations
  • Nuclear operations and other special-weapon categories
  • Recorder & replay ability

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 1 GHz (Dual-core Pentium and above recommended)
    • Memory: 1 GB RAM
    • Graphics: Video/Graphics: DirectX 9.0c compatible video card with 16 MB RAM
    • Storage: 10 MB available space
    • Sound Card: Compatible sound card
    • Additional Notes: Requires Windows Media Player

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